

So who’s actually developing it? If it was Valve they would have said…
I already own HL2, but presumably I would have to buy this anew.
So who’s actually developing it? If it was Valve they would have said…
I already own HL2, but presumably I would have to buy this anew.
That’s some… uh… that’s some programmer art there.
Everything I hear about Nextcloud scares me away from messing with it.
Veilguard is a 3rd person action RPG, not a CRPG. It plays like God of War or something. It has lots of DA characters and lore, though.
I think the PC vs. console divide is relevant here. I’m not sure how advanced text entry on consoles is these days, but I imagine PCs have the advantage with keyboards. Maybe if they use voice recognition on the consoles? But AAA games usually target both, and if interacting with the model is clunky for a big chunk of your market then the big developers might not use the technology.
Of course, indie devs that only target PC can go wild.
If you’re into Aeropress and want to experiment, check out the Aeromatic app. It has dozens of recipes and uses a timer to step you through them. You’ll need a scale. It also tries to account for the grind size you get from your particular model of grinder. I’m not sure how accurate its compensation is, but it should get you in the ballpark.
I fill in easier crosswords left-to-right, top-to-bottom.
Probably the biggest reason is that it makes it so easy to securely share across the internet. With JF you’re on your own and you can really fuck things up. If you’re just running it on your LAN the JF is the obvious choice.