The real deal y0

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Joined 3 years ago
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Cake day: July 16th, 2023

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  • Ye my biggest concern is keys, sdk configs, sdk programs, scripts, environment variables, vscodium configs, … I always take weeks to set all that shit up the way i like it haha.
    But ye, im still checking out what i can drop and what i cant. Or maybe create scripts to config something to the way i like it ( like git )


  • I disagree, semi. I started with mint but wanted to try fedora recently. With windows i had stuff set up that i needed minimal configurations on os switches, and that data splitting helped a bit when switching to linux.
    But to switch from one distro to another needs prep work if you want to keep data and configs with minimal set ups.
    So far ive been refactoring my mint slow but steady to have my home and /opt on partitions and i might need to do more since there is stuff in /var i might need too.













  • It has become more complicated. You are forgetting to mention that there is now os’ running on consoles that you also need to emulate. And if you dont want to emulate that, youd need to emulate the actual hardware in more detail ( + need data dumps of consoles ) and have to emulate the chips with all its co-processors and securities. Encryption cores/engines, mmu’s, hypervisors, …

    Back on the gamecube and wii days you had to emulate… The cpu, nand ( or bios ) and disc drive. All games had all information anf software contained on the disc or channel. Thats it.

    And yes, ps4 was , for example, a x86 cpu. But that doesnt mean its instantly compatible with your pc. The architectures and features are completely different.
    For example, ps5 has a feature that the gpu can read from the ssd without passing cpu or ram. While some pc’s can now do it too, this was long not the case.
    And there are other things too ( no bios, no pch iirc, completely different os design/syscalls, … )