I tried a MaleShep run once, made it an hour or two. Mark Meer’s delivery makes it sound like they just left the placeholder track in the final release.
I tried a MaleShep run once, made it an hour or two. Mark Meer’s delivery makes it sound like they just left the placeholder track in the final release.
Does it pass the bechdel test? Chell doesn’t speak.
Where the lategame usually turns into a full screen disco of weapon effects, I’m really not sure how multiplayer will work.
No worries! We’re making a lot of assumptions here either way.
If it was actually them, I’d guess they were banging on the titanium end cap.
There are reports that acoustic systems picked up banging noises at 30 minute intervals. Until I heard that, I was convinced it had imploded. Now I’m not so sure, and it’ll only be worse if they aren’t rescued. Implosion would at least have been fast.
A bunch of my favorites have already been listed, so I’ll just mention the one that wasn’t: Antichamber, a first person puzzle game that’s probably somewhat like Portal in terms of how it requires you to rethink your assumptions about how space works, but it’s a very different game, both mechanically and in tone. I don’t want to give away too much, but it’s a mix of weirdly unsettling elements (although it is by no means a horror game), a design that’s actively trolling you in ways that will make you laugh, and mechanics revelations that will have you scream “Wait, I could have done that this whole time?!” It’s one of those games that I wish I could delete from my memory and play for the first time again.
I saw someone say that the playerbase is generally chill because the dwarves are the toxic ones, and the more I play the more I think there’s something to that. It’s hard not to feel silly complaining about friendly fire, or a slow rez, or the rest of the team not building the pipelines, etc, when your dwarf is already complaining about it. Combined with the fact that Ghost Ship has gone out of their way to identify all of the toxic monetization practices of the industry and do exactly the opposite, which also goes a long way towards keeping people who want to play chill games for fun over salt factories.
Eh, I don’t think using the Fat Boy is inherently toxic. Yeah, you’re a lot more likely to hit friendly fire than basically anything else the Engineer does, but you can’t really say that friendly fire is toxic behavior without saying nobody should ever play Driller.
You absolutely can use it as a toxic player, but it’s usually not that hard to tell if someone is being a dick or trying their best.
The important part is it lets you plug in a mouse and keyboard, which allows for much faster and more accurate response times.
You are correct that they can just route through authorized boards or spoof that they are one.