Sorry I’m a bit late

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Joined 1 year ago
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Cake day: September 23rd, 2023

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  • Haven’t looked at MX Linux before, thanks for the info!

    Like I said, I really can’t care much about window managers at this point. Mostly, I’m tired of having multiple window managers installed after just a few app installs. If I start out with Gnome\Plasma, I’ll surely end up wanting some apps that have only been made for KDE, & vice versa. Never once have I seen a Linux machine that had all the apps I’d want, using just one window manager.

    I suppose most apps could be compiled from source to run on one or the other, but alternative compiles have invariably been a hassle to me…

    Since I end up needing at least two window managers installed anyway & they keep changing generations about 10x as often as I change machines, it’s pointless for me to have a preference. The best window manager is whichever one each developer of each app happened to use?!?






  • Yeah, Sony lost me when they broke my Linux install and degraded the DVD playback functions, within six months of me buying my PS2. Similarly, the last “good” smartphone I had, was the Palm Treo (650p\680p\Centro); since then, I’ve never had a single phone that granted direct hardware access & allowed unloading/sideloading the OS by default.

    Manufacturers want deep control these days; way beyond mere root permissions.












  • Godot is not bad for 2D & 2.5D, & it’s a lot better at true 3D than it used to be, but as far as speedy usability, I’d compare it to UnrealEd 2.1 in many ways.

    I really think the main reason anyone uses Godot, is the licensing & cross-platform support.

    If Unreal 5.1 would run at all on any of my machines, I couldn’t even really begin to make any kind of objective comparison between it & Godot; it’s like the difference between having a bunch of clever hand-tools, versus having a bunch of really well-made power-tools.

    Try making a mountainous landscape, sprinkle a handful of different trees, then carve out a tunnel that loops under itself with a ledge overhead. Anyone proficient with both the Godot & Unreal toolsets, seems to get good (& stable) results in moments using Unreal compared to minutes or hours, using Godot. Unreal’s interface & free assets have set such a high standard for so long, that I find Blender is the only thing I could compare it to, but Unreal’s workflows make Blender look like Maya.