Privacy & Foss advocate, and Linux user.
Ace 🖤🩶🤍💜

  • 5 Posts
  • 274 Comments
Joined 1 year ago
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Cake day: June 14th, 2023

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  • Java aplications and old applications must use a backwards compatibility layer that can cause flicker and bad font rendering.

    There have been efforts to provide better support for Java applications on the Wayland. For instance, the OpenJDK project has been making progress on implementing native “pure” Wayland toolkit integration not dependent upon XOrg/X11 or XWayland.

    but not all toolkits support it natively and few are easy.

    There have been significant developments in providing native support for Wayland in various toolkits. For example : Clutter, GLFW 3, SDL, GTK 3.20+, QT5+, EFL, Slint, Iced & OpenJDK. Just to name a few.
    While it is true that not all toolkits have full native support, ongoing work is/has largely shifted towards much better Wayland support.


  • Wayland is a communication protocol that specifies the communication between a display server and its clients, designed to be a replacement for the X11 window system protocol and architecture.
    I might be a little nitpicky here, but I feel it’s an important distinction to make as there is no single common Wayland server like Xorg is for X11.
    A display server using the Wayland protocol is called a Wayland compositor, as it additionally performs the task of a compositing window manager.
    Xorg on the other hand is basically one fat display server designed like a house of cards that everyone uses.






  • It is also pretty clear that valve will not help Epic make fornite more compatible on their platform, as they are a direct competitor.

    Wrong, Proton is open source and Valve would still benefit if Fortnite succeeded on Linux as it’d grow the ecosystem they’re investenting in. Valve has said themselves they’re open to supporting any game that takes advantage of Proton, including competitors. Unlike Epic, they’re not trying to monopolize the entire market. If they were, they’d be trying to make deals with Microsoft to come pre-installed or some other invasive shit like that.
    Hell, Valve already dead ass worked directly with Epic Games to add Proton support to EAC & EAC support in Proton(proton_eac_runtime) in the first place. Why the hell wouldn’t Valve be obligated to support them?

    because when shit doesn’t work, the blame goes to them and not the layer. And that’s bad PR.

    All they have to do is say “running under Valve Proton report bugs here↗” similar to what Steam does, problem solved.
    Not to mention, Linux users are 1000× better at making actually useful bug reports.


  • Stop spreading this bs. If it was this simple, no game would not be Linux-compatible.

    Take a look at AreWeAntiCheatYet, as you can see, exactly half of the one’s that ticked the box in EAC SDK work. And guess what, that’s a slightly outdated list for a few games. For example : Warhammer : Vermintide 2; which should be categorized as “Running” not broken.
    If you notice, Fortnite isn’t broken; it’s straight up denied, they haven’t even given it a chance at all.
    Also, don’t you find it funny how Apex Legends; a direct competitor of Fortnite; can do it, but Epic somehow magically can’t despite having way more resources and literally owning EAC.

    If they enable it, it is a huge responsability for them to make sure there are no experience breaking bugs, just like any other platform.

    Actually, Valve & the community will do most of the work if Epic does the bare minimum on their end.

    It is a money thing, not an emotional “Tim does not like Linux” thing.

    Yeah, Epic totally killed the pre-existing, and flawlessly working Linux version of Rocket League when they acquired the studio and then refused to refund because “it’s a money thing” (⁠ಠ⁠_⁠ಠ⁠)⁠>⁠⌐⁠■⁠-⁠■

    2.5-3% of market share as a desktop OS

    That 2.5-3%(Global OS web usage) is still several million users, about 33 Million total give or take and growing. (Especially once ChromeOS joins our numbers after it’s Linux-ified).
    It’s actually way less on steam, but that’s because Linux gaming is a barley tapped market thanks to dumb fucks like Tim who refuse to even try tapping into it.
    If Linux gaming was more expansive you could very much potentially see massive spikes as 33Million is dead ass almost half of the total traffic steam got in 2022(69 Million). Ofc they’ll never be able to tap into it completely but that’s still a shit load of money left on the table.
    Tapping into just 4% of the global total would be 1,320,000 users or +2100 from what steam already has(1,317,900) according to their survey. The average player spends ~$84.67 USD in fortnite.
    Doing the math, that comes out to a potential 111.7644 million USD market cap just sitting there.