And yet nearly every game released on mobile is sells virtual collectibles, all kept in a server that will eventually go down.
And yet nearly every game released on mobile is sells virtual collectibles, all kept in a server that will eventually go down.
Crowdfunding-driven projects often have depressing fates, but probably not even a partial result would have existed if not for that.
Feels like if it was not for that Evo drama at the year they were selected as one of the competing games, maybe they would have sold well enough to finish.
Those need some serious rework. They manage to look beautiful even today with clever stylization, but the gameplay is ROUGH.
I wonder if part of the reason they add these games by eyedropper is to use them as hype tools.
The Switch 2 might be announced any day now, what is going to happen to NSO? Will they actually port them because it’s tied to a subscription rather than a standalone purchase? Or will they start over again?
Enjoying Baldur’s Gate 3 but I think I missed out on all romances apparently. because I didn’t start them on Act 1. That kinda sucks. Still, just got up to the Last Light Inn and the story is pretty interesting so far.
Is anyone believing they would not have layoffs anyway? They are likely just trying to pin their cost-cutting plans on game devs who protested against their ridiculous scheme. Comes to mind that the money their clients were already paying is the money that would have paid for those employees’ wages.
Not really. Often companies degrade their products as a calculated choice, considering that they will save and increase their profits more than they will lose. If only a few people protest, which seems to be the case here, then they have no reason to change course.
But chosing to buy from companies that do better can at least carve out a niche.
I wouldn’t count on millions of people suddenly all deciding to boycott now, if all the egregious practices of this industry weren’t enough to get them to do it already.
Seems like any customer rights now only exist in direct defiance of corporations and whatever unreasonable unilateral rules they set without consulting anyone else.
Enshittification advances. Consoles already are the prime example of devices that act as if they are still owned by the company rather than the customer, but they somehow find even more ways to make it worse…
Some people play it like fantasy accounting, Some people play it like improv with fidget toys. Good thing I’m here to tell everyone the right way to play.
Definitely, technical problems are another reason not to be overly strict.
Ironman mode absolutely has value, but this gets into a greater discussion that I feel more gamers should keep in mind. The value of these restrictions and challenges are your entertainment as well as fairness towards the people you are actively playing with. Game rules are all arbitrary by definition. It doesn’t really matter if someone playing by themselves completes an Ironman mode fairly or cheats at it.
It’s because gamers were convinced to take game rules more seriously than they deserve that today some believe that fictional items in a remote server they don’t control can be worth hundreds of dollars. That hundreds of hours of RPG grind are somehow a necessary requirement to play a match of a game with someone else, and also that paying to rush this entirely artificial aspect of the game is worthwhile.
If the developers of a game prefer that it’s played in Ironman that’s fair, but there is no need to come up with exceedingly complex and restrictive solutions to police how people play. If they don’t want to play differently, that’s fine too.
At the point the game allows multiple manual saves, rewinding decisions is trivial. There is not much of a point in restricting autosaves too.
The only way a game can enforce permanent decisions is if it only has auto-saves, in which case it could have a couple hidden backup saves just to prevent any issue from ruining people’s progress. Even then that’s not enough if players are willing to tinker, but at least it’s not trivial.
Online saves are an option too but I wouldn’t be too fond of a game that is needlessly restricted to online-only just to make decisions permanent.
Collectible tracker after getting to a certain threshold. I get that people don’t like maps cluttered with stuff, but if someone gets to a point they got over 60% of a thing, it’s likely they want to go for all of them, so the option to give them at least a general searching area should be provided.
Magic: The Gathering and Dice Throne get regular updates. These are tabletop games. Are they live services? Of course not.
Well… MTG is as close as a live service game can be as a physical object, including questionable monetization practices. The booster pack is very similar in principle to the lootbox. They also can ensure continuous sales through power creep and controlling what cards are allowed in official competitive formats. It’s not the absolute control that digital live services allow, but it’s nearly there. As a more practical comparison, MTG is more manipulative than card games that allow players to pick full sets that they want.
Then we have MTG Arena that is a Live Service in every aspect. They don’t let you freely host those games either.
It would just be awful irony if layoffs kill Telltale again.
Sega really doesn’t pick the right games to invest big on.
Funny how everyone was praising how unique and fun it was when it came out.