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Cake day: June 11th, 2023

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  • dustyData@lemmy.worldtoGames@lemmy.worldDo you cheat in video games?
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    9 hours ago

    Changing stuff on a single player video game is not cheating.

    Cheating can only exist on a competition, like on multiplayer, because you are expected to fair play with another human being.

    To think that playing on your own and changing the parameters of play is cheating is a limiting and constrained, and honestly sad, point of view. It’s like punishing a kid for imagining that a toy has super powers. Extremely soul crushing and anti-creativity. If you are playing on your own, then there’s no cheat. Your play, your rules, no punishment for changing your mind. The play field exist to play, not to impose arbitrary and oppressing notions of real life judgement. You can’t cheat, when you are just playing for fun.

    That said, if you cheat to make the game easier and access content that you can’t access by skill. It is not cheating, it is a failure of accessibility features. There’s nothing more stupid that the sense of gamer honor.


  • They haven’t. Part of the reason the bubble is so bad is that NVIDIA has been giving credit incentives to openai and other llm companies. Essentially giving them money so they use it to buy NVIDIA chips, so they can claim higher sales numbers. But there’s no revenue. The AI bubble is 4 or 5 companies shuffling money to each other to inflate numbers so investors inject more money.

    The only ones making bank are CEOs when they take their bonuses and cash outs. The companies themselves are bleeding. OpenAI needs something like $700 billion dollars more to survive until 2030. LLMs simply don’t make any money. Any savings from ai use has been from layoffs. It will all eventually crash out when it is obvious that AI use ultimately hurts revenue, no matter how much it saves in production.


  • On very good productions, a Hollywood style movie takes produces roughly 1 to 5 minutes a day of content during filming. Not continuous, of course, on average, and not everything that is shot gets released. Think about it, 90 days if shooting to make a two hour film, if preproduction was well made and nothing goes wrong with logistics during production. Then you have post production which is even slower.

    Now think that 3D content was at least twice as hard, expensive and complex to film. With even longer and more difficult post production. For content that made half the audience nauseous, and it cost them twice as much.

    Digital productions shortened that gap, but it is still way too annoying to actually become more mainstream. Several developments in camera technology promised easier logistics and cheaper production, and more accessible consumer grade products for consumption. But ultimately these gains never materialized and the numbers simply didn’t make sense.


  • That’s just how subscription models work.

    Lure, hook, boil.

    Lure new customers, hook them with convenience and dependency, boil them with slowly increasing prices so they don’t notice they are being skinned alive for all they are worth while the service quality decreases. It has been like this since time immemorial and it is the only reason that first month, first time user promotions exists.








  • As someone who has hooked up computers to TVs all his life, I can tell you. Just turning on with a controller directly into game mode is a massive game changer as it is a pain to get it working today. Look for guides about it and see the batshit hacks people have come up with.

    That and the overabundance of Bluetooth antennas. Oh, and it also comes with super fast WiFi 7 special connection for the frame inside the box. Also, heat and sound management. Gaming PCs are little space heaters, very efficient during cold weather and a pain in the ass in hot climates. Keeping them cool takes an assortment of turbines and makes the living room sound like an airport. If this thing is as power efficient, quiet and cool as advertised, it will be the gaming enthusiast’s dream.


  • That’s the feel good warm marketing Sony spun for the thing. The PS3 sold around 88 million units. It flopped at first because it didn’t have any games for it. The Linux thing was a quirky fun but ultimately useless feature. You had to code custom software for the thing, it had no commercial software for Linux on a PS3. Its sales ballooned after it became the cheapest bluray on the market, and it was after the removal of otherOS support.

    Less than 10 thousand were used for distributed computation clusters. The famous navy supercomputer only had 1.7 thousand units or so. Against the global sales numbers it was barely a rounding error.


  • That’s the feel good warm marketing Sony spun for the thing. The PS3 sold around 88 million units. It flopped at first because it didn’t have any games for it. The Linux thing was a quirky fun but ultimately useless feature. You had to code custom software for the thing, it had no commercial software for Linux on a PS3. Its sales ballooned after it became the cheapest bluray on the market, and it was after the removal of otherOS support.

    Less than 10 thousand were used for distributed computation clusters. The famous navy supercomputer only had 1.7 thousand units or so. Against the global sales numbers it was barely a rounding error.

    Edit: replied to the wrong comment but I think it is still relevant. The risk of companies snatching steam machines in bulk is null, stop listening to LTT.



  • Writing is just a proxy for speaking. And entirely its own thing. Think about Greek. There are ancient texts from thousands of years ago that would be kinda weird but basically legible for modern readers. However, same text read in ancient pronunciation would be unintelligible. Search for Shakespeare in historical accent. Then suddenly a ton of things that seem weird in modern English actually start to rhyme and even make funny homophones jokes.

    Essentially, written word is a living system. Learning this system is not just about its internal logic, but learning about its history and the myriad of quirks it picked up along the way.

    Complementary to that, think that poetry is 90% having fun with these quirks.



  • Meh, sure it was an operational loss for sony. But there’s a slew of condintions so different from the ps3 to the steam machines that it’s very hard to compare them. First of all, the Linux PS3 never actually worked. It was janky and required a ton of workarounds and hacks, not really a viable desktop PC. The famous calculation clusters were created by universities and technology enthusiasts. The processing units are too niche for day to day use, having virtually no consumer software for them.

    Second, Sony got pushed into a higher cost of manufacture than planned because of a shortage of blurays and the rise in costs of their unique silicon manufacturing. Some say it was more than 100% over their expectations. And I still remember people in the gaming scenes complaining that it was too expensive.

    Third, speaking of bluray, the ps3 was way too ambitious technologically speaking, to not be a good target for this type of scalping. First commercial bluray, first HDMI output, a “supercomputer for the living room” vision. If anything, it was the cheap bluray angle that drove scalping and shortages, not the OtherOS capabilities.

    I still think it is an unfounded concern with the Steam Machine. Valve already said, it won’t be sold at a loss. It has no specialized technological advancement in particular. It is a mid range entry PC at the most. Having worked with many IT teams and business acquisition teams, it is just not a very attractive proposal. It will be seen as a gaming toy. No exec wants to buy toys for employees.