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Joined 3 years ago
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Cake day: June 11th, 2023

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  • Your country is lying to you. No surprise there, as all governments lie. There are plants specialized in recycling only the caps. For certain regulatory markets, the caps are easier to recycle than the bottles. As with anything, it’s all about what infrastructure is in place, and how well it meshes with already existing manufacturing. You do what is best suited to your local waste management. But be aware that it is by no means global or a universal (chemical or otherwise) limitation. Governments need to regulate both sides to make recycling viable.



  • dustyData@lemmy.world
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    7 days ago

    Good analogy, but it is not nearly as close. Movie aspect ratios are actually variable. Most movies today switch several times over the course of the movies depending on what the director wants to convey. The problem is that they can easily do that on theaters, where the screens seamlessly accommodate the different aspect ratios almost imperceptibly for the audience, but to great emotional impact. However, the same is not true for home TVs, it is a little less flexible and far more noticeable.



  • Launching in a workable state is criminally underated by publishers. A bad game can eventually be patched after launch, sure, but a botched first impression takes decades to switch in the public eye. Look at cyberpunk and witcher games. Beloved after decades of bug fixes, but not everyone has the good will of CD projekt red to burn through. A bad first impression can turn a good if unimaginative game into “that ugly game that was broken at launch” forever. And let’s be real, 90% of a game’s lifetime profit comes during the launch window.





  • That’s actually the valuing (wealth) definition of money. But money doesn’t have to be that way. There are economic theories that propose decoupling value from debt by having two different mechanisms for each function. Part of the inequality reproduction problem is that both debt and wealth are coupled in our current fiat money systems without any real underlying value equivalence.

    First forms of money made sense when money was made of valuable metals. The value was intrinsic to the physical object. Debt was managed by paper accounting. Or paper money like in China. Then paper debt was based on gold, like the early xix century money. Finally, modern fiat money stopped being backed up by gold and today it is purely debt, though it is still used as value. Which has accelerated the negative effects of capitalist labor extraction.

    Like, Jeff Bezos doesn’t do $55k per minute of labor. But, amazon does extract and steal that amount of labor and funnels it towards his pockets (actually steals much more). While the workers receive an infinitesimal fraction of their own labor. They can do that because there’s no friction from having to transform said labor into an actually valuable medium, like silver or gold.

    This is why the other response to OP’s question is that fiat money is actually infinite. The us treasury snaps their fingers and billions come into existence. It’s pure abstract value.


  • It makes me sad that e-ink is so niche that it will never reach a truly cheap price. Last time I checked it seem to have already achieved its mass production potential. It is so hard to manufacture already, and newer developments just find ways to make fancier screens that are even more expensive and complex to make. The process to make them is already as efficient as it can be.






  • Even in 2015 it wasn’t about keeping the copy unopened. Games came in CD but internet was barely getting fast enough to download large amounts of data fast and efficiently. However, CD has little collecting value or preservation qualities. They go bad fast, half of commercial CDs go bad in less than a decade. Organic layer CDs that were used for home burning are dice rolls. Only inorganic archival medium burned at very slow speeds theoretically can go for more than two decades, and it is still recommended to keep redundancies

    On the contrary, I think it was, again, about convenience. CDs were part of DRM. A type of DRM that had to have the CD in the PC’s CD tray in order to run the game, even if all the information was already locally installed. While later consoles acquired the capability to install the games to a hard drive for faster load times, this type of DRM was also adopted.

    It was not rare for people to buy a game for PC, then immediately look for a crack online to play without CD. People were rigging hard drives to their consoles to install games there. Etc. So you could play your library without having to stand off the couch to change disks. Piracy offered the convenience at no cost.