It’s interesting that across the board, games released this year barely account for 9% of what people typically played.
It’s interesting that across the board, games released this year barely account for 9% of what people typically played.
The only certainty I read is that Villeneuve doesn’t want to do children of Dune or beyond. But producers want mini series out of those and a Bene Gesserit prequel series that’s already on the works.
I read the third part is planned to be the first beats of Messiah. Essentially the complete arc of the life of Paul Atreides.
Learn how to draw poorly, stage photos of what you want to showcase in the picture, then trace over it. It’d be 100% more genuine and unique. This can be learned in a week at most.
On iOS it’s mandatory that other browsers be just a reskin of safari. So this wouldn’t help op.
My friend, it lasts two and a half hours and barely covers the first third of the first book. If it were any slower it would just be hours of shots of a rock being eroded by wind.
Child labor and endangering a minor for making it compete in a high risk lethal sport for profit. Human trafficking. Jedis were wild.
however many appliances in the wild
Vampire power is a thing, but not really that huge since regulations have launched the 1W initiative. The vampire power consumed by the average house in the US is less than a thousandth of the entire energy consumption. Less than a dollar per year. Of course, over a couple million homes we are talking about a few million dollars, that’s not nothing. But also, it’s less than a 0.001% of the entire grid residential electrical consumption. To cut power emissions and usage, that’s almost a non-issue at best, a distraction at worse.
The power draw from a single LED is nearly negligible. If it’s a heating appliance, for example, it’s several magnitudes more wasteful to turn it on, just to see if it heats properly. Even with other electronics the LED quickly tests functionality with almost zero power without having to power up the entire system which would use a ton of energy, since it assumes it is about to be used for its purpose. It can also be an early warning of failure, I wouldn’t use a heating appliance whose off light failed, because if the electronic failed, turning it on could hurt the whole house circuit or further damage the appliance itself. The light is a quick “hey, I need service” warning. Just like cars, those warning lights have meaning and use, they aren’t just a decoration.
The game has a pretty unique mechanic. It makes you control two characters at the same time. It’s not a coop game, with optional solo. It’s strictly a single player game, where you use one controller to move two characters, the titular two sons, one on each control stick. Throughout the game you use movement and interactions with the environment to solve simple puzzles to remove obstacles in your way and travel to your destination. Usually, by having you do different things with each character simultaneously. After a while, it becomes second nature to control both brothers in a synchronous and flowing manner when you get used to the challenge of moving and paying attention to two different things at the same time.
Near the end of game though, one of the brothers dies. Now, you are left with two control sets, but only one character. Puzzles similar to ones that you already solved, now you have to figure out how to solve them, on your own. This on its own is gutwrenching as you developed a familiarity and affection to both characters and their dynamic, as they grow from mutually annoyed siblings, to a well coordinated team of brothers who care and protect each other.
But through the game, you’re also taught that the younger brother can’t swim, he doesn’t know how to. So whenever you had to cross a body of water, the elder brother had to carry the younger brother on his back. He is deadly afraid of being in the water since their mother apparently drowned herself and he saw her die.
At the climax of the game, alone in the middle of the ocean, you have to swim to shore. The emotional kicker is as you discover that using the dead brother’s stick on your controller, which you haven’t touched in at least half an hour since the other brother died because it doesn’t do anything anymore, calls however upon the memory of the older brother when you swim. You have to use both controller’s sticks to swim effectively and survive, and you can hear him cheering and supporting the younger brother to find his strength and swim on his own, back home, to carry on and save their father’s life.
It’s such an empowering and emotional moment.
The ending of that game still makes me tear up after all this years as it makes me think of my own family. Even writing this comment I’m getting emotional. And it does it all without a single line of dialogue, text or voice acting. All by animation and vocalizations along with game mechanics. It’s one of the most effective uses of gameplay I have ever seen in a video game and forever has made me think of this as one of my favorite games of all time.
Other video games, and things people call emotional are usually about story elements, plot lines, events on a character’s arc. Things that have books upon books of analysis and history. Not that they’re any less valuable or deserving of praise, but using gameplay this effectively to convey emotion is, however, kind of unique and rather harder to pull off effectively.
In Spanish we say “música paga no suena”. Or “Paid music (service) won’t play”. As in, if you actually want the DJ, Mariachis, or band to stay the whole party, withhold payment until the end. If you pay upfront they will arrive late and leave early. They already have the money on the bag, and no legally binding responsibility to actually deliver any product. Even with this new round of crowdfunding, tomorrow they could just claim they already delivered what could be done with the money and disappear into a fiscal paradise. And not a single chump who backed up this decade long fraud would have any single recourse to fight back.
If you don’t know what you want except a nebulous dream, you can’t tell that you’re dissatisfied with what you actually have, and don’t realize that what you’re doing isn’t actually getting you anything. This applies to both the devs and the fans.
I once saw a comment on a SC update video from a guy who claimed to have backed up SC as a teenager, went to college, entered the industry, was part of a team from start to shipping a video game. twice, and still SC is in pre-alpha. He said that now as a veteran of the industry he realizes that SC is a scam. Like, 99% of the stuff they hyped as their envelope breaking new tech for video games, has already been done by dozens of games at a fraction of the cost.
Ahhh, the Free Market™ in action. When human suffering is the only economically viable option.
/s
I play mostly smaller games, and am very patient with my gaming habits. Haven’t bought a AAA game in a very long while. Still follow these kind of news because they trend set the whole industry and encroach everywhere with bad practice as big publishers represent the majority of the industry releases and also the grossest revenue.
I know, but that’s what literally it is. It’s even the historical origin of insurance as a concept. If you win, they have to pay your liabilities, if insurance wins, that means there hasn’t been any major accident or harm done. Either way, for the government, it’s a win-win. Either all it’s fine, or someone is ready to pay up the costs. The problem is, of course, scummy insurers who refuse to pony up their end of the bargain because they blew the money on ads, cocaine and hookers.
Well, it’s not your money. You’re gambling with them, your bet is that you’ll get sick or have an accident within X period of time, they’re gambling that you won’t. At the same time, to uphold your gamble, you have to do everything any sane person would do to avoid illness or accidents.
You pay the ante up-front, just like on gambling tables, that’s no longer your money. You’re down that money.
But, if your gamble gets an out, you get payed big time. Hopefully in the form of them covering a portion or a totality of your healthcare expenses. It’s a big dangerous casino, and as usual, the house always has the edge.
It’s now a season bundle. But it was $10 per fatality x 3. One for Halloween, one for Thanksgiving, and one for Christmas. That was a total of $30 for a whole minute of cut-scenes. They successfully Overton it, apologized and now it’s $10 for the three scenes. But yeah, now buying Fatalities is a thing, look forward for your Easter Fatality edition and an extra Bunny skin version for only $4.99.
I want shorter games with worse graphics made by people who are paid more to work less and I’m not kidding.
This thing is a scam, and you’re all being taken for chumps. The only worse fraud than SC is buying Fatalities on Mortal Kombat.
Think about how stupid the average person is, then realize that half of the population is stupider than that.