Doesn’t know the lyrics. Just goes meow meow meow.

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Joined 1 year ago
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Cake day: June 6th, 2023

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  • What a horrible decision all around.

    • Generates e-waste as controllers are bricked for no reason.
    • Kills costly custom built accessibility controllers. No consideration for marginalized users whatsoever.
    • Retroactively screws all customers over.
    • Goes as far as breaking peripheral compatibility with a discontinued console.

    Is it to kill cheating devices used on competitive titles? Is it a money grab? It probably won’t achieve either. From a customer protection standpoint I’m wondering if this position can be attacked legally.

    Nevertheless it reminds me that other time when Spencer was daydreaming about buying Nintendo and it feels like Microsoft is being a little unhinged as of late.


  • When my kid was younger he had a “garbage games on tablet” phase as well. As others have said, paid games are the way to go (Play Pass sounds cool). Looking for indie games for Android, or PC games ported to Android gives some good results. Stardew Valley’s an obvious one. I haven’t played Ordia, but it looks gorgeous.

    What worked really well for us was to teach him about some dark patterns in simple terms and spot them with him in the freemiums he was playing. “Fear of Missing Out” events/notifications and “Progression Paywalls” are typical ones. It made him realize the game wasn’t built to give him a good time as much as to frustrate him into endlessly spending real money in exchange for some phony currency. In the end he was happy to switch to saner games. It’s a good opportunity to work on their critical judgment basically.


  • Wrong question, in my humble opinion. A bubble is speculative at its core. It’s about traders, the stock market, investors, speculators and shit placing much more value on a thing than what it’s worth. The distance with reality grows massive, until everybody wakes up and “pop!” all that sweet sweet wealth (or savings, for the peasants) vanished into thin air. Think housing market or beanie babies.

    The question here is if indie game dev can remain sustainable. It’s like restaurants: the more there are, the harder it gets. The risk is not nearly as sudden and explosive as a bubble though. If there are too many, some shops close, others shrink.

    Furthermore, the tools and knowledge required for gamedev keep getting more readily available. It’s an art too, so there will always be someone somewhere with the overwhelming drive to do it, profitability be damned.



  • OK hear me out: Minecraft in survival. For real. Nothing jump scares like a creeper going “psshht” in your back, telegraphing that you’re about to die in a destructive explosion. As you walk a narrow path over a chasm of lava in the Nether, the wail of the Ghast might make you fall out of sheer panic before it even shoots at you. The Warden is a special kind of scary too, as it’s nearly unkillable and will detect you by the noise you make. It sounds kind of silly but there’s plenty of players making the remark that Minecraft survival is basically horror.

    And it’s all in a child friendly, non gory, voxel style.













  • Their definition of “classic” is rather contrived in my opinion. “Classic” means both old and influential. They ditched the influential part. From their in-depth article:

    It’s hard to define exactly what a “classic game” is, but for the sake of this study, we looked at all games released before 2010, which is roughly the year when digital game distribution started to take off.

    Our random list of 1,500 games was taken from MobyGames, a huge community-run database of video games.

    I can’t feel sorry for the slow disappearance of some Wii Shovelware from 15 years ago. Time is ruthless to all mediocre media.


  • Word of warning: systematically classifying video games is HARD. It’s a bit like classifying any form of creative media: music, cinema, visual arts, etc. It’s hit-or-miss. RPG forums routinely fall into that rut and the infamous corollary: [insert game here] is (or is not) an RPG.

    If you’re dead set on this endeavour, I’d suggest identifying main features and tagging games with a number of them. Try and pick required ones if possible. Or don’t, because gate keeping sucks. If you know how to code, this is sort of the Composition over inheritance mindset.