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Joined 3 years ago
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Cake day: June 30th, 2023

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  • Workers and Resources is pretty janky and it’s really unfortunate because the premise of the game is so interesting but it just doesn’t work in practice. I also played a lot of it in Early Access but dropped it hoping it would get better with time. Turns out it’s just as janky after 1.0 release.

    I guess Apex Legends could be a game I fell out of love with, a couple of years back. I don’t even know why, I enjoyed the mechanics and the level design but something stopped clicking for me. Maybe I just got burned out on it.




  • I’m not too hopeful. The new devs’ portfolio doesn’t make it seem like they have enough experience to handle a big project like this.

    It’s sad because while Colossal Order definitely messed up the launch (though I’m still unsure whether it’s their fault or Paradox — probably both), they knew what makes city builders good. I feel like two years in, they’ve finally handled all the faults of the base game, and were ready to build upon it and release new content.

    I have to be optimistic because, like I said, the base game is now pretty good to build upon, but the new devs don’t inspire confidence.


  • If Steam keeps extending like this, people will stop buying Windows for gaming.

    Good for those people. Unfortunately, Windows has other use cases outside of gaming, and I’m not planning to switch to Linux because it won’t be able to cover those for me.

    I just don’t want to see something like “Half-Life 3, built first for Steam Hardware” in an announcement five years later, and ending up having some issues on Windows because that was not a priority. So far, Valve only keeps improving their platform to hook everyone on the Steam ecosystem, but we can’t be sure of their next steps. No one is immune to increasing profit margins, even Valve.