I think you a word there.
What?
I think you missed the point of why I said that.
Yee. As an aside, by “education”, I mean any kind of knowledge. Many successful people have at least a small degree of intuitive knowledge— stuff they understand but weren’t explicitly taught. They may not even realize that they understand it and others don’t, because it came naturally.
Okay, yeah. Basically magical thinking— thinking that if someone succeeds, they are just special. Which is wrong. In reality, most of it is education, hard work, being first, getting good exposure, and plain old luck. And finishing a novel— even a shitty one— is hard work.
That’s fair, though Sorcerer’s Stone really wasn’t written better than later installments.
Thanks for this. Might give it a watch later. ^^
I would also like to call “third-party” content creators “fans” in this case too, in which case that is absolutely true. Extended universe? Clone Wars show? Comic books? Novels? All that third-party Star Wars content is pretty passionate. This is also true of Sonic— Archie and the ascended fan game Sonic Chronicles cared a lot more about Sonic’s universe than SEGA did.
By that last sentence, do you mean “but you can’t seem to accept”, or “you should accept”?
No. You can succeed at something and still be a moron. Look at Elon Musk. Look at George Lucas’ early drafts and his acting-direction we have footage of. Both Han Solo and Padme told him the dialogue was amazingly stupid, and George just argued with them that it would be good.
I agree with you completely. I just wasn’t about to write an essay on potential contributing factors that can help one succeed, plus luck. I just wanted to say that these days, there are a lot of indie smash hits out there that succeed in part because people saw a whole lot of love in them, when a lot of the more cynical corporate creators would never have made such things in such ways. Hell, it’s not just indies. It’s why many Nintendo games are so beloved, even “forgotten” ones like Earthbound. ^^
I know that stupid rich CEOs and shareholders don’t understand this, but… “heart”. You make a game with heart, and it’s immediately apparent to the audience. You can try to break down what it is that gives it away, but that’s unnecessary.
If a work of art has heart, it will probably sell well. As long as people can clearly see what it is, and as long as it doesn’t do anything alienating.
This was one of the best laughs I’ve had in a bit, thank you
What would you rather have though
I have never seen this edit before.
Thanks, bot!