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Cake day: 2023年6月18日

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  • First of all, stretching. The same stuff I learned back in gym class. The same stuff my soccer coaches made me do in elementary and middle school. Having a morning routine is good, but also taking a moment to stretch before physical activity helps. Whether that’s working out, mowing the lawn, moving the Christmas decorations down from the attic, having sex, or whatever else.

    Then there is exercise. I have had a basic structure for years that I landed on in high school, and I keep changing it as my needs change. I’ve also gone through years of my life where I have stopped exercising and faced the consequences.

    The core structure is a super set of arm workouts with free weights. Curls, front raises, overhead extension, hammer curls, lateral raises, overhead press. The amount of weight, number of reps, and number of sets varies. If I haven’t worked out in a while and just want to get my joints used to moving again, I might not use any weight and just do 20 reps of each for 2 or 3 sets. If I’m strength training that might be something like 5-10 reps at 25lbs each hand (honestly higher weight/lower reps would be better, but those are my biggest weights and I don’t want to spend the money or dedicate more space in my house for bigger ones right now).

    Of course, arms alone is a terrible workout. If I am in a hurry, I’ll do what I consider a “focused” set. I start with pushups (using my 25lb weights as hand holds), then upright rows (with the 25lb weights I still have), then situps (using the 25lb weights as footholds, often grabbing extra weights to hold in my hands). Then I stand up and do the 6 exercises I mentioned earlier, and end with a handful of squats. Then repeat one or two more times. This is usually between 15-45 minutes depending on how long I take to rest, how many reps, and whether I’m doing 2-4 sets. My biggest complaint is that I get bored. I can put in music but that only does so much.

    If I want a longer workout with more cardio, I have other options. Until a year ago I had a treadmill and a 10" Fire tablet I got real cheap and hacked to allow regular android apps. I installed Steam Link and used a MayFlash USB adapter to connect joy cons, and this let me play games from my gaming PC while on the treadmill. Not all games work- I found a lot of 3D games disprorienting, and fast-past games were hard because I wanted to time my inputs with my walking pace. But stuff like emulating Pokemon games, visual novels like Ace Attorney, and other turn-based games like Wargroove were great. Playing games and working out made me really enjoy working out, it was great to make progress on my backlog, and it was overall blorerty great. Did that for years and went through a couple of treadmills that broke.

    Last year when the treadmill broke my wife and I discussed other options. I have a bad knee and so I wanted to try something lower-impact. The treadmill was also really loud- headphones were required. So instead we got an exercise bike. It’s been even better than the treadmill was, but being more stable means I’m more comfortable with lifting weights while I use it than I was while walking on the treadmill. Which is great multitasking, but instead of playing videogames I just watch videos on the tablet. Still good, but I do miss the gaming time sometimes. But it’s also really nice to get arms and cardio in at the same time.

    Ultimately it’s a balance in constantly tinkering with. The beauty is that once you have the core movements down it’s very easy to customize. Strength, cardio, endurance, muscle mass, time, entertainment value, whatever it is I need. It’s good to alternate throughout the week. At my peak I workout every day, but that’s rare to sustain because life gets in the way.

    Nutrition… I’m sure some vegans and vegetarians are going to hate on myself for this, but I’ve found the best results come from a nearly-carnivorous keto diet. Eggs for breakfast. Zero-carb protein powder smoothie for lunch (with a bit or orange juice, peanut butter and ice. Some banana if you can spare the carbs). Chicken or pork with leafy green veggies for dinner. Cheese and nuts for snacks. I don’t do it all the time, but every time I’ve done it i usually lose about 30lbs in 2 months. I’ve tried other diets and general CICO and it just doesn’t work the same- I can actively feel my metabolism change as I enter ketosis. And once I’m there, I can shove as much protein into my face as I want and still lose weight.

    Which brings me to my final tip: marijuana. Other people my age swear by Tylenol or ibuprofen, but THC is my drug of choice, especially for my bad knee. I can still feel the discomfort in my knee and know that something is not quite right, it just stops bothering me. I feel less likely to accidentally do something that damages my knee further, plus it’s better for the kidneys and liver and stomach than those other drugs. Plus it’s fun to get high… On the exercise bike… And then snack on a bunch of cheese and nuts with no consequences. It really feels like what my body wants to do.

    Final tip: Pedialyte makes freezer pops. It’s basically Gatorade as a freeze pop form, and they’re only 4 carbs each! Great frozen treat in the summer when you’re doing something that involves sweating.



  • Is this confirmed not real? I remember seeing something a while back about Nintendo partnering with museums to have special 3DS’s that function as audio/visual guides. This could be total BS, but it seems at least plausible to me that a museum could have done something like this during the national mourning period.


  • Well… You totally can. I like towerr defense games too, but I’ve never played one that I would call perfect. Even my favorite games I could dig deep and give design notes on. Where it’s feasible a lot of games have mods or hacks. A lot of people like Pokemon romhacks more than actual games. I put hundreds of hours into Civ 6 starting vanilla, but mods can fix a lot of the little inconveniences and add new content to the game. I think I’m in the minority of Skyrim players who prefers to keep it vanilla- most people mod the hell out of it.

    Bloodborne was still fun, especially on subsequent runs and with co-op. I think it would be a way better game overall if they designed any sort of real onboarding experience. A training dummy in the hunter’s dream, maybe the ability to try out different weapons there before investing resources into them. Using better language (shooting someone is not a “parry”, and why does the axe do blunt damage while the hammer does piercing damage?). An actual goddamn map. A journal system to keep track of what you’ve done in the game so it’s easier to pick up again 3 months later. Clear item descriptions that include numbers. Explanations for what the stats actually do. None of this is what I would call “difficulty”, and once you gain the initial knowledge and experience these problems aren’t as big of a deal, but it does make the game a lot less accessible for new players.

    And I question how much value their absence really adds to the players who do stick around to push through and get that experience. It seems like more of a marketing gimmick to be “different” and foment an elitist, hipster-esque fan base. Or maybe it’s a question allocating of the development resources. It’s a shame because there’s a lot of great design too, it’s just hidden behind these frustrating problems that the rest of the industry solved decades ago.

    If I wasn’t motivated to play it for my boyfriend I would have just dropped it early on. I don’t feel like I accomplished anything by suffering through that frustration, I just feel annoyed that I had to deal with these problems I feel like I should not have existed in a 2015 game.







  • Pumpkin Jack. It’s a 3D platformer. I haven’t played it in a couple years, but I remember it being mostly linear. Not a ton of collectables, but some. 11 months out of the year it’s a pretty “meh” game, but it absolutely NAILS the Halloween aesthetic. Not “horror” or “scary” or “autumn” but very specifically Halloween.

    MediEvil is similar, though much older. I have only played the original for PS1, though there is a modern remake on all platforms that looks pretty good. Not quite as explicitly Halloween-y, but still pretty close. Flawed in its own ways, but I would still say a better game overall than Pumpkin Jack. The levels were a bit less linear and it was a bit more like an adventure game than a platformer.

    Luigi’s Mansion is a classic too.

    A lot of other games have levels or worlds that are good for Halloween even if the whole game isn’t. Like Pumpkin Hill in Sonic Adventure 2, or Subcon Forest from A Hat In Time. Honestly one day I want to compile a list of all of these themes areas across my favorite games and the play all of these levels seasonally.



  • You have a much more optimistic memory of gaming review platforms than I do.

    I remember getting several different magazines in the 90’s and they were always the same thing. Any “professional” journalist knows that their livelihood is based on selling games. Journalists have to strike a balance between their audience and publishers, which makes negative reviews incredibly rare.

    It’s not just videogames. Music, movies, TV shows, books, comics, consumer products. Unkess you’re paying out the nose, reviews almost always have some sort of bias towards trying to sell things. I find the best opinions come from other sources: people I know personally, organic community discussions on the internet (though those are not immune to corporate influence), or when products are only mentioned in contexts where the author clearly will not benefit. For example, a journalist making a list of the top-10 games of all time putting Ocarina of Time on it is probably not incentives to do so… Unless Nintendo is trying to promote a re-release.



  • The article seems primarily focused on new games. And the article still makes some great points, but when you factor in older games the problem gets bigger.

    I am not going to say that old games were better or that “they just don’t make them like they used to”. What I will say is that a lot of older games that are super cheap on Steam or out of print entirely are still great. There are occasionally new great games being released of course (I haven’t played Hades 2 yet but I expect it to be great, for example). But there’s a lot of new games being released where I think… “Why would I spend $70 or $80 on this when I already have this backlog of older games? Why would I spend my time playing 7/10 games when I have dozens of 9/10’s sitting in my library waiting for me?”


  • Back when I was on Reddit years ago, one of my favorite subs was the Patient Gamers one. There are a couple of similar ones on different Lemmy instances but they’re nowhere near as active.

    I remember friends of mine assuring me I absolutely HAVE to get games like Atomic Heart, High on Life, Avowed, the Oblivion remaster, Starfield, Prey, the Outer Worlds, and many more. There are series that I have enjoyed in the last that have way too many entries to keep up with- 3D Sonic, Assassin’s Creed, Monster Hunter, Yakuza (with all it’s spinoff games like Judgement and others). I’m sure a lot of those games are great, but I just don’t have the time to play then all. And with hundreds of games in my backlog already, these games need to be on sale for dirt cheap and without anti-features like DRM and micro transactions and online requirements in order to get me to buy them.

    So I think it’s worth asking- are there enough whales willing to buy these games for $70 or even $80 to subsidize people like me picking them up for $10 in five years? If not, perhaps these developers and publishers will need to move to a different business model. Maybe there are simply too many devs and too many games getting made.


    1. People died. A lot. Ralph Nader, who is today probably better known for being a former presidential candidate for the Green Party in the US, first got famous with his 1965 book “Unsafe at Any Speed” that brought just how dangerous cars were to the public attention. Which led to a ton of laws that regulated the manufacture and operation of motor vehicles. It was similar to how Upton Sinclair’s “The Jungle” was with the food industry.

    2. Density has increased. It was easier to get away with driving when there were fewer cars on the road, fewer intersections, fewer buildings and other property nearby. Our signs and signals have grown more complicated. I live in a major US city, where there is a main thoroughfare that cuts through the southern suburbs with a 5 lane stroad (2 lanes each way with a central turning lane). There are traffic lights every couple hundred feet to allow interesections with feeder roads. My grandfather still tells the stories about how when he was a teenager, that was a 3-lane DIRT road, where the center was still a turn lane. He could drive for miles before getting to the densest part of the city where there was 1 traffic light.

    He also tells the story of how the police radios used to only be one-way, so officers in cars could receive messages from the station but not send anything back. On top of that, their big heavy cruisers were slower and less maneuverable than his motorcycle, so he used to commonly blow by and ignore cops trying to pull him over. It was a completely different world.



  • I generally point to controllers first and foremost. It’s incredibly difficult to get good 3D movement without two analog sticks. The N64 only had 1. The Playstation’s were optional, so those games were in a weird spot where the sticks were ignored or treated as a bonus option (often with the D-Pad being mapped to the left stick and the right stick just not getting used at all).

    But it’s not just that simple. I’m replaying the PS1 version of Spyro the Dragon, and while it’s not perfect the camera usually does a good job of following Spyro while he still feels great to control with either a D-Pad or a stick. I could map the shoulder buttons to the right stick and get camera controls that way, but for the most part it’s not necessary. According to legend they hired a guy who had previously worked on flight control systems for NASA to help with Spyro’s controls. Little things like the movement speed, camera height, and the distance from the player character make a huge difference, and Insomniac clearly put a lot of effort into those details that other devs didn’t.

    Some games still managed to do a decent job in spite of these limitations, and the power of emulation can help a lot. A couple years ago I played throught the PS1 Armored Core games. I tried to play them as they were originally intended, with the movement and camera controls split out across the D-Pad and shoulder buttons. But after a while I gave up and re-mapped them to the sticks. But having my right thumb on the right stick makes it harder to use the face buttons, so I mapped those to the shoulder buttons. Once I got it all sorted out the games controlled wonderfully.

    I’ve recently been playing through God of War (2018), and one of my biggest complaints is how bad the camera and movement is. Everything feels slow and clunky, and the camera never lets me see what I want to. It’s too close to Kratos and his thick ass takes up too much of the screen. The graphics and art direction are great but I can’t appreciate it because I can only move the camera in a very specific way, and often the game either softly guides the camera towards where it wants you to look it just full-on takes control away from you and it’s really annoying.

    Another game I’ve been playing is Bloodborne. Once again they give you no control over the distance from your character and have a very limited vertical angle. One of the strengths of Bloodborne (and most FromSoft games) is the use of vertical space in both level design and combat design, but the limited vertical placement and angle of the camera makes it a pain in the ass to actually see what you need to.