• Psaldorn@lemmy.world
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    2 months ago

    As someone who quit his job to create a video game this makes me feel good.

    I will probably fail, but that’s a future feeling.

    • chilicheeselies@lemmy.world
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      2 months ago

      The mistake i made was biting off more than i could chew. If i could do it over again i would make simpler games to understand end to end

      • Psaldorn@lemmy.world
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        2 months ago

        I’ve been doing that in the background for a few years now (checks notes… 15 years)

        Background is software so I have a jumpstart on that.

        I THOUGHT my project was relatively limited scope. But I must’ve been zoomed out in my brain because… damn. It ain’t.

        Might be my only chance after I got a bit of funding, so just need to steamroll it, get something out there. Fingers crossed!

        Did you get to release in some form?

        • AdrianTheFrog@lemmy.world
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          2 months ago

          “we do these things not because they’re easy, but because we thought they would be easy”

    • Scrubbles@poptalk.scrubbles.tech
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      2 months ago

      The general gaming community wants to sink money into MMOs and play call of duty slop. The majority is fine with subscriptions and battle passes. They use terms like bullet sponging. You’ll never ever make them happy.

      However, there are the minoritiew, the fans that just want good well thought out games, that don’t need every mechanic, that are slightly addicting and just fun to play. The ones who think like you, focus on them.

      I frequently go back to satisfactory and factorio. Factorio started as a small thing that they wanted to build, was crowd funded by people who wanted it, and big studios ignored because “the majority of gamers would never enjoy this”. Try didn’t care, they didn’t want the majority audience, and by focusing on what they cared about they literally created the factory building genre. Their drive them spawned my favorite game satisfactory, another game that the industry didn’t really believe in, and now it sits towards the top of the charts. Ignore the haters, ignore the majority. Focus on what you want to build.

          • Psaldorn@lemmy.world
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            2 months ago

            I don’t have any promo stuff ready yet but it’s a top down, raid based looter.

            Post zombie outbreak, trying to start a new safe community in a disused airbase. You go on raids to nearby city/village/etc to get stuff you need, find new survivors and so on.

            It’s primarily for mobile to scratch the Tarkov itch while on the bus, but I’ll also put it on steam.

            Edit; more info will follow at https://mastodon.gamedev.place/@zataxia but it’s a bit sparse atm

    • petrol_sniff_king@lemmy.blahaj.zone
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      2 months ago

      If you’re making something you like, you can’t really fail. :) That’s the only way to be an artist in the face of criticism.

      I love looking at my old work.

      • da_cow (she/her)@feddit.org
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        2 months ago

        Then you never had to look at your old code (that tends to be of way worse quality than what you are currently coding due to improved skills) xD

        • petrol_sniff_king@lemmy.blahaj.zone
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          2 months ago

          I look at my old code all the time.

          If you keep things organized and well documented, its poor quality really shouldn’t bother that much.

          • da_cow (she/her)@feddit.org
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            2 months ago

            While that’s true and I do document my code, I still get the urge to rewrite big parts of it. In the end I will in fact rewrite it, but that’s because I want to turn the original version of the code into a more general system that I can then use for my future work/projects.

            • petrol_sniff_king@lemmy.blahaj.zone
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              2 months ago

              As long as you’re doing this for fun/function and not because you’re embarrassed, then that’s fine. :p I wrote my own tween library in javascript purely because that just sounded like a great weekend, haha.

              • da_cow (she/her)@feddit.org
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                2 months ago

                I will turn it into a general system for two reasons:

                1: Because I know I can rewrite my old code in much better quality

                2: Because this is something that I and my work colleagues may need regularly, so we dont have to rewrite it from scratch every time.

        • parip@lemmy.cif.su
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          2 months ago

          Really? I have almost the exact opposite experience when I look at my old code.

          I’m usually afraid that it’s junk and I could’ve done better, but then I’m routinely impressed by what I’ve written and go “Man, I did a good job with this.”

    • Allero@lemmy.today
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      2 months ago

      Make sure to share with us once it’s out!

      Also, a Dev blog linked here somewhere could help you stay on track and attract your audience prior to the release!

      • Psaldorn@lemmy.world
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        2 months ago

        I wish it were pluggable, I tried to get a gov grant for gamedev so started on a quick vertical slice but they said no because it’s solo dev. So I’ve been focussed on mechanics and the vertical slice is all out of date.

        No promo material yet.

        There is a mastodon but I only show visual stuff, not had much recently. Probably do more harm than good but…

        https://mastodon.gamedev.place/@zataxia