• moakley@lemmy.world
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    2 days ago

    Video games are art. Just like a movie can be sad or a painting can be distressing, video games are allowed to explore all kinds of emotions.

    Sometimes a higher difficulty is part of the artist’s vision. They get to decide how they convey what they want to convey.

    One of my favorite new games is UFO 50. It’s a collection of retro-style games where some of them are genuinely very difficult, and others are just do a great job of simulating difficulty. The difficulty drops off right around the time you start to get a handle on the mechanics, so it’s hard to tell if it’s the game getting easier or if you’re just getting better.

        • LucidNightmare@lemmy.dbzer0.com
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          1 day ago

          The difference is the medium. We are not talking about movies, but you insist upon making it about them. You don’t have a real argument. It’s okay.

      • Elgenzay@lemmy.ml
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        2 days ago

        They are literally saying that games are allowed to be difficult. Do you think horror movies should have a scary slider?

        • LucidNightmare@lemmy.dbzer0.com
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          2 days ago

          Are… movies an interactive entertainment medium…?

          Oh, right. No they’re not. So, that doesn’t really track.

          If they’re fucking “allowed” to be difficult, then they’re “allowed” to be easier if the player WANTS that.

          • NotASharkInAManSuit@lemmy.world
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            1 day ago

            “Allowed” and “required” are not the same thing, you’re arguing for them to be required, which is crybaby bullshit.

              • Soggy@lemmy.world
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                2 days ago

                Sure, it’s what makes them powerfully immersive. I’m asking why being interactive means they have to be the most accessible form of art.

                  • Soggy@lemmy.world
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                    1 day ago

                    Movies “can be” made accessible to everyone but that would mean shaving off any theme or imagery that might trigger a trauma or phobia, cutting all content that may be inappropriate to children, avoiding any topic that could offend someone’s beliefs. Why are these unreasonable expectations but all video games have to pander to someone with poor reflexes or insufficient free time to learn the nuances of a mechanical system?