The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 2 months agoCommentary on taking feedback as a game designer, from someone who worked on the original DOOM. media.piefed.worldimagemessage-square115linkfedilinkarrow-up1832arrow-down110
arrow-up1822arrow-down1imageCommentary on taking feedback as a game designer, from someone who worked on the original DOOM. media.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 2 months agomessage-square115linkfedilink
minus-squareWindex007@lemmy.worldlinkfedilinkEnglisharrow-up10·2 months agoTo me it reads more like an artist who is tired of justifying thier art, and is recalling a time they met notes with honesty.
To me it reads more like an artist who is tired of justifying thier art, and is recalling a time they met notes with honesty.