• rainwall@piefed.social
      link
      fedilink
      English
      arrow-up
      20
      ·
      edit-2
      9 days ago

      Pretty interesting tiktok take on this posted earlier today on lemmy about a boomer meme:

      https://knowyourmeme.com/memes/just-coffee-black#fnr11

      He goes on to talk about what might have motivated the artist to draw the comic, pointing out that nobody has taken black coffee away from him. Pargin says:

      "All that happened is the range of options for other people expanded and he perceived that as persecution […] this is not political, this is a human nature thing. Most people are not satisfied to simply have the option to live their life the way they want. They also want to feel normal […] and see that most people have made the same choice they have made.

    • Zink@programming.dev
      link
      fedilink
      English
      arrow-up
      4
      ·
      9 days ago

      Yep and part of that is just letting the things exist and be what they are, even if they aren’t for you.

      Let DOOM be what it is for those of us who were the right edgy age at the right time to eat it up. Let the calm games be what they are too, without requiring combat mechanics.

      People gotta practice letting go. In general. About literally anything. The correlation I see in my acquaintances between not letting go of trivial shit (including the existence of different types of people that like different things) is stark.

        • Zink@programming.dev
          link
          fedilink
          English
          arrow-up
          2
          ·
          8 days ago

          Yeah that too. Didn’t mean to imply otherwise!

          In my old age with sophisticated tastes I do enjoy a little Brutal DOOM now and again.

  • VitoRobles@lemmy.today
    link
    fedilink
    English
    arrow-up
    50
    ·
    edit-2
    8 days ago

    My favorite thing about Sandy Peterson is that he is a Mormon. Not that I like that he’s religious. But when he was applying to ID Software to make Doom levels, they were concerned about his religious background. Then he said his famous line “I have no problems with the demons in the game. They’re just cartoons. And, anyway, they’re the bad guys.”

    But when they said, “Well at least you’re not like one of the crazy ones who carries a card!” And Sandy whips out his Mormon card…

    Fuckin’ A. This guy is great.

  • Leon@pawb.social
    link
    fedilink
    English
    arrow-up
    44
    ·
    9 days ago

    If they want to strike up chats with demons they should give Shin Megami Tensei a whirl.

  • aeronmelon@lemmy.world
    link
    fedilink
    English
    arrow-up
    42
    arrow-down
    2
    ·
    9 days ago

    Isn’t this something that happens in Balder’s Gate 3?

    “If into the diplomacy options you go, only pain will you find.”

    • Godort@lemmy.ca
      link
      fedilink
      English
      arrow-up
      43
      ·
      9 days ago

      I dunno man, I’m going through it for the first time right now and I convinced a demon to kill his minions and himself in front of me.

    • UnderpantsWeevil@lemmy.world
      link
      fedilink
      English
      arrow-up
      26
      arrow-down
      1
      ·
      9 days ago

      It’s a very mixed bag. You can (technically) do a Pacifist Run in BG3 that leans on conversation to keep earning XP in a game that heavily favors combat rewards.

      But without prior experience in the story paths, it can be hard to know who can actually be cajoled and who is innately unreconcileable. Lots of NPCs lie or bluff or just bait you into giving up initiative.

      You do get more story in dialogue. So if you don’t mind the odd ambush or icy rebuff, I’d say there’s more to diplomacy than just pain.

      • ryven@lemmy.dbzer0.com
        link
        fedilink
        English
        arrow-up
        22
        ·
        9 days ago

        And honestly I would not be surprised at all to hear a demon in SMT tell me that my mother sucks cock in Hell. And then I’d say something like, “she’s better at it than you” and there’s a 50% chance they like my attitude and decide to join my team, and a 50% chance they get offended and take a free turn.

        • prole@lemmy.blahaj.zone
          link
          fedilink
          English
          arrow-up
          3
          ·
          7 days ago

          I got super annoyed by how arbitrary all of that was when I first started getting into the series. It really does seem like pure chance sometimes.

          But then after a while I started to realize that it fits, because these are sassy demons. Of course it’s not going to make sense.

          • Datz@szmer.info
            link
            fedilink
            English
            arrow-up
            1
            ·
            8 hours ago

            I loved Strange Journey increasing recruit odds for demons of same alignment. Not only does that give it gameplay purpose, it means you can get consistent fusion fodder without the BS, while preventing you from peacing out of every fight.

  • four@lemmy.zip
    link
    fedilink
    English
    arrow-up
    35
    ·
    9 days ago

    I would also be mad if a demon said that to me. That’s not nice :c

    • murmelade@lemmy.ml
      link
      fedilink
      English
      arrow-up
      4
      ·
      9 days ago

      It’s a line from the movie “The Exorcist”. Coincidentally just watched Ricky Gervais’ new standup special that just came out in which he riffs on this exact line.

  • desiccated_event@piefed.blahaj.zone
    link
    fedilink
    English
    arrow-up
    24
    ·
    9 days ago

    After genuinely laughing at this, I anecdottaly remember my father asking, “If your home sick, why are you playing vidya games?”…it was 'Rise of the Triad" at the time…

  • shoo@lemmy.world
    link
    fedilink
    English
    arrow-up
    23
    arrow-down
    1
    ·
    edit-2
    8 days ago

    I feel the bad feedback trope is inverted in 2025. Devs will release a game, get a solid audience, then completely change mechanics or style or direction for no apparent reason. The audience complains (pointing out what they like in the original release), the devs tell them to kick rocks and the game shrivels up and dies.

    cough Battlebit cough

    • warbond@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      8 days ago

      What happened to Battlebit? I didn’t play it much, but when I did it was basically just voxel Battlefield 2/3/4. If they pivoted I sure hope it’s something stupid like survival extraction zombies or something, just because that would be the lamest possible direction.

  • Katana314@lemmy.world
    link
    fedilink
    English
    arrow-up
    19
    ·
    9 days ago

    I kinda like and appreciate the theme that:

    • We should try talking things out with people
    • some people will never accept any negotiation
    • People (or demons) that don’t negotiate are the ideal candidate for violence

    Doom feels so much more cathartic if you can gather a setup where all the demons deserve each ounce of pain.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
    link
    fedilink
    English
    arrow-up
    19
    ·
    edit-2
    9 days ago

    Wasn’t the original vision of Doom closer to an RPG than the action game it came out to be? I know I read somewhere (one of the books written about development of the game) it was originally meant to have a bigger story, multiple characters, dialogue, etc.

    • Duamerthrax@lemmy.world
      link
      fedilink
      English
      arrow-up
      21
      ·
      edit-2
      9 days ago

      Maybe? The devs played DnD during development and the chapter text definitely sounds like a GM setting the scene. Supposedly Daikatana is closer to John Romero’s vision of Doom(it was Quake). It’s not great though, so if they tried to implement those ideas back with Doom, it probably wouldn’t have been as well received. Doom has a sort of K.I.S.S. design.

        • Skullgrid@lemmy.world
          link
          fedilink
          English
          arrow-up
          4
          arrow-down
          1
          ·
          9 days ago

          … OK, I read masters of doom. Quake had a vision, that vision became daikatana.

          The problem was that Romero couldn’t bring everyone on board, because it was too complex and they slapped whatever everyone did together; hence the random design

            • Skullgrid@lemmy.world
              link
              fedilink
              English
              arrow-up
              5
              arrow-down
              1
              ·
              edit-2
              9 days ago

              Sure. It can be true for both games :)

              Although, I did play and learn about Rise of the Triad, which is what Tom’s vision for the Wolfenstein 3d sequel turned into, and it was still a run and gun shooter.

              EDIT : I suggested quake because you said you were unsure :)

    • angstylittlecatboy@reddthat.com
      link
      fedilink
      English
      arrow-up
      2
      ·
      8 days ago

      I know Quake was originally planned as an RPG, and became an FPS because they had to ship “something” and they knew how to do FPS

  • merc@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    18
    ·
    8 days ago

    Games like System Shock and Deus Ex are examples of “FPS” games with alternatives to shooting. Those kinds of games are completely my jam. I love to find a way to complete the whole level without ever firing a shot. The Deus Ex remake had an achievement for passing a level without ever being spotted in an unauthorized place, never setting off an alarm, etc. It also had one for completing a level without killing anybody. It took 5x as long, but I made sure to get both those achievements on every level.

    I’m sure the id software crew knew what they were doing, and the market for demon-murdering FPS games is probably much bigger than the market for First Person Sneakers. OTOH, there are currently a glut of FPS murder games, so there’s probably a real niche for someone who’s willing to create a game where shooting is possible, and happens sometimes, but stealth and nonviolence is also an option.

  • DefederateLemmyMl@feddit.nl
    link
    fedilink
    English
    arrow-up
    13
    ·
    8 days ago

    I don’t think Sandy did much game design on Doom though. He was mainly a level designer who came in late in the project to finish the levels started by Tom Hall, who had left id software, and to grind out levels for the third episode. By the time Sandy joined id software, Doom (the engine and game mechanics) was already pretty much the game it was going to be.

    I should also say that the maps he made for Doom and Doom 2 are by far my least favorite in the game.