Firewatch was meant to spark a subgenre but its influence didn’t spread. A decade on, we ask why Roblox and Minecraft are more

  • 🔍🦘🛎@lemmy.world
    link
    fedilink
    English
    arrow-up
    6
    ·
    1 day ago

    I guess it’s the combination of two industry gameplay types: “voice on the radio” like in Bioshock, and “branching dialogue trees” like in Mass Effect. You choose when to start a dialogue with your counterpart over the walkie-talkie after things you notice, or you can choose not to mention something.

    • Landless2029@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      2 hours ago

      Yeah but nothing you do changes major events. It’s pretty on rails.

      You can replay it just to get different conversations though.