Despite being nominated for numerous awards and even winning Game of the Year in 2018, the creator of God of War, David Jaffe, is not a huge fan of the new direction the series has gone in. Jaffe himself hasn’t worked on these new God of War games, but thinks that they’re not staying true to the spirit of the character and the franchise. The creator noted that if developers want to pour their life experiences into their work, they should do it with new IPs and characters.

  • iyaerP@lemmy.world
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    1 year ago

    the Original God of War Kratos had all the depth of a puddle.

    nuKratos is by far the superior character.

    • gullible@kbin.social
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      1 year ago

      There were innumerable opportunities for kratos to develop character beyond raging angry guy of rancorous fury. Every betrayal and every reconciliation was so bland after a while. The originals were one long soap opera.

        • BargsimBoyz@lemmy.world
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          1 year ago

          Worked for the first two games then went steadily downhill. It’s honestly incredible how they managed to ressurect that franchise as GoW was just a boring crappy series of sequels by 2017.

        • gullible@kbin.social
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          1 year ago

          What made them successful was marketing and copying and simplifying devil may cry. GOW’s voice acting and tactility of gameplay were far above the norm, which brought people back for a sequel. Its story was par for ps2, which is to say tolerable.

    • hansl@lemmy.world
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      1 year ago

      Meh. Not everything need to be deep. It’s a video games. Nobody is asking what the DOOM character backstory is. He’s there to shoot some hellspawns and that’s fun.

      There’s a place for both, really.

      • FooBarrington@lemmy.world
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        1 year ago

        My friend, you’re missing out on the batshit insane lore of DOOM Eternal. The game itself is amazing, but the lore is even better!

        • fsxylo@sh.itjust.works
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          1 year ago

          My favorite part of the lore is how doom guy doesn’t give a shit about the lore.

          Not every franchise needs to be deep, and doom eternal kind of suffers for being more story focused.

          • FooBarrington@lemmy.world
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            1 year ago

            Really? I enjoy the lore very much, but it seems more than easy enough to ignore - most is told through collectibles, so you can just breeze through everything without reading pretty much anything.

            Not every franchise needs to be deep

            I kind of disagree - I like it when a lot of thought has been put into things. I’d rather have it available and be able to ignore it than not have it available at all.

          • iyaerP@lemmy.world
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            1 year ago

            To repeat myself from a response to another user:

            You don’t even need the deep lore hidden text and recordings for Doomguy. The show-not-tell storytelling is fucking amazing in Doom 2016.

            Like they don’t need any deep lore dumps or in depth explainations. The simple and casual disregard of Samuel Hayden for the lives of his employees and everyone else on Mars is in direct contrast to how deeply it’s immediately obvious that Doomguy DOES care about those same dead scientists and colonists just from a few simple actions.

            No long-winded explanation necessary. Those 10 seconds were a masterpiece of visual storytelling. It lets us know the stakes, it shows us that Doomguy cares about the lives lost far more than any ostensible greater good or Hayden’s justifications.

      • CileTheSane@lemmy.ca
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        1 year ago

        There’s a place for both, really.

        Sure, but when someone whines “Why did they give this character depth? They could have made them shallow and boring!” I’m not going to give that person much credit.

        Also, DOOM guy does have some backstory for those that care to look for it in the games. Easily ignored for those that don’t.

        • iyaerP@lemmy.world
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          1 year ago

          You don’t even need the deep lore hidden text and recordings for Doomguy. The show-not-tell storytelling is fucking amazing in Doom 2016.

          Like they don’t need any deep lore dumps or in depth explainations. The simple and casual disregard of Samuel Hayden for the lives of his employees and everyone else on Mars is in direct contrast to how deeply it’s immediately obvious that Doomguy DOES care about those same dead scientists and colonists just from a few simple actions.

          No long-winded explanation necessary. Those 10 seconds were a masterpiece of visual storytelling.

      • BURN@lemmy.world
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        1 year ago

        100% my biggest issue with modern games right now is there’s too much damn lore. I need to know a hundred different things to understand the game, and I generally don’t know those things.

        I’m a huge fan of Doom Eternal, and it’s one of the few single player games I’ve finished in the last few years. Too many games now end up needing to spend half my play session in conversations or cut scenes, and I realized I don’t have fun playing games like that.

    • Zehzin@lemmy.world
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      1 year ago

      Honestly, I liked him better when he was just an angry sad revenge monster man. The way the games were structured made so that was never a crutch.

      That said, David Jaffe needs to disappear already.