As the title says. I eventually want to run an impostor scenario/murder mystery in my World of Darkness game at some point, and would like some pointers.
As the title says. I eventually want to run an impostor scenario/murder mystery in my World of Darkness game at some point, and would like some pointers.
Hit your players over the head with multiple clues, and make sure that it’s hard to get dead-ended.
The following is a ttrpg classic that I periodically reread: https://thealexandrian.net/wordpress/1118/roleplaying-games/three-clue-rule
Ya I think he’s said something about replacing that advice with node-based adventure design or something, but this article by itself has helped me improve tons of mystery scenarios by itself that I think the advice works as is.
Good point. Node based design works particularly well for mysteries.
I think the general suggestion for having lots of redundant clues is still relevant, regardless of how the GM plans the adventure.