

This, and also maybe oil.


This, and also maybe oil.


So the developers of PC games like Claire Obscure: Expedition 33, which doesn’t have a Switch version of any kinda, spent time, effort and money to optimize specifically for the Steam Deck… because of the Switch’s market share? Cmon now bud, that’s a straight up ridiculous take.


There is an option to pay for Extended Security Update (ESU) support for Windows 10. It’ll give you access to critical security and Windows Defender antivirus updates, but no fixes or updates to features. There are three ways to pay:
The program would conceivably allow you to kick the can down the road, possibly as far as Oct. 2028. Personally, I opted instead to switch to Linux months ago instead, and don’t regret my choice.


Personhood for some, tiny American flags for others!


The vast majority of this increase is from people playing on Steam Decks
I believe this is incorrect. The Steam survey break down GPUs by description and the Deck’s GPU appears in the results as “AMD Vangogh”, which only accounts for 0.39% of respondents. That implies that the vast majority of survey respondents using Linux are actually on PC, not the Deck.


kills the pm’s wife
wat
Edit: Apparently she survived after receiving burn injuries. She was in the PM’s residence when the protestors burned it down.


besides games
Yeah, same here. I haven’t pirated games since I was a broke university student. There’s simply no need to when digital storefronts make it easy to get the games I want in the format I want. Some even offer DRM-free offline backups, or in the case of Steam the games stay in my library even if the publisher decides to remove the title from the Steam storefront.
TV and movies are completely different from this, and so much worse. So many different streaming services, some with intrusive ads, and every one wanting their own monthly subscription. I shouldn’t need to search “where is X streaming.” Ever. Titles disappear from these services all the time. Even if you “buy” a digital movie or show, the rights holder can yank it back from you because… reasons?
TV and movie distribution is such a garbage deal for consumers that open source developers have created a complete software stack (the servarr stack) to automate the process of finding and downloading media. Once you get it set up, it’s about million times more convenient than corporate streaming services.
TL;DR: Getting digital games is easy and feels like a fair deal for the average consumer. Getting movies and TV shows is a pain in the ass and feels like an absolute shit deal for the consumer. I’ll continue to pirate movies and TV shows because as Gabe Newell famously argued, piracy indicates a service problem.


That’s not pure gelatin though. It’s a mix of gelatin from the breakdown of proteins, and juices from the chicken. Great for your cat without a doubt, and absolutely worth putting in home made soups or stews, but not something you’d want to use to make a wobbly dessert! Getting pure gelatin (i.e. all broken down peptides and virtually no remaining muscle protein) takes either days of careful boiling and straining, or a controlled industrial-chemical process. Gelatin was a fancy-chef ingredient when it took days in the kitchen to produce it with relative purity, but now you can buy Jell-O powder with pocket change because we make gelatin at scale using an industrial process.


I don’t think you can get pure gelatin from animal sources without losing the meat flavour. Gelatin from animal sources is made by a process involving hydrolyzation, which breaks down the muscle proteins into pepides. The proteins in meat are the main reason for its identifiable flavour. The broken down peptides in gelatin don’t taste like anything. If the gelatin still tasted like meat it would indicate that the gelatin extraction process was incomplete.
Even if it was possible to do some kind of half-assed gelatin extraction process that preserved some of the animal flavour, there’s no market for that. People who buy gelatin expect it to be flavourless, so they can use it in their recipes without the gelatin affecting the taste. Gelatin is used to provide a thick and, well, gelatinous texture. If someone’s making a recipe involving gelatin that’s supposed to taste meaty, they’re gonna use their own animal products (i.e. meat and/or meat-based stock).
I did almost the exact same thing, on the same timeline! Installed Bazzite on a second NVMe sometime in the spring, and it’s been my daily driver for months now. For the first couple months I was swapping back and forth due to some graphics driver instability, but that’s because I got a 9070XT at launch and it took a bit for the Linux drivers to get to where they needed to be. That’s pretty much sorted now though, and I can’t remember the last time I booted into Windows.
Guess who just gained a 1TB drive to install more games?
I might use mine to try other distros. Bazzite has been great so far, but I’m not sure I’m sold on immutability and I might try a non-Fedora based distro.


Currently using Bazzite. Wanted something rolling release but I didn’t want to do extensive tinkering, and Bazzite ticked both boxes. Other distros I tried (PopOS, LMDE) struggled with my monitor layout. Main monitor is high refresh rate and VRR capable, secondary monitor is 60hz, not VRR capable, and it’s in portrait orientation. That combination is very not ideal for some window managers, as I discovered the hard way. I’m sure I could have fought through that on other distros, but it all worked out of the box with Bazzite.


Debian Testing is unstable?
Naw, Debian Unstable is unstable. /s
Jokes aside, I don’t think I’d use Debian as a daily driver for desktop Linux, and I really like Debian. Now, for a server? Debian all day erry day. But as soon as a GUI is needed, I’m gonna look to another distro. For context though, that’s mainly because my daily driver needs to be gaming capable, and I have a very recent GPU. Debian 13 has Mesa 25.0, but 25.1 and 25.2 have fixes that keep some of the games I play from crapping out.


I bet those tamales were delicious and cheap.


They have a responsibility to ensure that games they sell continue to work.
How do you figure that? Valve sells you a game, and they publish the system requirements for that game. If a game doesn’t work on your system then they’ll give you a refund as long as it’s within the refund window. Beyond that, they owe you nothing. For 32-bit titles, one of the technical requirements is 32-bit OS libraries. Let’s say Windows 12 removes support for 32-bit software. What do you think Valve will do? I say they’ll mass-update the system requirements of 32-bit titles to indicate that they’re not compatible with Windows 12 and higher. Historical precedent is on my side here, because this is effectively what Valve did when Apple dropped 32-bit support from OSX.
They ship libraries on Linux so there’s a common base, and they should also do so for 32-bit games. GOG does this for older games using things like dosbox or whatever, and Steam should follow suit.
The libraries that Valve ships for Linux support are essentially Proton. They’ve invested a lot of effort into Proton because there’s a strong business case for doing so. 95% of Valve’s customers game on a Windows OS (source: Steam hardware survey), which means that Microsoft could present an existential threat to Valve if Microsoft attempts to lock down their platform. Having a functional alternative OS could dissuade Microsoft from making any anti-competitive moves. Plus, of course, without Proton there’s no Steam Deck. I think making money from Steam Deck is only Valve’s short term goal though, which is why they’re opening up Steam OS to other handheld makers. The long-term aim is to shift gaming away from closed-source to open-source platforms so that Valve’s business isn’t reliant on any one OS vendor.
There’s no business case for doing the same with legacy 32-bit titles. There will be no new 32-bit titles going forward, and there’s hardly any market for existing legacy 32-bit titles. Valve would need to compete with GOG, who’s already doing much the same thing, and GOG is barely profitable as it stands. GOG’s 2024 profits were a paltry 1.1M profit on 199M revenue (source). That’s a profit margin of about 0.5%, which is not a healthy indicator in a for-profit business. 5% is generally considered low, 10% or better is a healthy margin. GOG is essentially being propped up by CD Projekt Red’s Witcher/Cyberpunk money (CDPR has 468M profit on 801M revenue in 2024; a profit margin of 58%, which is wildly high-margin). Valve could prop up a money-losing 32-bit compatibility project with all their income from 64-bit software sales, but I doubt they would.


The Steam client is just a launcher. Why is it Valve’s job to make sure that legacy 32-bit games continue to run? They’re not the vendor of the game, and they’re not the vendor of the OS. They’re just a middleman. If the game vendor doesn’t want to patch it to 64-bit, and the OS vendor doesn’t want to maintain 32-bit compatibility, then there’s simply no more support for that combination of OS and game. Valve isn’t required to step in there.
It may surprise you to learn that Valve already switched the client to 64-bit… for Mac. OSX hasn’t had 32-bit support since 2019, but it still has a Steam client! Valve didn’t do anything for 32-bit-only Mac titles, except drop the “Mac OS compatible” tag once Apple had dropped 32-bit support. That’s all they’re ever going to do for 32-bit-only PC titles, when/if OS vendors completely drop 32-bit support.
32-bit is dead and it’s somewhat absurd that Steam is still 32-bit.
Tell that to anyone who bought a legacy title on Steam and now wants to run it on modern hardware. Leaving the Steam client at 32-bit is simply a low-effort way to ensure that the OS has the 32-bit libraries that will be required by any 32-bit title the user happens to launch.


I must have missed that negative sentiment entirely. I played all three and had no complaints. Did some searching, and apparently a lot of the gripes were related to levels being cut down in size / broken down into pieces to allow for a console release (strict memory requirements). Also I think they changed engines for the 3rd game, or at least a lot of people complain that movement and controls were worse in DS. I guess ignorance is bliss, cause I enjoyed them all.


Do you mean Thief: Deadly Shadows? That was the 3rd game in the series, and from what I understand it was pretty well received. The orphanage level alone is so highly regarded that it has its own Wikipedia page.
Now the 2014 reboot, just titled Thief, that was so poorly received the it basically killed the series. It might have been a decent game, but it was not a good Thief game.


Holy shit, I didn’t even notice the multiple abominations with electrical connections in that picture, I was mesmerized by the plumbing madness.
Except it is an issue, just one being masked by the mountains of cash these companies are burning to provide AI. To increase the depth and complexity and actually store state would require orders of magnitude more energy, compute, memory and storage. The AI bubble is causing very single one of those to become more expensive. At some point the market will call bullshit on these companies (“show us profit, or at least exponential revenue growth, or line go down”), at which point these companies will attempt to download the costs onto their users. When people see the bill and realize what these services actually cost, the whole thing is gonna collapse like a flan in a cupboard.