You’re asking that question to a cabal of judgy celibate men in robes…
You’re asking that question to a cabal of judgy celibate men in robes…
If you like characters and setting, it’s probably some of the best sci fi on TV.
Uh-huh… Like episode 5x20, “Ferengi Love Songs” ʕ•ᴥ•ʔ
EA, Activision, Ubisoft… their BS is on another level entirely and I generally don’t play their games because if it.
For NMS / Hello Games it’s more that I really want to like the game but find it immensely frustrating that after years and years of updates, they still haven’t fixed some of the most basic elements.
Like when your character sprints, the tiniest bump in terrain cancels the sprinting. This even happens in the Nexus where it looks like flat ground. Why?
Again for the alien languages… there’s no dictionary in this universe? I’m supposed to believe interstellar travel is commonplace, but they don’t have an app to translate the 3 ubiquitous languages? I have a device in my hand right now that can do that.
Space combat still isn’t balanced. If you alternate between the phase beam with the shield absorb upgrade and any other weapon, you can basically wear down any threat and win.
What has actually been improved about the core game of NMS? People keep telling me that in vague terms without saying what specifically was improved. I know the inventory system is better (but still kind of a mess IMO), but what else? Don’t say multiplayer because they promised that at the beginning.
Yeah I like the “go anywhere” feel and was happy when I found a dinosaur planet too. But it still all feels 2 inches deep in so many ways.
I’ve come back to it a bunch of times because people keep insisting it’s good or “no you just need to try X” or “but the latest update added so much”. Steam says over 300 hours now but a decent portion of that was standing around trade hubs waiting for ships I wanted in S or A class, or literally just walking away from my PC while refiners ran.
I’m not usually the type of player to use cheats/exploits but I actually had more fun when I started using a duplication glitch. No more limited inventory, money, or resources, I could just pick one ship and one multitool and max them out with all the storage and weapons and whatnot. I don’t enjoy grinding so this was a relief. But it still didn’t make up for all the bad underlying mechanics.
Playing the game felt like satire. Basic questions I would expect other devs of sci-fi games to ask themselves seemingly either went unanswered or got super lazy answers.
e.g. “Should we let players customize their spaceships?” to which HG apparently thinks their system of solely generating ships from a random permutation of parts is plenty. Or “Do you think different planets and galaxies would have different hostile flora?”, to which they decided “nah, the same 3 are fine everywhere”. “Should planets have biomes of any kind, at least ice caps maybe?”… “nah, players don’t care if planets are basically uniform.”
I really wanted to like NMS. The core concept is 100% up my alley, it looks pretty good, and it’s a neat sandbox. I suppose it’s not bad if you’re the kind of player who is happy mindlessly gathering resources so you can craft an ornate base. Hell, I played quite a bit because I was determined to collect one of every type of spaceship.
But I really do think the gameplay is objectively bad by almost any possible measure. The on-foot traversal is terrible, waiting around for refiners sucks (though at least they had the sense to give a backpack refiner), trying to get the actual spaceship you want is awful, flying towards the galactic center is a chore, and I could go on. I guess the gunplay is serviceable, but the enemies aren’t the least bit interesting aside from maybe the largest walker bots.
What are you talking about? The player literally learns nothing about the alien languages. All you do is walk up to a NPC, button mash through absolutely inconsequential filler text, and pick the option that says “teach me a word”. Then a popup says “You now know the Korvax word for ‘THE’”, except it doesn’t even tell you which alien word was translated or explain any grammar or context or conjugation or anything. Your character just does a magical substitution from that point forward.
Or you can do the same thing by walking up to the black pillars if you’d rather trudge around a planet surface for macguffins.
How in any way is that a good system? There’s zero skill or challenge or reward or even real gameplay here. A word search puzzle would have 100x more depth.
Unless they’ve fired the absolute moron(s) who designed the crafting and alien language system in NMS, I say stay far away.
I mean, combining dihydrogen and oxygen yields… NaCl? And you learn alien words literally one at a time? Oh but they have procedural generation! Except every single space station looks identical.
IMO This is a developer who does not respect their players. And somehow they’ve convinced a lot of people that periodically adding more shallow grindy fetch quests means the core gameplay isn’t garbage.
corn.com is supposedly for sale. My partner thought I was crazy for submitting an inquiry to buy it, but GoDaddy never responded :( There went my dreams of being captaincorny@corn.com or maybe cornman@corn.com.
Oh well, they probably wanted thousands of dollars anyway. All the 4-character .coms likely got squatted ages ago.
Buzzkill for control over notifications.
Musicolet is the best audio player I’ve found.
Nice try, legal compliance officer.
Actually this is an interesting question and good discussion.
I’m not disagreeing at all, I would totally back a nationwide switch to 100% metric. But I’m also trained in science where it’s the standard, and don’t really do any carpentry or auto repair where US units are still (I think) the norm.
25 years ago we had to memorize conversions and use a calculator (some calculators included a “cheat sheet”). It was 2 extra steps (convert to metric, do any needed math, convert back) but pretty routine once you got the hang of it.
Since then we’ve had Wolfram Alpha and a ton of unit converter smartphone apps. Even a basic Google query can convert most units.
This was more of a community service, but when I worked for a university office I ran a TOR node on one of my PCs. After a while though, IT sent someone to ask me kindly not to make it an exit node. Other than that they didn’t seem to mind. It was nice having excess bandwidth.
I also ran some distributed computing apps like folding@home.
Yeah for sure, except the one I set up won’t seem to pass verification because every answer might happen to sound exactly like “fuck you” (to Sony) 100,000 times in a row.
Some others:
Meh. I’m seeing a lot of prices that aren’t even that close to historical lows. e.g. Mass Effect Legendary was $10 somewhere recently but now it’s $12 on Steam (though I’m not giving EA any money for it until they fix the stupid launcher for good on Steam Deck).
Prototype is like $4 though, might snag that if I don’t already own a copy elsewhere.
No, I’ve played enough roguelikes. But I do hope at least half the runs are fun.
That sounds fine on paper, From Software games have taught me to appreciate learning enemy movesets. But it doesn’t feel fair here when the game rolls 4 characters in a row with some combination of blindness and paraplegia so I literally cannot dodge.
I don’t know how to steal an entire horse. But if you praise one, bring it snacks, take it for long walks on the beach, maybe read it some French poetry under the autumn moonlight… well you might steal its heart.