

it looks like a car you’d steal in Cyberpunk 2077
Don’t insult Cyberpunk’s car designs like that, man


it looks like a car you’d steal in Cyberpunk 2077
Don’t insult Cyberpunk’s car designs like that, man
FWIW, I’ve been following this game since it was revealed over a year ago. They’ve done some pretty significant marketing over that time, with gameplay reveals, soundtrack drops, all the normal marketing things with a ramp up to release.
The person who said it’s like The Witcher 3: 2 is totally right; there are several mechanics that totally feel like the devs (who worked on TW3) wanted to have or expand in TW3 but were likely told no.


For AAA games, discs have just been fancy download codes for the last decade. I don’t understand getting upset is now; if these retailers were going to “honor the people who pay their hard earned money to purchase it,” they should’ve started complaining a long time ago.


The Outer Wilds
All due respect to the other recommendations in this thread (The Witcher 3 is in my top 3 favorite games ever), but I get the sense you’re looking for a similar vibe - that self-paced, quiet, almost lonely exploration where, though you do have a goal, the point of the game is to wander the world and discover things. While most of these recs (and most open world games in general, so it’s understandable) have a strong story focus, The Outer Wilds will give you that quiet, unguided exploration BoTW does so well.
(And I know explicitly turned down souls-likes, but Elden Ring also hits that vibe super well. If you’re really stuck for something to play, it might be worth a try with one of the magic-focused builds that significantly reduce the skill needed)


Tainted Grail: Fall of Avalon is like Skyrim but with better combat and dar King Arthur themed.
Potion Craft is a game where you run an alchemist shop, entirely stylized to look like medieval paintings.
Buddy Simulator 1984 is a game about a digital companion that likes you too much.
I could give more, but I never see anyone recommend those, and you have a lot of recommendations in this thread already.


I ended up settling on spells in my left hand, sword in my right, dodging like a maniac.
Right up until the last 3 hours where I respec’d into exclusively two-handed sword + heavy armor because
the game kinda pushes you into it with the King Arthur gear. Imo respec’ing is too easy, and too necessary. The stat requirements for that armor were so specific and high, and I guessed correctly that I wouldn’t need any of my social stats for the rest of the game. Fortunately, I really enjoyed the pure sword combat, so I still had fun, but my character went from light armor spell-sword to plate armor greatsword wielder for just the final dungeon. Kinda odd when you think about it in the RP context.
The backwards-compatibility stuff already in this thread is all true, but also they don’t know how to remove some things. Microsoft has wanted to entirely replace Control Panel with Settings since Windows 8 came out, but they gave up. And rewriting the whole operating system from scratch would take decades and still inevitably lose compatibility with some of the random old software mentioned here.
That’s because human perception exists on a logarithmic scale! It’s called the Weber-Fechner law, and it was one of the first studied psychological phenomena, before psychology as a field was even defined.
Interestingly, our sense of the “bigness” of numbers is also logarithmic. This is why there have to be explicit explanations of the massive difference between a million and a billion - our brains instinctively and erroneously think “eh, it’s like double.”
~edit I can’t type~


It’s actually way easier to treat sewage than it is to desalinate water: https://www.waterandwastewater.com/how-is-desalination-different-from-water-reclamation/


Neon White, Cyberhook, and Crumble are all excellent, though you might be looking for a more traditional platformer.
Blue Fire is decent and definitely worth checking out while it’s $4 right now.


Indeed. The sources I’ve read seem to lay blame with games not usually patenting mechanics (which apparently is all patent officers look at for prior art, not other games), meaning it needs active challenging to be thrown out.
PocketPair is based in Japan, which is where the previous, more directly problematic patents have been filed mid-litigation. While there is clearly prior art for the US patent, it isn’t quite as comically broad as the Japan ones, and since Japan doesn’t seem to care about prior art, those remain the most concerning to me.


In the US, yes. In Japan, it would appear such a concept does not exist.


I found one for NieR: Automata at a used bookstore that has maps, a ton of concept art, and a short story.


I’m not saying it isn’t insanely hard (actually I mentioned that fact twice), I’m just trying to point out that Steam gives developers more tools for visibility than any storefront that exists, with most storefronts giving no tools whatsoever. Any game with no marketing budget selling enough to support a multiple-person development team, when they have to compete directly with AAA games, is impressive for both the developer and the platform.
If you want to advocate for improvements and change, you can’t just ignore the positive things that already exist.
~Also you clearly didn’t read the page about the update visibility rounds, because those have nothing to do with popularity and are completely randomized regarding who among the recently-updated games gets a spot on the front page. In fact, your game gets rotated off that spot once you’ve gotten 1 million impressions.~


Blatantly untrue, as update visibility rounds are one of several marketing tools Steam gives you that can put your game on the front page for free, regardless of popularity.
Kitfox Games has published a guide (one among many you can find on the internet) on how to successfully market a game with no advertising budget. While their existing audience definitely helped, and as they mention, it takes a significant amount of time and effort, they do not spend actual money on sponsorships or advertising. This would not be a viable strategy on any other storefront, save maybe Epic, though Epic still gives fewer tools than Steam.


Steam has been coasting on the fact that everyone shoots themselves in the foot, sure, but you should look into the unparalleled level of “free” (30% cut) marketing support Steam gives to developers. On no other platform could developers end up with the visibility they achieve on Steam with nothing more than very strategic timing and good social media presence. It’s still insanely hard, but the fact that it’s even possible to compete with zero marketing budget against AAA companies speaks volumes.


It is a little insane how many games release on any given day. On July 15, 2025, 150 “titles” (of which 78 are actual games, not demos or DLC) were added to the Steam store. I would guess that their data includes all titles, but even just 78 real games on what should be a slower-than-average random Tuesday could totally contribute to 34,000 games released in a year.


Your intro does not make it clear - is it not all bad?? Why claim “propaganda” just because the US does it too? Fair enough if you want to spread awareness of all forced labor equally, but your response makes seems to me like you think it’s not actually happening in China, only in the US (which if true a source on that would be nice, not just sources about it happening in the US).


Here, though there isn’t anything super concrete.
I’m suddenly reminded of an old flash game about this concept, where various religious icons fought each other (and I think maybe they were mostly portrayed somewhat offensively?)