It’s been an interesting full loop. The first rise of P2P file sharing was obviously much more convenient than the combination of broadcast TV and slow-to-release and expensive physical media and the legal fight against it proved pretty useless, beyond shutting down the most obvious for-profit services. Then streaming tipped the scale of convenience, where it was simpler and easier to have an affordable Netflix account than it was to dig through sketchy sites to seek out torrents and only find out later that half of them were actually gay porn.
The history is well known, the question, I guess, is what the next loop around the enshittification path will look like. Are we always doomed to run in circles seeking the optimal experience or can we agree on what it is and deliver it in a somewhat stable fashion at some point?
A bit too optimistic, but hey, at least it’s a post pointing people at GOG, which has otherwise been losing big publisher support (SEGA and Sony used to put some big games there and don’t anymore, for instance).
I’m also not sure that the big failures of prominent games as a service are an indication of a return to appreciating ownership. I’m afraid it may be rather that the established genre leaders are taking all the oxygen out of that space, just as it happened for causal mobile F2P games a while ago.
If the perception makes players more likely to give up on their forever games and go back to buying piecemeal experiences they get to keep indefinitely I’d call that very good news, but I’ll need a bit more evidence before I declare myself optimistic on that subject.