Microphones, webcams, capture cards, etc
Microphones, webcams, capture cards, etc
Going for no shit november eh?
Another commenter mentioned Elite: Dangerous. I have almost 300 hours into this game (rookie numbers for a lot of ED players), and I was still learning brand new mechanics I had no idea were in the game. One of the best experiences I’ve ever had in a game purely because it let me fail and learn on my own, even after I had lots of experience.
Beautiful trash
Tbh I’ve wanted to try one of them for a long time, just never got into the genre. Now that I’m more interested I may pull the trigger, although I’ll probably go through Fallout 1/2 first considering they’ve sat in my library for years😅
Yeah i do think i heard that was a gripe, again i just toyed around with it long enough to get in game, never really played much
No worries😊
No worries, I have a couple drives I use for archiving stuff like that in case it gets pulled down, so it should be on one of those I’m just too lazy to look😅plus, with this port I’ll likely not go back to the emulated version
It does, they actually have a tutorial for installing on linux as well. It’s a bit convoluted but it should work.
I’ve been getting into Underrail. Isometric turn based post-apocalyptic RPG, heavily inspired by the original fallout games.
I’ve never been into turn based games, but the setting and style with this one convinced me to try it. I’ve also had this problem with RPGs for years where I try to create a perfectly balanced character. I always want to be able to dabble in all aspects, and that basically makes my characters duds. My first few experiences with this game fell flat for this reason.
Finally, I decided to commit to a specialized build; melee, intelligence, telekinesis. It finally clicked and I started feeling like I was actually roleplaying as my character and not just checking off virtual boxes. Only a few hours into my playthrough but it’s fantastic so far.
Gotta think about what it takes to develop a product, combined with the size of your workforce, and the size of your consumer base.
A massive company like CCM can make a decent, cheaper bike because they have mass production facilities on their side. However, those bikes, serving massive consumer bases, are probably more of a “one size fits all” type solution.
Want something more bespoke? Thats usually when you look to smaller companies. They usually have a much smaller team, and that means the product takes a lot longer to develop; prototyping, testing, reiteration, etc. That all costs money, and that has to be recuperated. These companies are usually made up of people who know some consumers are into the product enough that they want a custom tailored version of it, and know they are willing to pay for it, and wait for it.
As for brand image, thats probably part of it for some people, but I personally know a couple people who have very nice custom bikes with little to no branding. They’re into it enough that what matters is the quality and performance.
Honestly both are great, just different experiences.
Wildlands is arguably a lot more fleshed out. The story feels a lot more cohesive, the gameplay is very solid, the sniping is much better (the draw distance for enemies in Breakpoint is a lot lower making long range shots impossible). Wildlands also has an awesome first person mod on PC, makes it feel like one of the OG ghost recon games.
Breakpoint has a lot more survival elements. Large injuries make you limp, you can hide in the mud, craft medkits and stamina shots, etc. You’re also alone on an island and basically everyone is an enemy. Really feels like you’re behind enemy lines.
Wildlands is better for experimenting and fooling around, Breakpoint is better for getting immersed and intense gameplay. Just my 2 cents.
Dark Souls 2. I spent a lot of time standing in Majula just soaking in that music. So comforting yet melancholy, like sitting in front of a quiet fire, knowing in a minute you have to walk through a blizzard.
Not sure I fully belive this. Multiple devs have said they were consulted about the proposed policy, gave negative feedback, and were ignored. Unity knew what they were doing and claiming it was rushed sounds like a weak attempt to dodge accountability.
There was actually an Xbox 360 port. It’s very hard to find as it was only on Live Arcade and it’s since been delisted (afaik), but it had updated graphics and native dual analog support. I managed to find a ROM and run it on an X360 emulator a year or so back but have no idea where my files ended up.
If you feel like re-opening that can of worms, check out the GAMMA modpack. Runs on a re-written engine (same look and feel just works better on modern rigs), vastly improved gunplay, plus an open ended story with the maps of all 3 games pooled into 1.
I’m ashamed of myself that I didn’t think of Uncharted 2. Excellent story, stunning visuals at the time, but the multiplayer is what hooked me, funnily enough. No loadouts or abilities. High ttk encouraged lots of varied playstyles and switching of weapons. Just simple, smooth fun action. The later games had great MP but lacked that magic simplicity.
Elite Dangerous is probably my number 1. Even though it’s gone downhill, it’s my most played game ever.
Control is up there. Went in based on the aesthetic alone, knew nothing about the story. One of those games that’s stuck with me since I played it.
Battlefield 2. The demo was the first FPS I ever played, I still screw around with some of the total conversion mods. Something about the endless amount of fun to be had in instant action that just doesn’t exist anymore.
Thank the gods for games like Warframe. F2P, fun, lots of content, reasonable grind, the devs are actually trying to make a fun game and not just milk you for money. It’s the only F2P game I’ve put money into and I would do it again