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Joined 1 year ago
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Cake day: July 5th, 2023

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  • I’ve been getting into Underrail. Isometric turn based post-apocalyptic RPG, heavily inspired by the original fallout games.

    I’ve never been into turn based games, but the setting and style with this one convinced me to try it. I’ve also had this problem with RPGs for years where I try to create a perfectly balanced character. I always want to be able to dabble in all aspects, and that basically makes my characters duds. My first few experiences with this game fell flat for this reason.

    Finally, I decided to commit to a specialized build; melee, intelligence, telekinesis. It finally clicked and I started feeling like I was actually roleplaying as my character and not just checking off virtual boxes. Only a few hours into my playthrough but it’s fantastic so far.


  • Gotta think about what it takes to develop a product, combined with the size of your workforce, and the size of your consumer base.

    A massive company like CCM can make a decent, cheaper bike because they have mass production facilities on their side. However, those bikes, serving massive consumer bases, are probably more of a “one size fits all” type solution.

    Want something more bespoke? Thats usually when you look to smaller companies. They usually have a much smaller team, and that means the product takes a lot longer to develop; prototyping, testing, reiteration, etc. That all costs money, and that has to be recuperated. These companies are usually made up of people who know some consumers are into the product enough that they want a custom tailored version of it, and know they are willing to pay for it, and wait for it.

    As for brand image, thats probably part of it for some people, but I personally know a couple people who have very nice custom bikes with little to no branding. They’re into it enough that what matters is the quality and performance.


  • Honestly both are great, just different experiences.

    Wildlands is arguably a lot more fleshed out. The story feels a lot more cohesive, the gameplay is very solid, the sniping is much better (the draw distance for enemies in Breakpoint is a lot lower making long range shots impossible). Wildlands also has an awesome first person mod on PC, makes it feel like one of the OG ghost recon games.

    Breakpoint has a lot more survival elements. Large injuries make you limp, you can hide in the mud, craft medkits and stamina shots, etc. You’re also alone on an island and basically everyone is an enemy. Really feels like you’re behind enemy lines.

    Wildlands is better for experimenting and fooling around, Breakpoint is better for getting immersed and intense gameplay. Just my 2 cents.







  • Elite Dangerous is probably my number 1. Even though it’s gone downhill, it’s my most played game ever.

    Control is up there. Went in based on the aesthetic alone, knew nothing about the story. One of those games that’s stuck with me since I played it.

    Battlefield 2. The demo was the first FPS I ever played, I still screw around with some of the total conversion mods. Something about the endless amount of fun to be had in instant action that just doesn’t exist anymore.