

How is having more options a problem?
I’m playing games that came out 10 hears ago, and I have a backlog of many years and I couldn’t be happier with it.
It’s better than no having anything to play.
At a industry level we all know that gamedev is not a great career. Specially if you are indie the most common profit is 0. But it’s ok. You can do it just for the love of it as I do. I spent time making games just because I love it. No everything have to turn a profit.
Why Hulk can defeat Wolverine in one comic but in the next one gets obliterated by someone weaker?