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Cake day: July 18th, 2023

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  • To add to this, the way the AI is trained is that you pass in images with descriptions (for the most part). Since most descriptions focus on the main concepts, it generally won’t have the actual text included in the descriptions. Without the being included in the descriptions, the AI will have a hard time learning the meaning of the squiggles in the images. In addition those squiggles can represent a lot of different things, so even if it grows to “understand” letters, it’s really hard to “understand” their meaning; thus leading to a lot of weird words/text.


  • I wouldn’t focus on foundational papers, the current phase of deep learning is far enough along that there are better tutorials/resources that better distill how these models work.

    I would actually recommend you look into books on deep learning or something like a udemy course (Harvard or Stanford may also have free courses online, but I’ve never been a fan of their pacing) . I can send you some recommendations if you want, but that’s probably the best/fastest way.



  • Not the person you asked, but I watched it, then went back to watch the anime again, and it just feels so much better. While I think they did a good job of adapting it, I think some things just work better when animated. All of the crazy moves and characters just don’t translate well to live action.

    I feel like it’ll be the same if not worse for mha. There are a lot of stylistic choices that I just don’t think will carry over well (I mean look what marvel had to do to all the superhero costumes to make them feel more “right”)








  • I only played a bit of sekiro, so keep that in mind. However, I would say that Lies of P gives a similar level of importance to parrying/perfect guard, but it’s not solely dependent on it. In sekiro you really need to parry, but in Lies of P (in many instances) you can get by with dodging and finding openings. That being said, the rhythm element to parrying is very much there, and most bosses require learning the cadence of attacks so you can parry.

    Some added context, in lies of P if you block at the right time it’s a perfect guard which uses no stamina and blocks all damage. It also has the benefit of reducing the stamina of the enemy, which after enough guards or hits will open them for a critical strike (similar to a stance break in souls games). If you’re playing bosses without assistance, this is the key way to win, so feels a bit like sekiro.

    If that sounds interesting I would take a look at a gameplay video.


  • I just finished Lies of P. If you haven’t heard of it, it’s a souls-like game that takes story elements from Pinocchio.

    I found it a lot more approachable than other souls-like game. It’s a lot more linear (but I don’t think it suffers from that) and does a better job of introducing you to game mechanics. What also made it more approachable was the parry system felt a little more forgiving and there is always a save point right before a big boss (so even if you’re stuck on one, you can keep jumping right back in).

    I’d give it a 9/10