Lvxferre [he/him]

I have two chimps within, Laziness and Hyperactivity. They smoke cigs, drink yerba, fling shit at each other, and devour the face of anyone who gets close to either.

They also devour my dreams.

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  • 239 Comments
Joined 2 years ago
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Cake day: January 12th, 2024

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  • Info on how to disable AI anti-features from Firefox here and here.

    I’m getting real tired of this shit. It isn’t just Firefox, or large token models; every fucking little thing nowadays has anti-features, that go against why I want that thing, that I need to work around, that makes every simple task a bloody chore.

    I'm going to rant a few examples here because they're all bottled up.

    I open my bank phone application. Then I unlock it through biometry. Then I close 9001 useless pop-ups. Then I can actually check if my client paid me. Every bloody single time.

    I open my e-mail. Sometimes it asks for login, that’s fine. But if it does, it’ll try to force me to give it my phone number. There’s no “no, stop asking”, only a “MaYbE LaTeR LoL”. Keep in mind that email account is older than some adults here in the Fediverse.

    COVID times I had to buy a new microwaves oven. It lacks numbers buttons; instead it has a bunch of useless buttons for popped maize, brigadeiro, milk, pudding, soup. If I want to heat my cats’ frozen food for 35s, I can’t simply press “3”, then “5”, then “on”, like I did with the old one — I need to press +10s four times, then “on”, then stare the bloody thing until there are 5s left, then stop it prematurely. If I don’t do it either there’s frozen cat food, or Kika refuses it because it’s too hot.

    I go buy some slippers. Seller says I should register for their “discounts program” or crap like that. I tell her [translated] “no, thanks, I only want the slippers”. Seller asks me “Why?”, as if I had any legal or moral obligation to justify my decisions. I tell her “I do not want it. I only want to buy a pair of slippers.” She insists, vomiting some explanation on that bloody shite discounts program I give no flying fucks about, until I cut her short and say “I give up. I’m buying it elsewhere.” and leave the shop (and the slippers). I shit you not, I had an easier time buying nitric acid in the 00s than slippers now in the 20s.

    That bloody browser is the cherry of the cake for me. I already avoid Chromium and similar Google trash as much as possible, as I know Google vultures the shit out of your personal info; now every bloody time Firefox updates I need to check two computers, two phones, and a few household electronics for potential shit to disable. Do I need to sell my soul to Satan to make things simpler again? Oh wait, souls don’t exist so I’m out of luck.

    Yes, I’m aware, there’s LibreWolf. But that’s like makeup hiding your black eye, since it’s a “soft” fork of Firefox. And it doesn’t change that bitter taste on your mouth, that you can’t even browse the internet in peace any more.






  • In the specific case of clanker vocab leaking into the general population, that’s no big deal. Bots are “trained” towards bland, unoffensive, neutral words and expressions; stuff like “indeed”, “push the boundaries of”, “delve”, “navigate the complexities of $topic”. Mostly overly verbose discourse markers.

    However when speaking in general grounds you’re of course correct, since the choice of words does change the meaning. For example, a “please” within a request might not change the core meaning, but it still adds meaning - because it conveys “I believe to be necessary to show you respect”.










  • There are a thousand definitions and mine is just one among many, I’m aware. This is not a “right vs. wrong” matter, it’s how you cut things out.

    For me, a roguelike has four rules:

    1. Permadeath—can’t reuse dead chars for new playthrus.
    2. Procedural generation—lots of the game get changed from one to another playthru.
    3. Turn-based—game time is split into turns, and there’s no RL time limit on how long each turn takes.
    4. Simple elements—each action, event, item, stat etc. is by itself simple. Complexity appears through their interaction.

    People aware of other definitions (like the Berlin Interpretation) will notice my #4 is not “grid-based”. I think the grid is just a consequence of keeping individual elements simple, in this case movement.

    Those rules are not random. They create gameplay where there are limits on how better your character can get; but you, as the player, are consistently getting better. Not by having better reflexes, not by dumb memorisation, but by understanding the game better, and thinking deeper on how its elements interact.

    I personally don’t consider games missing any of those elements a “roguelike”. Like The Binding of Isaac; don’t get me wrong, it’s a great game (I love it); but since it’s missing #3 (combat is real-timed) and #4 (complex movement and attack patterns, not just for you but your enemies), it relies way more on your reflexes and senses than a roguelike would.

    Some might be tempted to use the label “roguelite” for games having at least few of those features, but not all of them. Like… well, Isaac—it does feature permadeath and procedural generation, right? Frankly, I think the definition isn’t useful, and it’s bound to include things completely different from each other. It’s like saying carrots and limes are both “orange-like” (carrots due to colour, limes because they’re citrus); instead of letting those games shine as their own things, you’re dumping them into a “failed to be a roguelike” category.