I take my shitposts very seriously.


(I’m not a lawyer, this comment should not be viewed as a credible source)
They probably mean professionals that are hired by clients on a retainer agreement as opposed to working for an employer on a permanent or semi-permanent basis. Legal advice, legal representation, financial advice, personal assistants, individual contractors, and so on.
One could make the argument that since the retainer is not an employment contract, and the retained professional is not one of many employees (instead usually individuals or small teams), then collective bargaining doesn’t make sense. The difference is that the retainer agreement is much more specific and favors the person whose services are retained, compared to employment contracts and labour laws in the USA. It’s also a legally binding contract and the client can be taken to court if it is breached (e.g. by withholding payment).
On the other hand, if those people are also employed by a company (e.g. a non-partner associate in a law firm) or employ other people in turn, then those people can (and should) also benefit from collective bargaining.
ZSH still needs the completion data files to be installed. It won’t just magically know the completions.


Chemistry. Gets really dull without ions.


deleted by creator


the tone of Divinity
Have you forgotten Braccus Rex’s funhouse in Fort Joy? If Larian had had the technology, I’m sure it would’ve been close to the trailer’s tone.


Megaman hasn’t even done anything wrong (yet)… but we HATES IT!


!clem


Half-Life Alyx 2


losing integration because “containerized”
Bollocks. I’ve seen that many times with Flatpak (can’t speak for Snap), and every single time it was either because the packager failed to set up permissions or because the user messed with permissions that the application needed. Break off the tip of a screwdriver and it will no longer function as a screwdriver.
And I know you’re talking out of your ass because AppImage isn’t even sandboxed.
taking GBs of space
That part is true and accurate, and for a very good reason: dependency pinning. System packages can break if they don’t have the correct versions of shared libraries. If a package requires a very old version of a library, and doesn’t link it statically or supply it with the package, it can misbehave, have missing features, or refuse to even start. Flatpak (and probably Snap too, can’t speak for it) solves that by letting the packager specify (pin) the exact version of a dependency. If five separate packages require five different versions of the GNOME application framework, then they will download five separate packages of the correct version. AppImage solves it by being monolithic: everything is packaged together into a single executable.
3-day timeout. Stop being a dick.
Uh… kinda? Powershell has many POSIX aliases to cmdlets (equivalent to shell built-ins) of allegedly the same functionality. rmdir and rm are both aliases of Remove-Item, ls is Get-ChildItem, cd is Set-Location, cat is Get-Content, and so on.
Of particular note is curl. Windows supplies the real CURL executable (System32/curl.exe), but in a Powershell 5 session, which is still the default on Windows 11 25H2, the curl alias shadows it. curl is an alias of the Invoke-WebRequest cmdlet, which is functionally a headless front-end for Internet Explorer unless the -UseBasicParsing switch is specified. But since IE is dead, if -UseBasicParsing is not specified, the cmdlet will always throw an error. Fucking genius, Microsoft.
Never let perfection be the enemy of getting it to work.


My opinion is the exact opposite. Narrative games, even action shooters, need to have high action and low action parts in balance. If high action segments are excessive, it can lead to combat fatigue. If low action parts are excessive, the player gets bored and the pacing dies.
Half-Life 2 E1, the “Low Lives” chapter, has probably the most stressful combat in the game because the player has to balance so many things. Shooting the zombies attacking Gordon versus helping Alyx fight. Helping Alyx versus keeping the flashlight charged. Firearms versus explosive props. All of that in oppressive darkness. Combat fatigue sets in. The short puzzle segments, even as simple as crawling through a vent to flip a switch, are opportunities to take a breath, absorb the environment, and prepare for the next segment – especially at the end of that particular chapter, when the player escapes the zombies and has a chance to wind down.
At the same time, puzzles, by their slower nature, are excellent for delivering narrative and player training, and to let the player absorb the atmosphere. Alyx’s first encounter with the stalkers in “Undue Alarm” wouldn’t have had the same emotional impact if the player could just pop them in the head and move on.
In contrast, most of “Highway 17” is just a prolonged vehicle-based puzzle. By the time the player reaches the large railway bridge, they might be sick of driving. I know I was. It’s a relief to finally engage in some platforming and long-range combat while traversing the bridge.
So what are the narrative values of my two examples? The cinderblock seesaw in “Route Kanal” is just player training. A show, don’t tell method to let the player know that physics puzzles will be a factor. It’s also a short break after the on-foot chase, before the encounter with the hunter chopper. In “Water Hazard”, the contraptions serve a larger narrative purpose: they’re the tools of the rebels’ refugee evacuation effort. The player utilizes them like one of the refugees would have.


auto complete
It’s called lexical analysis or lexical tokenization. It existed long before LLMs (as long as high-level programming languages have, since lexical analysis of the source is the first step of compilation), it doesn’t rely on stolen code, and doesn’t consume a small village’s worth of electricity. Superficial parallels with chatbots do not make it AI – it’s a fucking algorithm.
Besides, there is a world of difference between asking a clanker to spit out a Python function that multiplies two matrices, and putting the knock-off Shadowheart from TEMU in a million-dollar game.


Then you should hold yourself to higher standards than “people”.


Maybe some people, who are an ocean away from me, have been gaslit into thinking they can’t be anything other than consumers. I know it can be difficult to grasp the concept, but you can refuse a service if the terms are unacceptable. It is possible to go into a transaction with open eyes and full knowledge of the rights granted to you by law and responsibilities demanded of you by the contract.
That’s why I say “customer”. It’s a reminder to myself that I should demand equitable treatment, even if the chances are slim unless the courts get involved. You don’t have to jump into the meat grinder willingly.


consumers
This is very much a pet peeve, but be careful about how you use “consumer” versus “customer”. They each imply completely different power dynamics.


I want to see puzzles that are implemented using the physics engine. And I don’t mean “toss the axe in the proper arc to trigger the gate” physics. I mean “stack the bricks on one end of the seesaw to balance it long enough to make the jump to the next platform”. Or “use the blue barrels’ buoyancy to raise the platform out of the water”.
This year I unsubscribed from FFXIV. Speaking only for myself, Dawntrail was a massive drop in nearly all aspects after Endwalker. The music and environment were great, I was positively giddy when I reached Solution Nine… but the characters are unlikable, the antagonist is boring and one-dimensional, there is hardly any payoff for setups, one of the most significant conflicts gets resolved with a fucking pep talk, most of the first half of the main story only exists to extol about how much of a chad the current monarch is. Somehow the second half gets even worse with multiple contrived plot points relying on characters being idiots and the player being a passive observer, including the reintroduction of a high profile issue that had been present for the entire DECADE of the game’s existence and resolved in a high profile way in Shadowbringers. Wuk Lamat was fine. Overused and dumb as a pair of boots, but fine.
On the completely different end of the spectrum, Warframe is in the best place it’s ever been. The last four major updates (1999, Isleweaver, Vallis Undermind, and The Old Peace) have been fucking phenomenal, both in terms of story and gameplay. The Old Peace (released literally a few days ago) also contains the most valid crashout in history. Rap tap tap, little piggy. The new gamemodes are fun, fast-paced, and so far haven’t outstayed their welcome, although like always, I’m worried about their longevity since they’re essentially content islands.
Warframe’s music is exceptional. I’ll always appreciate the works of Keith Power (he gave us We All Lift Together and This Is What You Are), but the current composer Matt Chalmers has elevated the game’s music both in quality and variety. Starting with 1999, there are no songs that I ever want to skip, and that includes the virtual boy band. Even if you have no interest in the game, you shouldn’t skip the music: TennoConcert 2025 (Matt is the eternally chilled out dude who sings From The Stars), Tethra Jahrak, Lullaby of the Manifold, and (potential spoilers) Roses from the Abyss.
In terms of smaller games, I fell off the wagon and had several all-night benders in Factorio. If you’re anywhere near the spectrum, that game is like crack cocaine. I had a lot of fun in Project Wingman and the biggest furball in history, I replayed Star Wars: Republic Commando, and rediscovered my appreciation for games where the player is not the Chosen One. Against all wisdom, I finally played The Mystery Of The Droods. Even knowing what awaited me, I was unprepared for the absolute jank.