

You have two kidneys, don’t you?
I take my shitposts very seriously.


You have two kidneys, don’t you?
Why split physical and data link when they are so closely related?
You can run Ethernet on any medium that has the capacity to transmit digital signals. It can be copper, optical, over-air laser, radio, on top of an analog carrier wave (ASK, FSK, PSK). The Ethernet traffic can be completely independent from the physical medium by using encapsulation (L2TP or any other protocol that encapsulates Layer-2). It can be pigeons carrying printouts of the Ethernet frames, scanned and reassembled at the destination. The same can be said about most Layer-2 protocols.
As long as the proper interfaces are present, the physical layer is completely transparent to the data link layer.
(edit) I should point out that Ethernet, specifically, transmits extra data before and after the frame (the preamble and inter-packet gap) that are used to configure the Rx circuit for reception, but the Layer-2 frame will be identical regardless of the medium.


Floating point values: making your software misbehave out of nowhere since the year NaN.


Why does this guy sound like Filip Miucin? “We didn’t plagiarize, and if we did, we only did it by accident, and you’re the bad guy, actually, for reporting on it!”


Absolutely! Multiple, in fact. In order of preference:


Problem: the game is getting a notoriety for being infested by pedophiles and the developers are actively protecting them.
Solution: send your photographs to the game infested by pedophiles to prove you are a real child!
Fucking. Incredible. If this was written in a manuscript, it would be tossed for being too cartoonishly unrealistic.


Through brand recognition.


That is still so fucking mysterious to me. The Chinese Room makes exactly one type of game, which is “guided-interactive narrative experience” to be diplomatic. The exact opposite of Bloodlines 1. Dear Esther, Ozzy Mandus And The Crankhog Machine, their entire portfolio follows the same formula: strong in art direction, atmosphere, and story; weak in gameplay. Even a hit like Still Wakes The Deep only takes gameplay as far as “throw object to make the thing look away”. Their gameplay systems are not just middling but comfortably average, just enough to keep the player engaged while moving through the (admittedly beautiful) environments.
So why the fuck did Paradox choose them for Bloodlines 2? Are they stupid?


Sounds like it’s for the best. Paradox was killing CO.
Sometimes, “Yes, do as I say!” just doesn’t get the message through.
Verifying that the code doesn’t contain regressions, bugs, or vulnerabilities, that it doesn’t conflict with whatever the owner is actively developing privately, in addition to making sure it wasn’t vomited out by a goddamn clanker, is a huge burden on a solo developer. They are free to decide whether to take on this responsibility.


That is a completely valid reason to hate Microsoft. Who the fuck wants another Apple?
That’s pretty much what happened. Windows 8 was such dogshit that it might be indirectly responsible for the revolution of Linux gaming. https://archive.ph/iHl8q
(edit) The comments are fucking hilarious.
Who is this turkey anyway. He says it’s “unusable” but doesn’t say he’s used it. Had he done so he would have looked past the surface change and recognized the true power and smoothness under the hood. […] Way to go Microsoft too bad you need to put up with idiots that are too lazy to keep up with the times.
A whole new way of enjoying your neofetch fastfetch output!
I take it you’ve never done any serious software development.
No matter how much they try, the in-house testing environment will never be as diverse as the “wild”. Running the software in production, where it will encounter a vastly greater range of system configurations, and users who will report issues, is often the only way to catch the more elusive bugs. Like xz. And let me point it out because people seem to have completely missed it: they caught the bug and fixed it.


Imagine. Product is released, people buy the Steam Machine, and Half-Life 3 is just… there. Preinstalled on some of the units. The buyers post it on the internet and get called bullshitters. Then Half-Life 3 is officially announced the next day. The internet loses it. Gaben ascends to godhood. He. Has. Cooked.


Archived link: https://archive.ph/ydtw4


Looks like you’ll have to remove the entire bottom shell. From GN’s video:

The shell doesn’t seem to have a separately removable battery cover, although I don’t see a reason why someone wouldn’t be able to just cut a hole or 3D-print an accessible shell. Dbrand comes to mind. Or that’s just a show piece and the retail product might have a battery cover.
It also looks like the screw posts don’t have threaded metal inserts, which is concerning.


“The Frame headset won’t be priced higher than the Index”:
You can, technically, but there are some caveats.
SteamOS is not a general purpose OS. It is optimized to run on the Steam Deck (plus the Frame and Gabecube I guess). Its software components are tested on a limited range of hardware (specifically AMD silicon), and it might not have certain optimizations and compatibility fixes that are required by other consumer hardware. It also probably has some proprietary bits, especially the firmware.
The best option is Bazzite. It’s not based on SteamOS, but it is built with a robust gaming experience in focus. You can even get it to boot directly into Steam Big Picture. Watch this loud Aussie man do it!
The other option is HoloISO, which is an independent reimplementation of SteamOS. Their intention is to get as close to the real SteamOS as possible. Hardware support is limited (especially nvidia).