• weirdo_from_space@sh.itjust.works
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    21 hours ago

    In my opinion, no. For me it’s not about time, 360 for the most part plays just like any other present day console. Only difference is that development and marketing budgets went out of control (a trend that was already underway during later seventh generation), and the relentless stream of CoD, Halo and GTA clones stopped (THANK GOODNESS FOR THAT).

    • sp3ctr4l@lemmy.dbzer0.com
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      14 hours ago

      I can still remember I think some new grounds stick figure type animated comic, made back when it was Macromedia Flash, not Adobe Flash, and it was mocking the idea of 20 years in the future we would have Call of Duty 16.

      … I think if you actually count them numerically we are now beyond 20.

      … 24 mainline games, apparently.

    • bridgeenjoyer@sh.itjust.works
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      19 hours ago

      When consoles got “accounts” and avatars, that was the death of them. Theyre just subscription dumb terminal spyware now.

      • weirdo_from_space@sh.itjust.works
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        4 hours ago

        I think what killed the traditional console are the hardware progression and the decline of physical games. In 90s consoles had very different specs that gave them specialty. When you bought one it deteremined what kind of game library you would have access to, not just a few exclusives. And playing them was super convenient, you popped in your cartridge or disk and you were good to go.

        Neither of those things exist today. While the console form factor still has value, there is no justification for the closed ecosystems around them in my opinion.

    • Skullgrid@lemmy.world
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      20 hours ago

      GTA clones stopped (THANK GOODNESS FOR THAT).

      I mean, open world games are commonplace. It’s like saying “doomclones” stopped. Yeah, they became fpses.

      but on the other hand “realistic crime open world games” kinda gta knockoffs were more commonplace back then.

      Unfortunately, somehow, gta feels like a gta knockoff. I didn’t even finish V, and the satire just seemed less biting, and late to the punch. Like the jokes it was making had already been made elsewhere, so it felt stale and done before.

      • weirdo_from_space@sh.itjust.works
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        4 hours ago

        These two cases aren’t the same though. Doom built a whole new genre by building on Wolf 3D’s foundation, it just didn’t have a name at the time. Very few 90s fps games actually play like Doom, or even try to. They all got their own thing going.

        GTA clones definitely wanted to be like GTA, I can tell by just looking at them. I didn’t play any GTA inspired games besides Retro City Rampage so I don’t know which titles in particular deserve to be seen as knockoffs but they were out there.

      • InFerNo@lemmy.ml
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        15 hours ago

        I can only think of driver, saints row, maybe simpsons hit and run. Were there any others worthwile?

      • UnspecificGravity@piefed.social
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        15 hours ago

        I guess it depends on when you played it. Remember that GTA5 came out in 2013. It was a little more current in its satire 10 years ago.