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Cake day: April 3rd, 2024

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  • Meshtastic gives you three hops by default (and strongly advises against going beyond that, even if the maximum is seven). The furthest node I see right now is about 200 km away.

    MeshCore gives you 64 hops. They can afford that because MeshCore devices send way less telemetry by default; Meshtastic assumes that you want to broadcast e.g. your GPS position regularly. The furthest node I see right now is about 50 km away.

    By the way, while LoRaWAN is a thing, neither Meshtastic not MeshCore are really designed for data traffic. Owing to the low (and shared) bandwidth, they’re more like IRC over radio.



  • There seems to be more traffic on MeshCore than on Meshtastic, probably due to its greater range. Also, the core library seems to be MIT-licensed.

    Besides, given the goals of Meshtastic/MeshCore (low power long range text communication without a radio license), LoRa is a sensible choice: It operates in appropriate radio bands, is power-efficient, and hardware is readily available at reasonable prices.

    Sure, something like DASH7 would be more open but it’s also much harder to find hardware for. The most ideologically pure stack in the world won’t do anything if there’s not enough users to actually form a mesh.

    WiFi is useless when you’re trying to send messages over long distances without any infrastructure beyond “I tied a few battery-powered transceivers to trees along the way”. It has completely low range and high power draw.

    Packet radio gets you a lot of range but may require a license for legal operation. It also has high power requirements; you’re not going to run your radio setup off a 1000 mAh battery for a week.






  • I fully switched to Linux in 2024, my last desktop Linux experience before that being at least five years prior.

    • Windows behaves a bit more gracefully then Linux when the VRAM is being exhausted. On Linux I can get graphics artifacts and sometimes Steam crashing. That mainly becomes relevant when doing GPGPU stuff, though; gaming works fine.
    • Some apps use GTK4. Since GTK3, GNOME has been moving away from a “regular” desktop experience and towards this weird pseudo-mobile thing that goes against all established conventions. That might be nice if you really like their style and use nothing but GNOME, but it’s really annoying if you don’t. I long for the good old days where action buttons weren’t crammed into title bars.
    • Occasionally having to manually fix package updates. Only an issue because my distro is Arch-based and that kind of stuff is to be expected there.
    • I haven’t managed to get three-finger swipe mapped to PgUp/PgDn so far but I use the trackpad rarely enough that I haven’t bothered investing time into it yet.
    • Occasionally the system just shits itself when rapidly switching between different users’ desktop sessions. Again, that happens so rarely that I haven’t bothered trying to deal with it yet.

    On the other hand, I’m happier than expected with Wayland and PipeWire. They just work with little fuss. Sure, I’m a KDE user and Wayland is reportedly less fun outside the big DEs, but for me it just works.





  • Jesus_666@lemmy.worldtoComic Strips@lemmy.worldPoor representation
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    13 days ago

    The Descendants series. The setting is basically as I described, except of course that the ghetto is heavily romanticized and the squalor mostly amounts to people having a vaguely punk aesthetic (as opposed to the preppy good guy kingdom). They’re Disney movies for kids, after all, but they do acknowledge that their own setting is fucked up.

    The premise of the story is that someone realizes that the villains had kids in there and that punishing the kids for their parents’ misdeeds might possibly be kind of cruel so a few of them are selected to attend school in the good guy kingdom as an experiment. This results in a lot of choreographed song and dance routines, a romance plot, and some semi-self aware criticism of the “villains get punished harshly, heroes live happily ever after” trope.

    The first one was pretty decent, the sequels were okay even if they effectively sidelined three of the four protagonists. They also made an animated series, which was a complete dumpster fire.



  • Jesus_666@lemmy.worldtoComic Strips@lemmy.worldPoor representation
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    13 days ago

    They explore an alternate story. Sometimes they do that and explore fun scenarios like “what if Cruella DeVil was a somewhat decent person” or “what if all the heroes lived together and operated a magical ghetto and also brought their enemies back from the dead specifically so they could force them to live in squalor in the ghetto forever”. Fun little alternate stories.





  • Yeah, it’s similar for a BattleMech with a torso-mounted cockpit; it can barely keep fighting when decapitated because one of three sensors is in the torso with the rest remaining in the head. If the third sensor also gets hit, however, they’re so blind that they can barely stumble off the battlefield. You can kinda tell that both Mobile Suit Gundam and BattleTech try to make their tech somewhat sensible.

    We even see some of the same tropes. For instance, both mobile suits and BattleMechs tend to fight at close ranges, Gundam justifying it with fusion reactors emitting Minovsky particles and BattleTech with mechs emitting a horrible amount of ECM and RF interference. Both franchises have neurointegrative technologies that tend to be unhealthy for the pilot, although Gundam’s is a lot more powerful on the battlefield.

    A major difference would be that mobile suits are much more, well, mobile than BattleMechs (especially since they can often fly) while many BattleMechs can tank hits that would blow a mobile suit to pieces. (Okay, BT does have flying mechs, but they’re horribly impractical mech-airplane hybrids straight out of Macross.) I suppose that makes sense; one franchise focuses on cinematic battles while the other focuses on big stompy robots blowing each other to pieces.