• Coelacanth@feddit.nu
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    1 year ago

    …it’s the first time since FNV I really felt the writing in a game was gripping and interesting to me on a serious level.

    Disco Elysium remains the undisputed pinnacle of videogame writing and voice acting for me, so if you haven’t played it yet and are interested in a seriously moving and fascinating novel masquerading as a game I highly recommend it.

    Cyberpunk has been seriously good as well, though. There are plenty of compelling characters and stories, and the evolution of the relationship between V and Johnny and the development of both of those characters has been enthralling.

    It’s gameplay is honestly decent enough as well…

    I feel like the gameplay reminded me of Witcher 3, in a sense. It has some good ideas, and many elements and mechanics that could make it interesting and engaging are there, they just don’t quite fit together properly, aren’t balanced well and in the end combat ends up a little simple, flat and too easy. I have installed countless mods that affect combat, though, and now I’m at a point where it’s seriously enjoyable.

    • AlternativeEmphasis@kbin.social
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      1 year ago

      I actually have played Disco Elysium and agree that it’s writing is consistently higher than Cyberpunk’s but I remember doing the devil ending in Cyberpunk and hearing male V express his fear of death, and the desperation to escape it at all costs felt so real to me in a way I’ve never seen. I’ve dealt with terminally ill patients and idk I’ve never seen someone capture the denial and bargaining as well as I felt it myself playing the character.

      My favourite moment of writing in Disco Elysium was probably speaking to the boat lady who spits out some very harsh truths and for sure represents best the idea of “absords all critiques into itself” idea.

      I must play Planetscape Torment because it’s the other big rpg that I’ve heard lots tell me is the pinnacle of writing in the genre.