I’m not complaining, but I didn’t realize how much work it was. It makes me really respect the people who do it on a regular basis.

For example:

  • You know how to use your software, but other people don’t. So you need to write documentation.
  • You can just modify the source files, but it’s impractical for everyone to do that. So you need to add a config file.
  • You can just drag the output files into place, but that’s impractical for everyone to do. So you need to package it.
  • You trust yourself, but distro maintainers rightfully don’t. So you need to package your source code and configure the package to compile it.
  • You will abide by your idea of how the software should be used, but other people might not. So you need to pick a license.

Sometimes I think there must be an easier way, but I can’t think of any. I guess it probably gets easier with experience.

  • Zeth0s@lemmy.world
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    1 year ago

    That’s why engineers are, on average, paid more than researchers… And why research is such a nicer job.

    Create robust and easy-to-use stuff is tough and you don’t get much reward

    • miss_brainfart@lemmy.ml
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      1 year ago

      But if anything goes wrong or doesn’t work right, suddenly the users remember who deserves recognition

      • Zeth0s@lemmy.world
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        1 year ago

        Not really, they’ll complain, open an incident and tell engineers they “are amateur, my grandmother could do better”

    • pexavc@lemmy.world
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      1 year ago

      I’ve been attempting to build systems to make this “robustness” redundant across all my works, but I always feel there’s something more that I missed. I can’t tell if this task is simply never-ending or I just lack the knowledge of covering all the dots from the get-go or both.