Scrubbles@poptalk.scrubbles.tech to Memes@lemmy.mlEnglish · 1 year agoYou have more fun with the FPS counter offpoptalk.scrubbles.techimagemessage-square92fedilinkarrow-up1596arrow-down1137
arrow-up1459arrow-down1imageYou have more fun with the FPS counter offpoptalk.scrubbles.techScrubbles@poptalk.scrubbles.tech to Memes@lemmy.mlEnglish · 1 year agomessage-square92fedilink
minus-squaremiss_brainfart@lemmy.mllinkfedilinkarrow-up5·1 year agoTwo things are important here: The faster something on screen moves, the higher your framerate needs to be for a certain level of motion blur. A 2D point and click adventure at 30fps could have comparable motion blur to a competitive shooter at 180, for example Framerate is inversly proportial to frametimes, which is what makes it harder to notice a difference the higher you go. From 30 to 60? That’s an improvement of 16.67ms. 60 to 120 makes 8.33ms, 120 to 240 only improves by 4.17ms, and so on
Two things are important here:
A 2D point and click adventure at 30fps could have comparable motion blur to a competitive shooter at 180, for example
From 30 to 60? That’s an improvement of 16.67ms. 60 to 120 makes 8.33ms, 120 to 240 only improves by 4.17ms, and so on