• Psythik@lemmy.world
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    1 天前

    I miss the days when you could choose to stream most of the large assets directly from the CD, because taking up 600MB on your hard drive was too much to ask for.

    • thatKamGuy@sh.itjust.works
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      14 小时前

      I don’t miss those loading times though; for better or worse, SSDs have changed the game (no pun intended).

  • rumba@lemmy.zip
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    1 天前

    There are plenty of 8GB games, we need to lower our expectations.

    you don’t get 4k with matching textures and pre-lit levels the size of texas for free.

    Go back to 8GB and 3-4 year releases

    • Psythik@lemmy.world
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      22 小时前

      So what you’re saying is that we need more ray traced games. Don’t have to waste a bunch of space pre-baking lighting when it’s calculated in realtime!

      • rumba@lemmy.zip
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        15 小时前

        That helps. We are heading that way. But as a whole we’re just chasing the prettiest most expensive graphics. Nobody gives a damn how the game plays or how it performs. Or demanding huge worlds, Hi-Rez, high refresh rate, and then bitching about it.

    • Edward Internethands@lemmy.world
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      1 天前

      It’s great though. Every time I figure something out in that game I feel like the greatest MFer in the universe, and the rest of the time there are cute animals. And it was made by a single unhinged man. Top shelf, game of the decade.

    • rumba@lemmy.zip
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      1 天前

      I wonder if we put serious effort into it how many GB we could fit on 3.5" media

        • rumba@lemmy.zip
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          1 天前

          God, I used to manage a data center that had a 128 tape Dell library, If I had that library today and a couple of LTO 9s in it…

          I don’t know what I’d do with 2.3 petabytes, and the time from request to load would be abhorrent But damn it, I would do something cool

  • frayedpickles@lemmy.cafe
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    2 天前

    This is how I felt with bg3. Like I know there’s a lot of little assets for every bookshelf and basket type you have to click on incessantly, but…150GB for a third person isometric? Is every book ready for rendering at 8k or something?

    • pyre@lemmy.world
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      1 天前

      it’s a game with an insane amount of dialog and narration, with branching stories. that’s a lot of audio. people underestimate how much voice acting adds to the size.

      also this is not a old-school isometric game with prerendered assets converted to 2d backgrounds and sprites; it’s fully 3d, and it uses closeup angles for dialog and cut scenes so the textures should be geared towards that while regular isometric games can get away with lower textures because they keep the camera distant from the assets at all times.

    • Rinn@awful.systems
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      2 天前

      It’s not isometric though, the camera can be controlled, zoomed in/out/rotated, and it has a full 3d world. And it’s huuuuge. Don’t get me wrong, I don’t think any game should be that large, but BG3 has at least some justification for it.

      • Blackmist@feddit.uk
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        2 天前

        I don’t even think the world is that big. There’s just a lot in it.

        I did try to google the size of the map, but got a horseshit AI slop answer that wasn’t based on any kind of reality.

    • Blackmist@feddit.uk
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      2 天前

      I think it’s probably the gargantuan amounts of super hi definition audio that do BG3.

    • Venicon@lemmy.world
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      2 天前

      Is it maybe voice files etc for all the potential branching storylines and conversations that can happen? It’s such a spiderweb of branching storylines that I’d imagine it can take up a fair whack but I genuinely dont know jack shit, just spitballing.

      • pyre@lemmy.world
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        1 天前

        it definitely is significant. that game has insane amounts of voice work and voice audio takes a lot of space. it used to be a huge problem with physical media

  • ProfessorProteus@lemmy.world
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    2 天前

    I was shocked to find out that Balatro was like 80 MB to download. You don’t need million-poly models and 8k textures to make an really good game. Granted, yeah it’s a 2D game, but it’s a beautifully-presented one.

    • SkaveRat@discuss.tchncs.de
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      2 天前

      whatever you do, don’t look into its code.

      It’s basically a single lua file with more if/else/switch nesting than god intended

      (unless it was refactored in the last couple months)

      • dinckel@lemmy.world
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        2 天前

        Games like that have nothing to prove. The product speaks for itself.

        Meanwhile, games that take up 300gb of your disk often do this purposefully. In the case of console games, they know it will monopolize your system. The game usually isn’t even enjoyable, but it’s too big to delete randomly, so you gaslight yourself into committing to it

        • affiliate@lemmy.world
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          2 天前

          each cod game also costs around 450 million dollars to make, so i can’t help but imagine that some of the file size bloat is caused by a need to “justify” the budget in some way. because as we all know, 300gb games have so much more game when compared to a measly 60gb game. you won’t be getting dynamically sized horse balls in a game that only takes up 60gb.

            • affiliate@lemmy.world
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              3 小时前

              it’s 120gb which is less than i was expecting but still way too much. i have no idea what the call of duty games could possibly be doing to justify 240gb. its utterly insane. that’s more than like 4,500 times the size of quake 1.

        • Zahille7@lemmy.world
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          2 天前

          Aka: CoD. I honestly still don’t understand how people can justify to themselves the $70 price point for each game, or the sheer ridiculous size of the fucking thing. It’s gotta be mental gymnastics, right? Are they really that good that people will overlook the bullshit like shitty launchers and Warzone bleeding into how the games play nowadays?

      • skulblaka@sh.itjust.works
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        2 天前

        Animal Well is a staggering work of art on multiple fronts, not least of which is the code golf required to keep its size so small. Incredible game.

      • orbitz@lemmy.ca
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        2 天前

        Liibraries with their dependencies can take up a fair bit of that space easily these days. I dunno how many would be used in a game like that but that’d be my guess for the space needed.

        • Mia@lemmy.blahaj.zone
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          2 天前

          Absolutely not. Compiled code is small, really small. I’d be surprised if the engine* itself as a whole was more than a gigabyte in size. It’s all about the assets that are included, how badly they’re compressed and how uselessly detailed some of them are.

          *The embedded one of course. The editors are unruly beasts that’ll guzzle up your disk space, but then again it’s probably a similar situation…

          • orbitz@lemmy.ca
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            1 天前

            We’re only talking about 80MB though, at work just the core Grape City Active Reports dlls are 32MB that’s not even including the dependencies (everything seems to use extra system. Dlls on windows). A simple aspx web forms project I’m looking at with maybe 1MB images is still 120MB, granted it’s not optimized or anything and 32MB is from Active Reports

            • Mia@lemmy.blahaj.zone
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              1 天前

              Oops I’m stupid. I didn’t notice this was about Balatro, I lost track of the comment indentation and thought it was a general discussion. Yeah it’s probably the runtime and the other stuff then, my bad…

  • VerilyFemme@lemmy.blahaj.zone
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    2 天前

    I redownloaded Stardew Valley last night and was amazed to find it’s still less than a Gigabyte.

    I know it’s not the same as a hyperrealistic 3D game, but I’m still amazed at how much stuff he keeps adding, but it hasn’t even scratched a GB.

    • Venator@lemmy.nz
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      2 天前

      Pixel art is very space efficient. Thats how pixel art originally came about, back when computers/consoles/cabinets didn’t have memory for bigger textures, or the capability to even display the full resolution and colour palette of the monitor/tv within the time of one frame.

        • Allero@lemmy.today
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          2 天前

          In part - the entire game takes only a few hundred megabytes and can be played on anything but a toaster.

          But it’s also the great concept, the simplicity, the legacy, the compatibility, and the insane amount of mods able to significantly alter your gameplay or visuals.

          As a simple but deep and visually appealing sandbox, it managed to capture many audiences - creatives of all kinds, replica makers, casual survival players, automation/industrialization fans, computer enthusiasts, and many more.

          It also helped that Minecraft is extremely easy to pirate and also long-lived, making many enter it as pirates and purchasing a copy later on (or staying pirates and still generating a lot of content for the community).

    • Tarquinn2049@lemmy.world
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      2 天前

      Hehe yeah, the whole game is the size of one objects collection of textures in some other games.

  • Korhaka@sopuli.xyz
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    2 天前

    They do. I am currently playing CDDA with a folder at 987MB, most of that is the save folder at 523MB. You should stop buying games that are so large if you don’t like it.

  • UrukGuy@lemmy.world
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    2 天前

    Whilst the performance needs improving, Last Epoch is something like 20gb

    Go compare that to an ARPG like PoE2 or D4…

  • Dr_Box@lemmy.world
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    2 天前

    Valheim, a massive open world filled with interesting monsters and beautiful stylistic graphics is 1gb

    • Blackmist@feddit.uk
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      2 天前

      The sun shining through the mist in the forests is incredibly atmospheric…

      The models may look like they’ve escaped from a PS1 game, but it knows where it needs the graphical shit.

    • starchylemming@lemmy.world
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      2 天前

      to be fair, the 4k textures etc take up most of the space in large 3d games. valheim has a low poly and low quality textures style with a lot of repeats. it only looks good thanks to lighting.

      with such a design choice you have an unfair advantage over photorealism and large variety.

      we should however compare different games of the same style. did they use the 8k ulta detailed Hamburger models or did they actually think about Ressource and space management ?

      • Zahille7@lemmy.world
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        2 天前

        It’s also, as tons of people have said about the Arkham series, about art style. The Valheim style looks really good because they have incredible artists working on the game.

        Just like Arkham Knight is still one of the best looking games I’ve ever seen even though it’s almost 9 years old, Valheim will still probably look just as good the same amount of time later.

        • ulterno@programming.dev
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          1 小时前

          The high resolution bristles were necessary to prevent plague to the teeth of the characters, from the microscopically 3d scanned streptococci.

    • Noblesavage@lemmy.world
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      2 天前

      I agree. We’re not the first ones to point it out, but theres a strong argument to be made for graphical style over graphical fidelity. Working to achieve a particular stylised choice tends to give a visual medium greater longevity.

      There’s a reason why people remember details about Jurassic Park over something like Avatar; or Star Fox over the latest Call of Duty.

      Technology has made some things look better over the years, but the things that really get remembered visually are the style choices.

      Just because one game takes up a quarter of your hard drive doesn’t make it more impressive than a sub 1 GB game.

  • bluewing@lemm.ee
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    2 天前

    Meanwhile, I’m play FreeDoom 1 and 2. Maybe 70MG installed for both?

  • andrew_bidlaw@sh.itjust.works
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    2 天前

    Game’s size depends on many factors. Besides devs’ laziness or the abundance of inique assets and dupes, I had a fun ride with Vermintide 2 whose devs were able to cut game’s size from 100gb+ to 60gb+ at once because they added all incrimental updates as additional archives and also prefered to have all assets for one level in one place even if they are shared, so it grew out of proportion over the years before they decided to cause a complete asset restructurement and dublicate hunt before the major update. It made players redownload big chunks of the game but resulted in a way less terrifying size to those players they wanted to start it or return into.