There are certainly tasks that are harder to do remotely and training new people is also easier in-house.
But I found it telling that in the OP article they are specifically mentioning large game development sweatshops as those negatively effected by remote work. Which at first seems odd, as game development should in theory be a prime example for remote work.
But when you think about it a bit more you realize that these game companies are infamous for insane amounts of often unpaid over-time and other kinds of group-pressure to exploit their employees, which become a lot harder to do with remote workers unless they really desperately need the job.
Or to put it in nicer terms… it is about company loyalty. If you spend most of your day in a physical place and in physical contact with your co-workers and your entire life is organized around that workplace, then you are much more loyal to the company and thus much easier to exploit.
Or to put it in nicer terms… it is about company loyalty. If you spend most of your day in a physical place and in physical contact with your co-workers and your entire life is organized around that workplace, then you are much more loyal to the company and thus much easier to exploit.
When they talk about compay ‘culture’ being negatively impacted this is what they mean lol
I’ve always wanted as little physical contact with my co-workers as possible. Listening to them screaming across the office, watching them picking their noses, and hearing them prattle on about the inanities of their lives tends to do that to me.
While I guess many people feel like that, human psychology has this odd quirk that despite how annoying they are we still mostly like our extended family or modern day equivalents of it. Isolating oneself from that effect is not easy when working in-house and companies know that.
There are certainly tasks that are harder to do remotely and training new people is also easier in-house.
But I found it telling that in the OP article they are specifically mentioning large game development sweatshops as those negatively effected by remote work. Which at first seems odd, as game development should in theory be a prime example for remote work.
But when you think about it a bit more you realize that these game companies are infamous for insane amounts of often unpaid over-time and other kinds of group-pressure to exploit their employees, which become a lot harder to do with remote workers unless they really desperately need the job.
Or to put it in nicer terms… it is about company loyalty. If you spend most of your day in a physical place and in physical contact with your co-workers and your entire life is organized around that workplace, then you are much more loyal to the company and thus much easier to exploit.
When they talk about compay ‘culture’ being negatively impacted this is what they mean lol
I’ve always wanted as little physical contact with my co-workers as possible. Listening to them screaming across the office, watching them picking their noses, and hearing them prattle on about the inanities of their lives tends to do that to me.
While I guess many people feel like that, human psychology has this odd quirk that despite how annoying they are we still mostly like our extended family or modern day equivalents of it. Isolating oneself from that effect is not easy when working in-house and companies know that.
Oh, I enjoy spending time with people I choose to spend time with, just not with people foisted upon me. Basically, “friends” over “family”.