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Cake day: June 23rd, 2023

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  • No, not necessarily. I don’t think a dev usually would, or even should. It depends entirely on why they’re working on whatever the project is. To put it in more mathematical terms, I’m essentially saying that the amount of feedback any particular dev receives on their project is going to be a function of only really two major variables: How many total users they have, and how convenient they make it to deliver the feedback to them.

    Those two variables are most, but not all, of what governs what happens. They can do with that information whatever they wish. If they want a lot of feedback, they should make it easy. If they do not wish a lot, they should not make it easy. That’s all, really. It’s not particularly high level thinking or anything.


  • People suffer from limited attention. Trying to take a purely principled approach and investing the energy to give back to every project you may want to can become impractical. Especially if one had a busy family and professional life too, it may just not be worth it, however much someone may wish to help.

    It’s just the organization of priorities, and simply put, sometimes a few minutes really is too much to ask in certain circumstances.

    Thus, removing as many hurdles as possible is probably a worthy investment of a devs time if they want large amounts of feedback. Pragmatic, not based on any ideas of what might be right or wrong, but simply what is probably going to happen most of the time, with no consideration to why that might be or what might be better. Pragmatism is frequently unethical.




  • If you give me an extremely easy way to submit feedback, then I will. Don’t expect me to go way out of my way, though, researching how to get into contact with you and such. I don’t actually care that much, you know how many products exist out there, right?

    But, just by way of example, an early access game I started playing recently has a very convenient button in the main HUD for submitting bug reports/suggestions, and I’ve been considering different ideas to submit with it. Any I cannot throw out as impractical or counter-productive will get submitted eventually. I’ll also report bugs I encounter, of course.

    I will not look up your team’s forums just to talk to you though.








  • I mean, yeah, but that’s just because most countries don’t invest heavily into anti-ship missiles. That’s more of a superpower thing usually–they’re hella expensive, and you’re generally only using them if you’re at war with a naval power of some sort. Then, when you want to actually sink a (non-Russian) combat ship with them, you need to fire a shitload to oversaturate the missile defense and get a good chance of a hit.

    So, you want a lot of them too.

    Expensive, need a lot of them, and having limited utility? Yes, a very niche capability. Especially when submarines also exist, are also good at sinking ships, and are re-useable.



  • Just so long as you approach it with a sense of balance. Imo, weed is better as an end-of-the-day unwinding kinda thing, and works well as a reward for a day of putting up with life.

    If you go overboard though, its short-term memory effects can bite you in the ass a little bit. It ends up inhibiting learning, which is one of the modern world’s most critical skills. It’s not a severely dangerous thing, but does make certain important things harder than they otherwise would’ve been. Also notable that modern strains are much more effective, at both positive effects and unintended consequences.






  • Candelestine@lemmy.worldtoWorld News@lemmy.worldOn TikTok, the war in Gaza is a game
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    11 months ago

    Play is a mechanism by which humans practice skills in a safe environment before needing them for real. This is part of why so many people try to use video games sometimes to grasp harsher, more inaccessible realities, like war, or geopolitics.

    So long as you remember that the game is skewed towards being fun, and as a result, has to misrepresent reality to just be enjoyable, this can be used to assist in quality education.

    I would not have grasped certain things about the pioneering days as easily without Oregon Trail for instance. Today, a game like EU4 can help demonstrate certain principles in history. Just so long as you remember that the game has to be fun, where the actual leaders experiencing similar stuff probably hated a lot of it, and didn’t have the option to savescum, start over when they fucked up, or even just pick a different game to play.

    edit: Forgot to tie that all together. Anyways, put people who are still developing skills into an environment where they can “play” at something, even life and death politics, and they will.