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Joined 1 year ago
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Cake day: June 11th, 2023

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  • I didn’t design that system, and I think it is this way because in the past without forensic evidence, the witness role basically put the burden to people who are testifying or on the stand for questions. That’s why nowadays when the suits wants to push shady things they go off record cause they don’t want to keep any evidence. It’s up to the minions to smart up to make sure you cover your own ass.

    And, sometimes company make or break during trials. I don’t want to see value flop, but I also think 30% is a lot if you don’t even use steam features. (here I mean you only publish on steam, but you don’t use their DRM/Friend/Matchmaking, workshop, lobby, etc. But if a dev do indeed use those backend service I think it’s justified. )




  • Did you followed the Debb vs Heard one? I know it’s kinda special case with lots of video and court recorded footage etc. Gabe isn’t exactly a celebrity that expose their private life, but if internal emails is on the table for discovery then it can also be very different. Cause they will just tell you “you said/wrote make a decision here from this email” then start off that. Like you said who is a better actor? Can you suddenly remember details with which “partial” quote are referenced without context from email 6 months ago for your argument? And then suddenly don’t remember any details making a decision 2~3 weeks ago? From neuroscience, our memory is pretty unreliable as we can fill the gap all we want. But it’s court case just how the judge/jury believed what part they saw/hear.




  • Yeah, I was rerunning the old game and now in the dlc part, almost done and still like all the more challenging puzzles.

    Many of the terminal questions and interaction though is what make you stuck the longest. I know you can save scum if you want to see what other path from you choice, but you can also do that online by checking the wiki for example.

    They don’t really have real consequences game wise, but make you still think about those questions when you lie on the bed.



  • make sense, python really does not have a good ide for it and I don’t understand why, cause it’s so widely used. I wrote some python tools for Unreal Engine and I still use the old execute, check exception output method. (since UE’s python binding is kinda tacked on afterward so their modules and exposed functions are tied directly to their C++ counter part. compare to other more mature DCC tool(like Maya, Houdini) you can pretty much run things in python mode without opening the editor.





  • Thankfully, so far Tencent hasn’t done that yet.

    I wonder why?

    hope for Embracer Group reviving neglected studios

    I am not quite into that accquisition sub-culture but remember when there were a lot of acquisitions that seems semi-malicious? They resulted in key figures departure, sequels flop hard, and projects eventually stopped existing. My personal take on Embracer is that they wanted to buy existing IPs that they can do the following:

    • license out IP to people studio that wants to do remaster(ie. like recent Quake 1/2 remaster by Bethesda license to Nightdive ) or prequel/sequel/reboot
    • restructure companies they have and make new ones, these company have experienced creative leads/devs that can push new IPs they wanted to do
    • sell on good old games, humble bundles to milk some left over values.
    • sometimes owning old IPs comes with some perk like Hollywood run out of ideas and then start making game movies.


  • Yeah, as you mentioned, it’s quite a split interns of mobile vs console/pc market. And we have games that fails(just look at recent EA/MS games that tried to push mtx/battle pass) because there simply isn’t enough time in the world’s console/pc game population to commit to 2+ more pass/weekly event games. I play only rocket league + whatever single player games and only dip into other multiplayer short term. So guess what kind of game I don’t spend money on or even trying when it’s F2P?

    Your assumption is based on once you switch to live service model you will make more money, however that’s not true. You can only do live service model when you have enough player retention, player that keep coming back because you have enough new content to play, and that player base with carefully done monetization makes you money(player willing to spend money is proportional to the player base and social impact). Look at Halo Infinity, such a big IP that fails spectaulary, and if you are investment company, you willing to push the same self destruction button?

    We are talking about people that handling billions of fund and try to make their career looks good, not worse.

    Would they push for monetization once they hit jackpoy and have good candidate that can make the transition? Sure. Is that something you can see from Kamiya’s past games? I don’t think so. So if it is Tencent give money to Kamiya and let him do his stuff, I am sure that they trust him enough to make quality games that turns profit.


  • I used to not trust that as well but it really depends on the people the runs the project. Like every other company investment company will have evaluation benchmark or metrics for different management styles. They do have control shares(with voting power), but the best ones are those you don’t need to do anything. ie. Tencent invested in Epic, not majority but sure they make 10x more than they initially invested and does not have to do anything to manage the company.

    People like to think that Tencent(or any big publisher) wants to manage company like in RTS where you have to micro almost every unit just not that last bit(like auto attack when enemy in sight). But the reality is that’s a huge amount of work and paper trails everywhere for decision making. If later comes around for the finger pointing why the project/company not doing well, you are not going to get away with it. Yes, people may make stupid decision and some are ego/power tripping given that position, but the raw result will eventually leads to better management style for investing firm cause they have their own bottom lines to keep.


  • honestly, this is a great test of this era. Tencent the investment company that throws money around the world to make more money is a far apart from that mtx game making publisher/studios. Like any venture capitals, the best investment is something you put money, does nothing and then profit. If you invest 50% in a company then have to assign half the board and have them point fingers smudge everything to gain total control, it does not make the investment sound, and it’s a money sink since non of your assigned board member needs to pull money or make a profit, they just need to be there pretending to give a fuck until the money runs dry or in some rare case, they actually succeeded then sell their bonus and move on. (no, they can’t just dispatch a Chinese over.)

    As much as people don’t like to see that Tencent name, I think it would be cool for Kamiya san to have full control and make his own games. Heck, I don’t mind if it’s Tencent, Sony, MS or even freaking EA as long as Kamiya gets total creative freedom to run the company.



  • With how games work these days, having just the disk is pretty much useless if the publisher decides to delist or discontinue the game from platform, because:

    • patches and updates don’t come with disk form anymore.
    • many games that requires online authentication to play won’t be available to keep playing if their account service is down.
    • games go on sale with steady rate most of the time(except nintendo), for bargain bin deals you would probably find the game on humble bundle or gog.
    • you often have the good games that release “better” remake version over and over anyway. Note, I know people sometimes prefer the original version, but not everyone is on the same page and it hugely depending on the dev/publisher for the newer version.

    Now let’s describe the cons:

    • in many countries, breaking DRM is illegal. So even if all you want to do archive, you can’t make a decrypted copy. That’s why homebrew etc provides the key/dumper for you to do such at your own risk. IMO, it’s safer(INAL) to download pirated iso/rom compare to doing your own dump. And, archiver actually tried to keep a post patch version before store is closed down(see wiiu store close example), the disk version is not a viable option anymore for archiver.
    • storage up keep, physical things require storage space. I still have like 3 large shipping box for my older gen(ps3/GC/Wii/X360 games) I will probably donate them to library or something and keep the only ones I wanted to keep.
    • console part cost, the BD drives are often first point of failure, then HDMI connectors. Cause well, moving parts are easier to break and harder to QA. PS5’s 2 versions gives a good example how the disk affects the look, weight, etc. Not to mention, they are a lot slower then SSD and you are required to install all that anyway.
    • developer/publisher/platform see nothing for used game sales. It sounds like huge shill talk but let’s be honest, they want to make a living, if you are not supporting your favorite developer they will have to offset the cost by doing shit you all won’t like. ie, mtx, subscription service, selling analytic data, selling the studio to shit publisher that push worth practice, platform raise price to meet target projection. Buy/sell used game only helps that service owner(gamestop/ebgame/bestbuy, not the community.)
    • did I mention switching disc just to play game is a PITA, and if your case is the modern garbage version, remember those plastic break down more easily and you would have to buy new case to hold your disc.
    • environment waste for all the manufacturing, packaging and shipping. It’s honestly not worth that in modern era if you give a fuck about how future generation will live.