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Cake day: 2023年7月26日

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  • Probably Pavlov it’s basically just CoD multiplayer, plus a less janky Gary’s Mod, in VR. I’ve just check my stats and I have months worth of play time. It’s also a hell of a workout.

    The trailers on the steam page don’t really do it justice. It’s mostly about the community.

    If you’re into racing there’s also Gran Turismo, I’m pretty sure Euro truck / American truck simulator also supports VR, as of course does Elite Dangerous and if you’re prepared to buy into it Star Citizen.

    There’s also loads and loads of indie games but I don’t really know about those because my VR experience has been exclusively PlayStation limited, where those titles are not available. But I do know that ultra wings is extremely good because I’ve played it on a friend’s headset.

    I normally wouldn’t say I was particularly interested in the VR chat style community playroom thing either but I had a lot of fun with Rec Room which is essentially the same thing but is available on PlayStation. The problem with those games is they tend to have a lot of kids in them who shouldn’t really be in there since most of those games are 18 plus. But I take the view that if they’re in there, then they’re fair play, and you can just shoot them if they’re being annoying.

    Oh and there’s a dungeons and dragons simulator which is very good. If you’re into dungeons and dragons. Oh and loads of poker games.

    Sorry this is a bit rambly, I just keep thinking of titles I’ve played over the years.

    The thing about VR games is they don’t tend to get huge advertising budgets because it’s still quite a niche market so it looks like there isn’t really a lot of options. But if you actually have a look on the VR page there’s loads. There’s even quite a good VR MMO who’s name I can’t quite remember, but that’s quite good, if kind of dated looking.







  • It’s hard to benchmark because it’s running on a weird system architecture that no one’s ever really seen before.

    On paper it should be at least as good as the quest, possibly a little bit more powerful. But there’s an awful lot of optimisation opportunities possible on ARM, but we don’t know if they will be initially realised. Of course you can also run it in display mode in which case it’s as powerful as the PC it’s paired with. At which point only really care about is the screen, comparable to the quest, the lenses which aren’t good as the quests, and the tracking which is probably quite a lot better than the quest. Also when it is paired to a computer it’s done so via 6G wireless rather than a cable, so that’s quite a lot more convenient.

    The steam frame also has an expansion port, which is a new concept for VR headsets so we’ll see what ends up happening with that.


  • I still don’t accept the fundamental core point of the arguement which is that rust necessarily makes it impossible to commit certain errors. Rust has its rules as such as only programming language does but that doesn’t mean that mistakes are impossible.

    The vast majority of errors are logic errors not memory leaks in standard functions.





  • I’m completely confused by why they seem to think it’s impossible to have coding errors in rust. I’m also confused as to why they seem to think that errors are actually a problem. You get them you fix them. Who cares about what language you do it in.

    This stinks of somebody who’s been in the industry for about 2 years and now thinks they’re hot shit.