

I can tell you that when I use GameHub Lite on my Retroid 5, the stats widget sometimes shows Zink, along with DXVK, DXVK+, and VKD3D


I can tell you that when I use GameHub Lite on my Retroid 5, the stats widget sometimes shows Zink, along with DXVK, DXVK+, and VKD3D


Money-making is an orthogonal issue. LLMs subvert engagement with open source projects, which is important for their health whether or not there’s anyone trying to monetize that engagement.


“If you put money in a vending machine and got two items instead of one, would you put additional money in for the second item?”
That is wild.
The vending company factors this into the prices they charge for the items, the amount they spend on the machine to ensure accuracy, and the amount they pay the people who stock the machines to do it properly.
If you take it upon yourself to unilaterally re-balance the equation, you’re not being noble, you’re just a fool.


It’s classic MLM dynamics


Or the original upload: https://youtube.com/watch?v=39jsstmmUUs


Not to be confused with SOLID, SolidJS, or Solidity.
It’s a neat idea. Because of the need to operate on data close to web servers and backend services for potentially long timeframes, I think we’ll need a widely-adopted CRDT solution in order for something like Solid to really take off from a technical standpoint.
And from a business standpoint, there’s really no upside. Sure, you delegate some cost for storage, but compute tends to be the more expensive aspect, and if you’re spending more time to interact with these external data stores, it may be more expensive in the end.
It’s weird that “legacy code” is a pejorative.
If your code has lasted long enough to be considered “old”, but is still so useful that it can’t just be deleted without a dedicated replacement effort… it’s doing something right.


I’m gonna need to see that math


Conceptual analysis of proximity isn’t exactly what I expected to see when I joined Lemmy
But it’s… 😎 close


Gamehub Lite is pretty wild. It does take some fiddling, but it’s amazing how well (and relatively easily) you can get x86 Windows games to run on a $200 ARM Android device.
I’m 12/13 so far on getting games to work at an acceptable level.
Inexplicably, Vampire Survivors causes the entire device to crash. I guess they pull some pretty silly memory tricks to keep that game responsive with potentially hundreds of thousands of projectiles, so maybe it’s not so surprising.


Got Megabonk working on my Retroid, and can’t stop playing it. I thought I would try getting some other games going, but I just play Megabonk instead.


Opus Magnum
That game scratches my brain in such a satisfying way


Turns out we were better off piping data to /dev/null


Sure, but do you need a discrete video card if you’re gaming on an ARM SoC? And we’ve seen from the struggles of x86 iGPUs that graphics APIs pretty much have to choose whether they’re going to optimize for dedicated VRAM or shared memory, cuz it has inescapable implications for how you structure a game engine. ARM APIs will probably continue optimizing for shared memory, so PCI-E GPUs will always be second-class citizens.


Nvidia does not care about the ISA of the CPU at all.
That’s kinda my point. They’re stuck communicating over PCI-E instead of being a first-class co-processor over AMBA.


Nix, but I’d only recommend it if you share my same brand of mental illness


They’ve been telegraphing this for a while — long before the RAM crisis
https://www.eff.org/deeplinks/2026/01/how-hackers-are-fighting-back-against-ice