

Sure, this is just an example of how complex “feel” can get in game development. The video includes several examples where player perception changes drastically from very minor gameplay design changes


Sure, this is just an example of how complex “feel” can get in game development. The video includes several examples where player perception changes drastically from very minor gameplay design changes


There are so many things that go into whether a game feels responsive or not. Your experience could be explained by anything from access to stable Internet, to trends in game design philosophy, and vary from game to game based on implementation.
Here’s one of my favorite GDC talks that looks at just one small part of what goes into making a game feel responsive: https://youtu.be/h47zZrqjgLc
I feel bad for all the opportunities you’re going to miss while you’re more interested in modeling your life based on the behavior and opinions of others than what is good and satisfying for you, independent of others. I hope one day you are able to move past whatever anger is driving you to prioritize rebellion over utility.
This is a petulant way to approach life, and perfectly fits the idiom “throwing the baby out with the bath water”.
It is possible to set boundaries without being deliberately contrarian and resistant to any form of outside pressure.
IMO the best possible solution here is to refuse to speak further about it with their dad, but go on the date and have a great time hanging out with a random stranger for a little bit.
To put it more simply: if you’re hungry and I bring you sandwich and demand that you eat it, telling me “leave the sandwich, I’ll eat it if I want, but I’m not giving you the satisfaction of knowing or seeing me eat it because of how you approached me” is the smart move.




Since nobody else will provide the actual clarity
EscobarVape and Elfbar are created by two separate Chinese companies, Shenzhen Innokin Technology Co. Ltd and Shenzhen iMiracle Technology respectively. Mi-Bar is created by an American company but has partnered with Elfbar to distribute Elfbar products in the US
Really wish more people would just provide the facts that speak for themselves, rather than point fingers about who is and isn’t doing their research


I’m 90% sure that it was originally in the form of “to go <there/place> and <verb>” and has just been shortened over time. A refined colloquialism, if you go for that sort of thing


Wouldn’t the legpit be the pocket created at your hip when your leg is folded against your body?


This is misleading and dangerous rhetoric.
Autonomous vehicles - actual autonomous ones, not Tesla bullshit marketing “self-driving” - are already significantly safer than human drivers. Yes, they are limited to certain conditions (they don’t handle inclement weather very well yet) but the point is that they are already improving safety over human drivers.
Don’t let the perfect be the enemy of the good.
Additionally, once autonomous vehicles become the standard, you will see a dramatic shift in how the insurance industry operates.
Think about it: if I’m not the one driving, why would I be the one taking on liability? I wouldn’t. The manufacturer would. Suddenly, the insurance industry would be targeting vehicle/software producers instead of individuals. And anyone who chooses to drive themselves anyway? They would almost always be liable by default. Premiums for drivers would skyrocket and this would be a huge disincentive to getting behind the wheel in the first place.
Don’t. Let. The. Perfect. Be. The. Enemy. Of. The. Good.
We all lose out. And it costs lives.


Fun fact: the infamous “cripple fight” from South Park is a shot-for-shot remake of the fight scene from They Live


Called this a while ago https://urusai.social/@neatchee/112255667073894754
In almost exactly the same sense as our own brains’ neural networks are nonsensical :D


I never said anything about the quality of the games. I’m speaking specifically to the monetization bullshit.
As I said elsewhere: budget bloat happens in a lot of places. Greedy executive and publishers is one place. Overambitious design goals that get scrapped is another. There’s also bad tools workflows, mismanagement, and any number of other contributing factors.
But even indie devs are getting screwed on pricing and making far less than they deserve to be in many cases.
If people keep buying CoD and Assassins Creed, devs will keep making them. And if they can’t increase retail price to cover the budget they will find other ways to do it.


I almost replied from my inbox; glad someone said it before I even got to it haha


Oh don’t get me wrong, I’m not saying the capital structure is fair by any means. I understand all the reasons why people - especially right now - are struggling to justify big purchases.
And I will readily agree that inefficient and improper use of resources is one of the contributing factors to ballooning development budgets
That said, video games are - and I challenge you to disprove this - easily one of the best investments for entertainment. Dollars-per-hour of fun on a 20hr, $60 game is $3. For a live service game where people spend hundreds of thousands of hours playing it can get below $0.10 per hour.
EDIT: I also agree that demos need to make a comeback because I’m sick of wasting money. Though people also need to read some reviews before they buy occasionally :/


While that may be true, the costs and budgets we’re dealing with today are orders of magnitude higher than they were back then. Physical product manufacturing doesn’t even come close to making up the difference when you factor in digital storefront costs.


I simply chose two big, well known, and beloved titles for the sake of expediency.
This problem is not unique to big budget games.
Indie devs are getting screwed too. You saying that you’ve found great games for $30-40 from indie devs isn’t an argument against more sustainable pricing like you think it is.
If the dev budget for the indie game was 5% of the AAA game but the price was 50% then you’ve literally just helped prove my point
The fact is - and I challenge you to prove me wrong here - video games continue to be hands down the best dollar-per-hour investment for entertainment. Even a $60 game that only lasts 20 hrs is still coming in at $3/hr of entertainment, which is very hard to beat. When you look at live service games where people will spend literally thousands of hours after paying anywhere from $60-200 you’re looking at $0.10/hr in some cases.


Fun facts incoming!
Cost of “Mario 64” on release = $59.99
Development budget for Mario 64 = ~$1.56mil
Inflation adjusted Mario 64 cost in 2022 = $111.91
Inflation adjusted Mario 64 budget in 2022 = ~$2.91mil
Cost of “Elden Ring” on release = $59.99
Estimated dev. budget for Elden Ring = $100mil-200mil
Mario 64 units sold = ~12mil
Elden Ring units sold = ~28mil
These details are provided without comment. You do the math and decide whether the fact that prices haven’t changed since 1996 might be the reason for some of the enshitification we continue to see.
And now for the comment:
Consumers are horrifyingly resistant to price increases for games. It is directly responsible for many of the shitty monetization models we’ve seen. Development budget continue to rise, even on indie games, while consumers pay less and less in “real money value” over time.
It’s completely unsustainable and the very reason the “business types” get involved, forcing unpopular monetization schemes


Exactly this. I work in the games industry as well and even big studios are falling over themselves NOT to release anywhere near GTA6.
Nobody believes there won’t be people playing other games at that time. But it’s going to dominate the media cycle for a month, especially if it is either better or worse than fans hope. And the reality is that many, many people have limited gaming budgets. If you’ve only got $100 to spend, GTA6 is very likely to be the default pick at that time.
It’s a behemoth in terms of grabbing attention from both the media and players. All the best laid plans for a successful release can be completely derailed by a game like GTA6.
I hate this so much because it’s absolutely false. Nobody needs cryptocurrency. But Blockchain has very real value that has nothing to do with currency, grift, or “proof of work”. Blockchain is NOT synonymous with crypto and the fact that everyone believes it is shows exactly how much damage the grifters have done :(
EDIT: Haters gonna hate. Hope everyone who down-votes reads the replies too.
EDIT 2: Here you go, everybody. I did the research for you…