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Cake day: June 6th, 2023

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  • There are space games with procedural large scale galaxies to the point that the entire playerbase can only ever hope to see ~15% of the systems, but that’s why I put the >50% qualifier in there. That’s TOO big. Anyone can generate an effectively infinite procedural world, I want a large world.

    When I had originally conceived of this, it was in the context of a pokemon MMO. You would have your home town, and as a trainer, or researcher, or rocket member, etc, you’d travel at a real-time pace akin to the show.

    Alternative IP that it could work with are dragonball (imagine the playerbase on a months long search to find/fight over the dragonballs so they could awaken the dragon and make a wish to the devs), or Avatar (each player would have a chance to spawn in as a random bender. One player at any given time is the Avatar. Events happen to strengthen some benders and weaken others. Players make war and peace at will).

    There would obviously be challenges in running these types of experiences, but currently it feels like the cost of standing up an MMO is so much that no one ever does anything interesting. Instead they just copy WoW.



  • I don’t think that means it didn’t work, I think that just means it’s not for everyone. I’m a firm believer that, “given the opportunity, players will optimize the fun out of a game”. Small indie games take firm stances on their gameplay all the time, not every game is for everyone, and that’s ok, that’s how you get unique and interesting gameplay experiences. But that’s easy for and indie game to do because making an indie game is cheap.

    MMOs have the unfortunate reality that they’re architecturally complex, and expensive to operate, and thus need to appeal to as wide of an audience as possible to justify their existence to investors. They don’t have the luxury of making the experience they want, which is why they all end up just copying WoW’s enshittified gameplay, but with less polish.

    My hope is that this indie revolution we’re in expands to “large scale” multiplayer games. Not so massive that it’s prohibitively expensive to run, but not so small that it’s a ghost town. I think that’s when we’ll start to see interesting MMO experiences again.


  • WoW is objectively huge, but they made it feel tiny by putting fast travel options everywhere. I would guess that any two points in the world are no more than 5m from each other if routed perfectly.

    I want there to exist one MMO where you “live” in a city, and traveling to another city is actually so inconvenient that you only do it if you have to. Not because I want to make the trek, but because I want there to be a world just large enough that any one person has usually seen only ~1%, but the playerbase in entirety has seen >50%. I don’t know if any such game exists.




  • Hold up, what did I read into it? I directly quoted you and asked for clarification on whether you currently believe that is the state of AI, or whether you’re saying that’s what automation used to be.

    If you’re saying that’s what automation used to be, then we agree. But if you believe that modern AI can only do the “tedious bullshit no one wants to do”, that’s literally not the case.

    Sora 2 is generating realistic video of anything you want given just a text prompt, rivaling the best VFX artists.

    Hollywood is currently clamoring to “work with” AI celebrities who don’t exist, with a synthetic voice, singing songs no one composed with lyrics generated by an LLM. Why give a cut to a pop artist or band if you can synthesize it from nothing?

    The education system has been completely upturned because every assignment can be completed by an AI, and there’s no way for the teacher to detect it. And it’s having a measurably damaging effect on students’ intellect.

    A popular quote floating around right now is, “I want AI to do my laundry and dishes so that I can do art and writing, not for AI to do my art and writing so that I can do my laundry and dishes.”

    And right now I literally can’t know if someone is running an AI with the prompt: “respond to this comment as though you are an out of touch older American who still thinks the capabilities of generative AI are limited to simple automation of tedious tasks no one wants to do anyway.” And you don’t know if I’m an AI with the prompt, “respond to this comment like a condescending tech literate young adult who is afraid of the impact that generative AI owned and funded by an oligarchy is going to have on every aspect of their future.”

    I honestly feel stupid even bothering to type any of this out. I’m surely being had.



  • Rainworld

    spoiler

    All living things are trapped in “The Cycle”, and no one likes it, they all want to die and be free of the burden of living. They called this “The Big Problem”.

    To try and find a solution to “The Big Problem”, people* built 3 AI that would constantly be running to try and compute a solution to The Big Problem. This requires a ton of energy, and an ocean’s worth of water to keep them cool. The AIs are generating so much heat that it evaporates oceans worth of water, resulting in periodic violent rainstorms (thus the name of the game). People moved to structures built above the clouds to be safe from the rain.

    One day, one of the AI finally solved The Big Problem, notified the other AIs that it was solved…and promptly died before sharing it. The remaining two AI (named “Looks to the Moon” and “Five Pebbles”) continue to iterate on solving the problem, but both have all but given up hope.

    You play as a Slugcat, a species specially evolved by the AI to squeeze through pipes and keep their systems clean.

    *I said “people”, but I don’t think it’s ever established what planet you’re on or what race of creatures built the AI.

    There is a ton of detail I’m skipping…

    …but when you start the game, you are merely trying to survive and explore a living ecology full of hostile creatures. The game doesn’t care if you understand any of the lore, it doesn’t care if you “finish” the game, it’s just there to be experienced.


  • If coding is the means to an end they want, they will learn it.

    I started learning how to program because I wanted to mod Halo 20y ago. Gaming is often a motivator. I had a co-worker who started in the 80s, whose only option to play games on his C64 was to type up a bunch of BASIC from a magazine. He had to take care not to make any typos, then play the game, and then didn’t have any persistent tape to save it to, so he just lost it all on a reboot. Turns out, if you’re “forced” to type code in all the time, you start to figure out which bits do what, and you start changing it to behave how you want.

    “Hacking” could probably work as a motivator, though with great power comes great responsibility.

    But yeah, a kid won’t be interested in programming unless they see it as their only option to do what they want to do. PICO8 might be a good entry. Or something like Minecraft modding.





  • I’ll be the first to say I don’t like Linux gaming’s dependence on valve. I wish steam wasn’t the best experience, and I applaud all the effort that the FOSS community puts in to keep them honest.

    But for the “gambling” monetization in particular, this is really a “don’t hate the player, hate the game” situation. It’s on people/govts to regulate this. If Valve said tomorrow, “you’re right, we’re not going to monetize gambling anymore because we think it is unethical”, they would just lose to a competitor who is less ethical.

    It’s the same as saying, “if you’re rich and are pro higher taxes, why don’t you just choose to pay more? Nothing is stopping you.” Because that’s not going to fix anything, it’s just a losing strategy. What you need is a system where everyone is required by law to behave in a way that benefits the society.

    To that end, Valve’s most ethical move would be to lobby the govt to ban unethical monetization. I know they’re making bank, but whether they’re making enough to out-lobby all the others who are also doing this, I don’t know…also we all know the US is not exactly positioned for effective FTC policies right now…



  • I replayed through Red Alert 2 and Yuri’s Revenge recently. The live action cutscenes are beautifully campy. Top notch. In the Soviet campaign, you steal the Allied time machine and use it to go back to stop Yuri; but you quickly learn that “our Soviet power supply is too efficient, and it sent us back 65 million years!” You then spend a minute defending against an onslaught of T-Rexes before it recharges to send you to the correct time period. A whole “level” for that one-off joke! They don’t make em like they used to…