Maybe they mean that they use flatscreen applications in VR, or maybe they take all their meetings in VRChat.
Maybe they mean that they use flatscreen applications in VR, or maybe they take all their meetings in VRChat.
Yes, Meta shit actually works quite well using Wivrn apart from it being, well, from Meta. lvra.gitlab.io is a treasure trove of Linux VR info. SteamVR is kinda shit on linux, so using the open source openXR runtime Monado is ideal. I personally use a pimax 5k I got cheap used to play Beat saber and it works quite well. While not complete, there is very promising progress on getting WMR headsets working. The Index, Vive and Vive pro all work with no fiddling though if that’s what you’re after.
Same result here. I’m using Gnome-web, which is already pretty niche, so that probably really lowers my score.
I would like to add that the way movies use raytracing (usually called path tracing in that context) is very different from how games use raytracing. While animated movies will simulate every ray of light to create the entire image, games use raytracing typically only for reflections and global illumination, while the rest of the image is still rendered using traditional techniques. (I’m no expert, though I have spent a bunch of time using Blender and playing around with Minecraft Raytracing mods)
You can use Waydroid on PostmarketOS to install Android apps. It basically runs a full VM for you.
FYI, you can play Java edition on Android using Pojavlauncher.
I wonder how many people would notice if when upgrading from windows 10 to 11, windows is replaced by KDE themed to look like windows 11.
Police pulled him over for drunk driving but he insisted that what he had was not wine, but in fact an assembly of protons.
Huh. I have personally found SteamVR to be slow and very flakey, even on Windows. I find using monado I can just play. I guess monado has a bit more initial setup, but I personally found it to be worth it.