Maybe I’m just a young whipper snapper but I don’t get why people would want cartridges when freely copying the files to the main drive is an option since this would only work with DRM-free games. Cartridges were historically used instead of floppy disks or optical disks for DRM as you can make them basically impossible to duplicate. Even now the only reason Nintendo still sells cartridges is to allow the same game to be played in different devices with different logged in accounts while ensuring there is only one copy available between them.
And so with that in mind the basic idea is that you grab DRM free games (from stores like GOG), and pop them onto SD Cards to turn them into cartridges that Kazeta will detect.
So now instead of storing games on the computer itself, you have to go out of your way to put them on individual SD cards?
Also, is it strictly one game per SD card? That would be pretty wasteful of the available space for smaller games.
I noticed a lot of non-technical people using ChimeraOS/SteamOS getting lost in Steam’s complex menu structure and struggling with basic things like launching and closing games
I feel like someone who’s so nontechnical they can’t even figure out Steam’s UI, which is developed by a massive company with dedicated UX engineers and comprehensive QA for all their software, would probably also not be able to figure out installing a Linux OS, especially one that doesn’t boot into a normal GUI by default. It also assumes they will have a dedicated computer just for console style gaming, which nontechnical users probably wouldn’t bother with. Unless they plan on selling devices with their OS preinstalled as dedicated game consoles?
Also, you still have to interact with GOG to get the games. And also be able to find the app data direcrory GOG downloads games to in order to put them onto an SD card.
This also directly contradicts a quote later in the article: “Kazeta is definitely not for everyone. It requires a bit of work to get started”
I became disenchanted with digital storefronts and have come back around to appreciating physical media: game cartridges, CDs, DVDs
I have gotten more and more into collecting old physical games and systems and found them to be a much more pleasant experience than what modern gaming offers
Fair enough if you just want physical media in general, but I feel like people collecting physical media would specifically want ones branded by the company and not generic SD cards.
I have become more and more concerned with preserving my digital game collection for play in the future.
Bur there’s things in between digital storefronts and physical read-only media. Why not just have a special directory on the desktop that autodetects games copied into it? I assume that’s basically what happens when you insert an SD card with a game on it.
If you want to keep games atomic and prevent corruption of the directory structure, why not just support game directories in the form of tar or zip files and automatically mount them as a virtual filesystem?
keeping your games untouched and preserved forever
Don’t flash based storage put your data at risk of corruption if you leave it unpowered for too long? Having the games on the SSD you have powered every day sounds like it would be safer.
Though at least the flash’s write cycle limit wouldn’t matter with read only cards.
Maybe I’m just a young whipper snapper but I don’t get why people would want cartridges when freely copying the files to the main drive is an option since this would only work with DRM-free games. Cartridges were historically used instead of floppy disks or optical disks for DRM as you can make them basically impossible to duplicate. Even now the only reason Nintendo still sells cartridges is to allow the same game to be played in different devices with different logged in accounts while ensuring there is only one copy available between them.
So now instead of storing games on the computer itself, you have to go out of your way to put them on individual SD cards?
Also, is it strictly one game per SD card? That would be pretty wasteful of the available space for smaller games.
I feel like someone who’s so nontechnical they can’t even figure out Steam’s UI, which is developed by a massive company with dedicated UX engineers and comprehensive QA for all their software, would probably also not be able to figure out installing a Linux OS, especially one that doesn’t boot into a normal GUI by default. It also assumes they will have a dedicated computer just for console style gaming, which nontechnical users probably wouldn’t bother with. Unless they plan on selling devices with their OS preinstalled as dedicated game consoles?
Also, you still have to interact with GOG to get the games. And also be able to find the app data direcrory GOG downloads games to in order to put them onto an SD card.
This also directly contradicts a quote later in the article: “Kazeta is definitely not for everyone. It requires a bit of work to get started”
Fair enough if you just want physical media in general, but I feel like people collecting physical media would specifically want ones branded by the company and not generic SD cards.
Bur there’s things in between digital storefronts and physical read-only media. Why not just have a special directory on the desktop that autodetects games copied into it? I assume that’s basically what happens when you insert an SD card with a game on it.
If you want to keep games atomic and prevent corruption of the directory structure, why not just support game directories in the form of tar or zip files and automatically mount them as a virtual filesystem?
Don’t flash based storage put your data at risk of corruption if you leave it unpowered for too long? Having the games on the SSD you have powered every day sounds like it would be safer.
Though at least the flash’s write cycle limit wouldn’t matter with read only cards.