Looking for the Foursides, Goldenrods, whatever village or town or city you remembered from video games and that can be thoroughly explored and that are considered “big”

Kinda funny but I remember how vast Minniopolis seemed in The Urbz Sims in the City for GBA and DS and I saw a map this year that looked so tiny, amazing how big it felt at the time

  • ℕ𝕖𝕞𝕠@slrpnk.net
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    10 days ago

    Ark from Enderal

    Vivec from Morrowind

    maybe Washington DC from Fallout 3, depending on how you define “city”

    • NKBTN@feddit.uk
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      10 days ago

      What was the name of the city from the Tribunal expansion? That was probably roughly the size of Vivec, but less repetitive

        • ℕ𝕖𝕞𝕠@slrpnk.net
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          9 days ago

          Which was the seat of Almalexia, but the expansion also featured the Clockwork City, seat of Sotha Sil.

          I don’t think either were as large or as explorable as Vivec, though, unless you count the Dwemer ruins under Mournhold as part of the city.

  • estutweh@aussie.zone
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    10 days ago

    Los Santos, San Fierro, and Las Venturas from GTA San Andreas. I loved to spend hours just exploring, looking for the secret items, and finding the funny little easter eggs and references.

    The cities in Assassin’s Creed. Can’t remember the names. Are they “big”? They seemed to be at the time. I only ever played the first game in the series; again, I loved wandering around and exploring.

    • NKBTN@feddit.uk
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      10 days ago

      Been a while since I played them, but wasn’t the original GTA3 one big city spread across 3 islands, or something?

      I don’t recall much in the way of countryside, but Vice City definitely added that in, and then San Andreas had a ton more

      • cdzero@lemmy.ml
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        9 days ago

        Correct. GTA3 had Liberty City which was spread over 3 islands. It was essentially New York so no real countryside but there was one part that was a bit greener.

    • observes_depths@aussie.zone
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      9 days ago

      Yeah Florence was awesome. The little historical building notes around the city really added to the depth, like a virtual guided tour. That’s the only AC game I’ve played properly though.

  • groet@feddit.org
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    10 days ago

    Novigrad from witcher 3 is pretty big,especially for a medival setting. Games like cyberpunk or GTA have huge cities but they feel smaler because you get around in cars and motorbikes. In novigrad you walk.

  • Phen@lemmy.eco.br
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    10 days ago

    The one that really impressed me was the capital on Kingdom Come Deliverance 2. At one point I was walking on top of the walls surrounding it and looking around for a nice screenshot and I was just in awe of how great that city was.

  • apotheotic (she/her)@beehaw.org
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    9 days ago

    Night City in Cyberpunk 2077 blew me away, its probably the most memorable location of any significant scale I’ve ever experienced in a game. I’ve experienced bigger, but forgettable, and equally memorable, but far smaller.

  • Mugita Sokio@discuss.online
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    10 days ago

    Any Need for Speed game is pretty large, especially those from MW 2005 and Carbon (two of which my producer and I played).

  • z3rOR0ne@lemmy.ml
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    10 days ago

    Los Santos in GTA San Andreas. Heck, their versions of San Francisco and Las Vegas were awesome too.

    Currently playing Project Zomboid and I know their Louisville Kentucky will be etched into my nightmares for decades to come, lol.

  • Nikls94@lemmy.world
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    9 days ago

    Xenoblade chronicles X, especially back in 2014 on Wii U. But today it’s just middle sized - yet still created by hand and not procedurally generated.

  • ___@lemmy.blahaj.zone
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    9 days ago

    I imagine The Crew (2014-2024) somewhat qualifies - it’s got the entirety of the US in its map. While its servers were shut down last year, it was just relaunched by the community a couple weeks ago

  • observes_depths@aussie.zone
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    9 days ago

    Paris from The Sabetour absolutely deserves a mention. It’s a big city that you mostle travel by car, but it still feels rich and detailed on foot.

  • NKBTN@feddit.uk
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    10 days ago

    The Imperial City from Oblivion was big-ish but not huge. Blackreach in Skyrim was big too, but stretches the definition a bit, because it depends if you count all the dungeons as expansions of the ‘city’, what with them being underground

    • observes_depths@aussie.zone
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      9 days ago

      The Imperial City comes to my mind too, especially if you’re a theif. It’s not big like a modern city, but there’s hardly a single door you can’t enter, and I just love how so many basements connect to the sewers, it’s like you can almost navigate the whole city underground, except you’re more likely to get lost down there!

  • lordnikon@lemmy.world
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    10 days ago

    Holtburg in Asheron’s Call there was a Tavern there that was a great hangout spot in Dekarutide

    • DarkFuture@lemmy.world
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      10 days ago

      Asheron’s Call. My first MMO experience.

      There’s still private servers running. When I hopped in one a few years ago there were maybe 5 other people playing. So, still there to explore, but not much in the way of people to play with.

      • lordnikon@lemmy.world
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        10 days ago

        Mine too was in the beta and was blown away by the graphics and scale. I tried the private servers after the official ones shut down had a lifetime sub. But it was a bitch to install and patch to work with private servers on linux the last time i tried.

  • Meridula@europe.pub
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    9 days ago

    Tp me Lindblum from FFIX felt really huge as a kid and it felt like there was so much to check out which i only noticed later.