It kind of works in Elder Scrolls games. You’re typically just some random dude getting roped into stuff you barely understand so it makes sense that you don’t have much of a sense of urgency. And the main quest usually has parts where you’re encouraged to go do other stuff to build up skills and join factions.
I can’t help but read this headline as, “with climate change and the rise of fascism, the real world is ending, but how is this for a distraction: why can’t RPGs get the sense of urgency right?”
And like, this is genuinely an article and discussion I’m interested in, so this is not a criticism of anyone or anything other than the ambiguity of language.
Because the world isn’t “ending”. Yes climate change might bring famine, destructive weather events, or plague but in the meantime we are living in the safest, healthiest, and most technologically advanced era of humanity up until now, especially for those of us living in democracies. Most diseases that would have killed you a few hundred years ago have been solved, in general there are very few wars (compared to the constant on and off warfare in history anyway), and in most of the world slavery has been eradicated.
Yes, there is societal divide (mostly due to economic difficulties and how social media influences people), yes there is bigotry and a rise in nationalism but much of this is only noticeable because of the media and the 24 hour news cycle. There has to be a constant issue hanging over our heads to make sure we are glued to our screens 24/7 improving shareholder value of the companies supplying the news on the current crisis.
So in conclusion, there are some global issues, but there is no reason not to go on an adventure, pursue that girl/boy you like, build a shed, or do whatever “side quest” you are up to at the moment. It’s not like you’re gonna solve climate change alone but you’ll be completely miserable if that is all your life is about. The world is not ending for now, go do your side quests.
Yes climate change might bring famine, destructive weather events, or plague but in the meantime we are living in the safest, healthiest, and most technologically advanced era of humanity up until now, especially for those of us living in democracies.
Don’t take your democracies for granted. If people aren’t around to fight to keep them that way, they don’t last.
Most diseases that would have killed you a few hundred years ago have been solved
RFK wants to ban vaccines entirely in the US. They’ll come back frighteningly fast if he does that. They’re only “solved” as long as we keep up our vigilance.
in most of the world slavery has been eradicated.
There are more slaves alive today than at any point in history.
It seems like it’s absolutely possible to solve all of the unrealistic problems that exist in CRPGs. You could have a rational encumbrance system, where you can only have the armor you’re wearing, minor supplies in a backpack, and everything else has to go on a pack horse. You could have realistic hit points, where a solid hit from an enemy with a sword meant very rapid death from blood loss or organ damage, hits on armor did nothing, you got physically tired quickly and had to actually rest to feel better (ever done HIIT training?, like that), and when you were exhausted you just collapsed and got stabbed to death. They could have realistic movement speeds, where trying to walk across a kingdom would take a month in real time.
But would it be fun? Would anyone want to play Medieval Minor Nobility Life Simulator?
Kingdom Come Deliverance 2 is coming out next year.
I tend to think of “the world is ending” as being terrible writing from the outset. If you’re starting from that, you’ve only yourself to blame.
Witcher 3 did it really well by having the “end of the world” stuff being centered around Ciri, and Geralt is just kind of along for the ride and isn’t really entirely sure what is happening, and his impact on whether she succeeds is rooted in whether he supports her as a father figure. Most of the game is Geralt not really having any idea that this end of the world stuff is happening to Ciri at all, until near the end.
On the other hand, it would be nice to have an RPG with lower stakes. Like I’ve always imagined a modern-day RPG where you have to do things like scrounge through your couch for change to buy a soda. The mundane RPG.
I feel that. I’ve been playing satisfactory since way before 1.0 released, and my head canon was “Boring Interplanetary Camp Job”. but when 1.0 came out suddenly I have to sAvE tHe WoRLd too. gah.
Funnily enough The Witcher 3 is one of the games I always think of for the trope of not following the plot. Often I think of the ludonarrative dissonance specifically between Gestalt’s paternal drive to find and protect Ciri Vs Gwent.
For large scale, AAA open world games, I mostly think of Breath of the Wild, which transparently sets itself up as being about taking as long as you need to get strong enough to save the world and Red Dead Redemption 2, which doesn’t care about the stakes of the world.
I sometimes can’t wrap my head around the fact that Witcher 3, BotW and RDR2 were each two years apart. I don’t feel any open world game has occupied the cultural space those games did since.