• ampersandrew@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    30 minutes ago

    OK: Some of the arguments seem a bit out-there. A proposed class-action lawsuit saying players of The Crew were “duped” by Ubisoft compared the situation to the publisher entering peoples’ homes and stealing parts of a pinball machine.

    Which part of that is “out there”?

  • multiplemigs@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    4
    ·
    7 hours ago

    the pushback has always been to pay for what you want on Steam/GOG/Epic/whatever… then be open to stealing things if and when they get taken from you.

  • AMillionNames@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    9
    ·
    9 hours ago

    … By doubling down on Steam being a subscription service by actually telling you it was, or how Steam admitted it would basically not allow accounts to be passed through inheritance and there is only one service that says they will try, that being GOG? We literally have to fight to have libraries of old games when the generations before had no problem having libraries of their old entertainment to access, communally so even.

    The article really is disingenuous. All there is that is seriously doing this is a EU petition, one that will be dead on arrival because most of the affected games sell themselves as subscription services and because shit in the EU gets done when lobbyists usually aren’t homogeneous across country lines, and for this they are. A slap warning or two, that’s about all this will accomplish.

    If people moved their game collections over to GOG from Steam, and were clear that this was the reason they were doing it, that would accomplish a lot more. It’s not going to happen, just look where governments are sliding towards, it isn’t towards consumer rights and society as a whole.

    • thejml@lemm.ee
      link
      fedilink
      English
      arrow-up
      4
      ·
      6 hours ago

      I definitely try to buy on GoG (and download them locally for offline play/install) instead of Steam when I can help it… but that’s not very often as many games just don’t make it over there.

    • GHiLA@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      11
      arrow-down
      2
      ·
      10 hours ago

      It’s at about 5TB. I’ve got it copied. Just fine, man. How’s your collection, going?

  • MudMan@fedia.io
    link
    fedilink
    arrow-up
    36
    ·
    15 hours ago

    A bit too optimistic, but hey, at least it’s a post pointing people at GOG, which has otherwise been losing big publisher support (SEGA and Sony used to put some big games there and don’t anymore, for instance).

    I’m also not sure that the big failures of prominent games as a service are an indication of a return to appreciating ownership. I’m afraid it may be rather that the established genre leaders are taking all the oxygen out of that space, just as it happened for causal mobile F2P games a while ago.

    If the perception makes players more likely to give up on their forever games and go back to buying piecemeal experiences they get to keep indefinitely I’d call that very good news, but I’ll need a bit more evidence before I declare myself optimistic on that subject.

    • ampersandrew@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      27 minutes ago

      I’m also not sure that the big failures of prominent games as a service are an indication of a return to appreciating ownership.

      Perhaps in a roundabout way it is. My guess is that this is a reflection of the lack of value that people find in live service games when it isn’t an immediate hit, because their value comes from other people valuing it as well. If the game’s showing signs of shutting down in a year or two, you’re less likely to bother giving it your time and money. Meanwhile, people will rally behind a game that they assume will be popular with those around them. That’s how it appears to me anyway. You can say that is or is not valuing ownership, but it’s showing that these games have less value inherently, in any case.

      • MudMan@fedia.io
        link
        fedilink
        arrow-up
        1
        ·
        21 minutes ago

        I think there is absolutely a sense that some of these games aren’t worth jumping into because the longevity won’t be there. That doesn’t necessarily mean the alternative is people sticking around and playing traditional paid experiences instead, though. What seems to be happening instead is people sticking with a few “forever games” and getting stuck there, sort of out of the market. We’ve seen that dynamic before, when everybody was trying to come up with a MMO to replace WoW, or in the very stagnant mobile market.

  • DrunkenPirate@feddit.org
    link
    fedilink
    English
    arrow-up
    12
    arrow-down
    1
    ·
    15 hours ago

    Godd old games was also the time, where you paid once for playing. This should be added to the initiative as well.