I don’t have high hopes for TES6 anyway. It’ll probably look shit and plqay worse
I believe that was the same year as Fallout 76, which has come out as being made to boost Bethesda’s stock before the Microsoft buyout. I would not be shocked at all if the trailer was put out solely for the same reason.
I’m gonna guess they know that what they have will be about as bad as Starfield, and they might be fighting internally to make it not be that. If that’s the case, maybe they’ll get through to the rest and fix it. But they probably won’t.
Either way, nobody should pre-order it. Wait for reviews. If it even ends up shipping at all.
what makes you think that
Nothing at all, except the word of a particularly trustworthy little sparrow.
Jack? Wouldn’t call him trustworthy. He’s a pirate
Was it actually officially announced or was it just that they said they would definitely be making a 6th elder scrolls game eventually? At this point I don’t even remember, though I vaguely recall a stupid teaser of flying over a forest with a title screen, but I might just be thinking of Skyrim’s announcement teaser.
I also recall them saying they wouldn’t even really start real work on a new Elder Scrolls game until after Starfield shipped. So if that was true, they only have actually worked on the game maybe a year or two.
Expectations are going to be unattainable by the time the game actually comes out.
They released like a 30 second teaser clip that just showed some random landscape and then the logo. Nothing of substance at all.
That’s kind of their brand
It will be riddled with monetisation, with the attendant mission/quest structure to support that goal. Like, it’s an impossibility that it won’t be. Starfield was on the verge of getting some good will back from the player base, but squandered it on that bullshit pay-per-quest DLC they released recently. Bethesda is beyond help at this point.
Truly, because on top of that it will compete with The Elder Scrolls MMO for income and have much of the same whaled playerbase interested in it.
There is a 100% chance that this game is going to suck.
I’d implore anyone who disagrees to maybe replay the MegaTon section at the beginning of Fallout 3. Bethesda haven’t evolved at all since and it’s aged badly, especially the writing.
I didn’t notice when I was 18, but that was me with 16 years less experience.
Never go 100%, there’s a 1% chance they’ve actually put some effort into it.
I’d wager there’s a higher chance the game never gets made than gets made well.
Yes, but there is still a chance they accidentally struck gold.
For one brief moment, at least we got Skyrim (even though it was a buggy mess on release)
on release?
Yeah, before the community patched it up.
Games take time…
I’m hopeful. I’m sure I’ll get downvoted to help cus how dare I enjoy things, bit I’ve had fun with all their games. Even star field. It was a departure and an attempt at someone new. I still put on over a hundred hours on it. The ship builder was awesome and the ships themselves were super cool too.
Skyrim is still my 3rd most played game. And I’m pretty sure fallout is up there too.
You’re 100% allowed to just enjoy it and not worry about the drama. That said, we’re looking at the fifteenth year on the horizon with no follow up to Skyrim.
A “AAA” studio taking fifteen years to make a game is unacceptable. Especially when its a game that guarantees massive sales thanks to the IP’s pedigree.
Bethesda leadership is incompetent.
Agree. If it comes out someday I’ll probably buy it and enjoy it. Even starfield I thought was fine. Not great, it was fine. BUT ain’t no way it’s been under development for 15 years. It’s been on the back burner. They’re terrified because they know they can’t top Skyrim, and that style of gameplay is no longer really accepted. (See - Starfield endless loading screens).
Idk why any shareholder holds Bethesda stock, I guess now that it’s Microsoft
13 years since Skyrim released. Game development simply doesn’t take that long.
“Y’all have ESO, right?”
They never made another Ultima after Ultima Online and I am still salty about it
Same. But at least UO was great.
There’s 0 chance it will be better than their new game (successfully blocked out the title, sorry).
Their games are from another time, I feel. They are so focused on how they have always made games and somehow proud of it.
They were great when they were made all those years ago, the times when games felt clunky. It was the times.
But Starfield still has that clunk and other games feel way more fluid these days. I don’t feel like I can go back to playing a game that feels like I’m playing a brick.
No preorders, probably won’t even end up playing it because it will most likely, probably, definately, suck farts.
I think Skyrim is when many gamers realized this. The quests in Oblivion were better, and aside from that, it was just more of the same.
I felt like Morrowind struck a great balance between clunk and depth. Skyrim was polished but had no depth.
Something like Kingdom Come Deliverance feels way more clunky to me, but has far less appeal to general audiences than the Elder Scroll games. Although, there are extremely passionate fans of it, so there’s obviously still a market for that kind of game.
The fucked up thing is that no matter how bad and disappointing Starfield was, and no matter how bad and disappointing their subsequent games will be, I’ll still buy and be naively excited for Elder Scrolls VI because Skyrim was such a foundational gaming experience 😩
Just wait a year or two and it’ll be half the price or better
If that’s your mindset you’d love !patientgamers@sh.itjust.works
already there baby ❤️
Gotta love seeing CoD and Doom agreeing on this.
Half the price or better and also have a massive modding scene which fixes all the Bethesda jank.
Would you want to play it (and support Bethesda) if it’s as bad as Starfield? If yes I won’t judge you, but if not it’s worth it to wait 1-2 weeks. If it’s bad and you still want to play, the seven seas might provide a solution…
I genuinely don’t know how anyone who played Starfield could willingly give Bethesda more money for another game. I didn’t even get to the procedurally generated part before quitting.
I also only lasted 5 hours in Diablo 4. I normally play very curated high quality games and finish what I start no matter what, so this was a huge shock to me having two unprecedented flops back to back.
tldr fuck gaming I’m touching grass instead
A lot of people who played star field didnt pay for it. It was a game pass day one release, which I took to mean they had no hope it would sell well.
To be fair morrowind was full of clunk, many people were turned off by game mechanics, plus generally forgetting to save before dieing and losing your whole character.
I think the problem is they tried to scale up the production to reach more people, which increases costs. They can’t make a unique/interesting/quirky game because they have to sell to a huge amount of people or else its a failure. Morrowind likely didnt have the “market cap” skyrim did, but morrowind is full of creativity and choices.
Morrowind sold 200k copies its first year, and 4 million over its first 4 years while skyrim sold 7 million its first week and 30 million in its first 4 years.
What?
Sub parfield
There’s 0 chance it’ll be better than Starfield
Thought that read pretty clearly honestly
Sorry. I needed clarification especially since Starfield isn’t very good.
Yea, that was the joke.
Actually not a joke, I tried and legitimately couldn’t remember. I did remember Shattered Space (since that’s a pretty cool name), but not Starfield.
It’s going to be a flagship game that releases with a newer engine. Maybe ES6 will be that game. A less hopeful take is that the success of ESO is going to prevent them releasing anything else in the universe until it dies.
They update their engine with every game they make, just like everyone else that has their own in-house engine. The problem is that engine is updated by Bethesda.
Ooooh but with Starfield they called it “Creation Engine TWO”, you see.
The least well-kept industry “secret” is that the major version number of a hidden technical component literally doesn’t matter as soon as you hear it because the marketing people will get their grubby little hands on it and force an update whenever they need to capitalize on some kind of wow effect.
“CE2” is clearly barely any better or different than skyrim or fallout’s CE; in fact as far as I can tell the script extender dropped pretty much immediately after the game’s release, which clearly indicates no major architectural change to work around. Also if Bethesda really did enough work to warrant a “version 2” why the hell are there loading screens everywhere like it’s 2008.
Skyrim 32 bit to Skyrim 64 bit was probably a much bigger generational leap than anything Bethesda has done since then.
As a developer I believe “just rewrite it from scratch” is a cardinal sin and a beginner’s mistake in 95 % of cases. Creation Engine though? They are clearly carrying around technical debt that was already very dated 15 years ago, like the constant loading screens. Now the loading screen look soooo bad it’s a complete meme yet they don’t seem capable of fixing that. At least apparently they managed to get rid of the FPS lock with Starfield? Only 20 years too late.
I feel like as games and technology get more complex, the question of “Are we a company that makes an engine or a company that makes a game? Because doing both is hard” becomes more relevant.
I guess they have microsoft money now so they could probably hire a whole team and build a really nice engine to rival unreal, but they probably won’t. They can shovel whatever garbage out the door with “The sequel to skyrim” on it, and it’ll sell.
Also they’re kind of competing with themselves by also making Avowed.
… we should be breaking up these big companies.
I just played Soma. They, like Bethesda of old, include thier engine with the game. They also have multiple versions of the engine, based on which game is attached to.
It made me realize that no matter how big the game is, as in how well it does, that doesn’t seem to matter at all. It’s when you start doing the multi hundred number of staff that it becomes a problem.
In Bethesdas case they went from a twenty man team in 2002 to whatever the hell they have now, and yet there’s been few tangable gameplay improvements. Imo throwing a fireball while holding a weapon has been the best thing they’ve “innovated” on… in Oblivion.
I had another point, but it’s 2am and I’m tipsy. Some devs are gameplay first, and some are not. And some change between those paragrames.
It’s going to be a flagship game that releases with a newer engine.
I’m pretty sure they already said that its going to run the same engine as Starfield.
A less hopeful take is that the success of ESO is going to prevent them releasing anything else in the universe until it dies.
This is what I’m worried about but I’m somewhat encouraged though because Rockstar is finally going to release GTA:6; perhaps the era of local games isn’t dead quite yet.