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Joined 2 years ago
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Cake day: July 3rd, 2023

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  • Maybe, but the bug report was it was showing them in the “wrong order” in the UI. I could look at the API response but then I need to map that to what’s displayed somehow. I think I used the dev tools to run js on the page to get the actual dates in one go (since that was in the dom), but that kind of sucks. A customer certainly isn’t going to do that. They see a bunch of stuff that all says “yesterday” or “two weeks ago” and they need to do extra work to get information that we went out of our way to hide.


  • Some stuff like mysteries you need to be ready to tell the players they got it right, even if their idea is a little crazy. Players are famously bad at noticing details and remembering plot. But if you do some subtle shifting instead of going in with a fixed, canonical, right answer then it can be fun.

    I did a one shot the other day that was about people being murdered. We found out they were being done in by golems, but the solution we came up with (do the golem creation ritual with the opposite elements) wasn’t what the GM had in mind. But they decided that our idea was good, so they went with it, and we all felt very smart.






  • Well, there’s https://en.m.wikipedia.org/wiki/Media_literacy but that’s not written for children

    I don’t think, of your examples, trackers and surveillance are a big part of it. Understanding subtext and credibility are more relevant. Like, recognizing when a newspaper always uses passive voice when cops do bad (eg: “man killed after violent police encounter” vs “police fatally shoot man waiting at bus stop”), but active voice for other people (eg: “Looters destroy small business shops” vs “Downtown shops damaged during anti-corruption protests”)

    Also in fiction, being able to take away more than just the plot. Like you can read Dracula as just a book about a guy that bites people, but there are way more ways to read it. When someone makes a movie out of the story, notice what parts they keep, emphasize, and drop.






  • Using a tower shield and poke weapon was the easiest playthrough of the game I’ve done. Easiest of all the from soft games I’ve played, even. The final boss went down in 4 minutes and I barely had to heal.

    I think a problem some people get with these games is they have a sort of tunnel vision. They’ll have a scimitar and lose to the boss lose to the boss lose to the boss, and they don’t really consider trying something else.





  • Half of US adults can’t read at a 6th grade level. This is haunting.

    Some strikingly high percentage can’t complete complicated tasks on a computer (eg: find 3 user email addresses and add them to a spreadsheet).

    Reading the manual is good advice but I think some people are just left behind


  • The world of darkness games can run like this. If you play new vampires, there’s going to be a whole political landscape that is at best neutral to you. Same with Mage. The other types probably also, but I don’t know them as well.

    It does have a paradoxical element in that your character will be a big fish as far as the mundane world is considered. A freshly statted vampire or mage is far more powerful than a mundane person.

    It does have paths for players to become big fish, too