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Joined 3 years ago
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Cake day: July 3rd, 2023

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  • I’m not sure I follow what you mean by originality and complexity as opposed concepts.

    It’s important for players to be able to engage with the content. If you add too much new stuff up front, they’re not likely to retain it. If they can’t retain it, they can’t engage with it. You can drop them in store brand middle earth and they’ll be able to engage. If you drop them in a wholly original setting with winged squid people, eternally young goat poets, and living clothing, that’s a lot to try to integrate all at once.

    One of the most disappointing games I ran was Vampire, where the players just didn’t do any reading about the game’s fiction or factions. They didn’t understand what the major NPC players wanted, so they were always lost and confused. After we abandoned that game, I started a new one that was basically Diablo. They did a lot better in that one, in large part because there was no up front details. Yeah yeah fallen kingdom, demon problem, we get it.

    I think the real factor is “how much new stuff do they need to learn to engage?”



  • How do you feel about tracking equipment and encumbrance?

    Are these two different things to anyone else? “My hoodlum has a knife, some lockpicks, and a lucky charm” is different than “I’m carrying 12 of 50 pounds for light encumbrance”

    Which should be prioritized more in a campaign: realism or drama?

    Also really depends on genre, heh.

    What has the more authority: GM rulings or game rules?

    I put rulings but that’s because “I’d love to have fun but the book says no” is kind of stupid. But I do not really like when the GM unilaterally, capriciously, changes things. I like having a workable mental model of how the game works. One that doesn’t include the GM’s mood.



  • Maybe an unpopular opinion, but DND doesn’t do Star Wars well. There’s no adventuring day in the source fiction, really. Jedi are hard to model- they either shine too bright or don’t live up to the fiction. Force powers don’t really map to existing DND systems. Class+Level is very coarse, which makes it hard to model some concepts. DND is almost entirely a combat game, but I guess Star wars is mostly fighting so you won’t feel the absence of other systems that much.

    I’m sure it’ll be make some people happy. The previous d20 Star wars games had their fans. I just don’t think it’s something I’d enjoy, and it’s a shame this is going to suck the air out of star wars tabletop game options.


  • A good post.

    I personally find DND unsatisfying for many reasons (little to no degree of success, static magic system that encourages hoarding, the primary defense is all or nothing avoidance, very coarse progression, some character concepts are simply not representable, etc)

    But what is even more annoying than that is when players respond with “but you can just change the rules!”. I know! That’s true of any pen and paper game! It’s not some unique property of DND. But sometimes I don’t want to do the work of designing a system, and I almost never want to play some stranger’s pre-alpha homebrew.







  • It’s always been pretty bad for large chunks of the population. This seems like a low point, but there have been many lows in living memory. Civil rights movement in the 60s. Vietnam war. War on drugs. Countless cruelties done to non-whites and queer folks.

    Even the idealized stuff of “buy a house on one income” was more for white people than anything else. Redlining, mortgage discrimination, “and then the white people burned down our house” were all realities.

    This country has always been deeply racist. The wealthy ownership class has largely been soulless ghouls. Maybe they build libraries and museums for a while, but they still oversaw tremendous suffering and poverty.









  • So many people see the prompt “what I’m looking for” and write “my keys”.

    A. That’s not a terribly funny joke. It’s fine, but not great.

    B. It’s not original.

    C. You are wasting valuable space. Now the other person has a little less information to make a good opening message. Do you really want that many people messaging you about your keys? Really? Why are you setting yourself up for unhappy outcomes?

    Most people don’t think very hard about this, and hope it’ll just work out.