Oof. I’ve had places that the pipeline was getting long. At one of my previous jobs I made it so all the tests could run locally, and we were keeping the full build as slow as possible.
We also didn’t do any browser tests (eg: selenium) because those tend to be slow and most people are bad at making them stable.
It’s important to know whats worth testing.











I imagine you could make Fate diceless without too much trouble. Maybe increase the starting pool of Fate points so people have more say in what checks matter. You could also do simultaneous commits if you want more tension (ie: everyone put some number of fate points, even 0, in their closed hand. Reveal at the same time)