Yeah no millennial is doing that to fit in/not feel old (okay there are probably some but they’re a minority for sure), at best they’re doing that to be annoying/make fun of the crazy slang.
Hiker, software engineer (primarily C++, Java, and Python), Minecraft modder, hunter (of the Hunt Showdown variety), biker, adoptive Akronite, and general doer of assorted things.
Yeah no millennial is doing that to fit in/not feel old (okay there are probably some but they’re a minority for sure), at best they’re doing that to be annoying/make fun of the crazy slang.
I think you’ve got Gen Z and Millennials backwards.
One thing I think would be helpful is a blurring of any and all images by default.
Basically if someone posts something vulgar (like the dude’s butt covered in crap spliced onto a photo of a decapitated african child) I’d like to see that lightly blurred so I can say “okay yeah, that’s an obvious ban” without actually having to see the full resolution image.
I think Hunt Showdown has done really well in the extraction shooter genre
Fair assessment, though I’d critique:
Every time you have a major bug, game crash, or save corruption it takes you out of the world and forces you to remember you’re playing a game that barely works, which makes you like it less.
These aren’t the improvements you said you wanted ;) Fixing physics, adding vehicles, etc are features/major changes that can increase instability/take a lot more time to QA.
I would assume those things are just not prioritized by management because they’ve never been things that have caused sufficient outrage… You can’t exactly use “look we fixed physics” in a marketing video to sell a new game. Maybe you can use “look we have vehicles”… but what’s the number of people that will really care? What % will that increase sales?
e.g. maybe someone would care if EA made your need for speed character able to get out of the car and walk around… Do I care? Nah.
(I bothered to look at the Wikipedia page and) they added multiplayer support to Creation Engine for Fallout 76, that was a huge undertaking.
“Engines” are not static things. What we call “Unreal Engine” goes back to the 90s.
These comments always bug me as a programmer because it’s like someone calling a 2023 Camero old because it doesn’t have the acceleration of a 2023 Mustang… The “age” almost certainly isn’t the problem, it’s where the effort has or hasn’t been put in to the engine and more importantly the game itself (e.g., carrying on the metaphor, the Camero might be slower getting up to speed because all the R&D for the last 3 years was on a smooth ride).
We also all (in the US especially) collectively choose Chinese made products over domestic options as if the only consequence is that we pay less money and are thus a savvy customer … helping destroy a huge portion of the middle class that worked in manufacturing.
Maybe the robots would’ve gotten things where they are now eventually, but nowhere near as fast.
English is not consistent, accept that. You can say gif but I’ll continue to call it gif.
That doesn’t mean we have an ehxcuse to haje jt worse
Shit, the Bible says that the rapture would happen before a particular apostle would die. Yet, here we are without a 2000 year old apostle.
Wait what, really?
Never heard of blur, looked it up, you might enjoy https://store.steampowered.com/app/396900/GRIP_Combat_Racing/
I disagree… Have you ever actually seen this work, even remotely well?
Like the way replies work, particularly when you’re mixing threaded and linear responses (i.e., Lemmy and Mastodon) is just a mess.
Diabotical did do teams and objectives. I think what really needs to happen to bring the genre back to life though is for there to be a really good campaign tied to a really good multiplayer experience that brings in some new weapon design instead of the Quake meta weapons with minor tweaks.
UT4 was looking promising in terms of multiplayer before Epic killed the project.
You might like roboquest it’s a very recent game that’s not PvP but has a lot of AFPS characteristics.
IDK, kinda feels like we need idSoftware to do a new Quake with new story and new weapons even if they don’t call it Quake (or to release a DOOM multiplayer experience that is actually fun).
Checkout Distance on Steam. It’s definitely up there in terms of unique racing games.
Split/Second was also a really interesting take on racing, I wish they had released DLCs or something to add more maps, the way that game worked with the crazy visuals to open up new shortcuts and modify the track midrace was an awesome idea
Crytek is working on Crysis 4 🙂
Yeah… Diabotical looked like a promising update to AFPS (which is what I’d say you’re describing), but it didn’t change enough of the formula (I blame the weapon design choices) and it launched on EGS instead of steam.
All good, culture is weird. Definitely a strange reference by Google to begin with
It’s a very common game here, especially for children (and has been for decades)… Here’s an example https://youtu.be/8N2Ha1FuBr4?si=XN9QeSYPrg1JzBuR
It’s very similar to where is Waldo if you’ve heard of that, except “Waldo” can be anything the person who’s running the game wants it to be.
Maybe, it might also be easier to reuse portions of the engine in Unreal Engine while using parts of Unreal (like its rendering engine) than you think though. Assets largely I’d expect to be portable or at least comvertable with a custom asset loader.
I’m talking a little out of my ass though, and neither of us is familiar with the code. Point being though, it’s a little different moving engines than rewriting a complicated web server (a project I have been a part of and would not recommend).
Right? We used to be like “this is written like how some 60 year old executive thinks kids these days talk … nobody talks like this we just talk normally…”