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Joined 3 years ago
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Cake day: July 14th, 2022

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  • Just wanting to clarify a difference from the copy paste edit, particularly the claim about cyberpsychosis. Here’s the paragraph from the article, parentheses are my addition:

    A new Edgerunners perk allows you to even surpass that (the limit of cyberware), while accepting some penalties, like having a health debuff. “It’s all about this balance between risk and reward,” Sasko explained. “We are not going as far as the introduction of cyberpsychosis though, have that in mind.”

    I would probably enjoy some gameplay mechanic of cyberpsychosis but I’m not sure how they would pull that off outside of a scripted story sequence. For the most part, players are already gunning down everyone in the room, so cyberpsychosis only has meaningful impact if you end up killing someone you wanted to protect. I imagine it would be hard for that situation to show up organically.




  • I’ve gotten really into rogue-likes (rogue-lites second) and am currently playing through Children of Morta and Devil Slayer Raksasi. Children of Morta is much more fun with another player, the gameplay is enjoyable but the synergy of two players is great. Story is nice with narration for everything.

    Devil Slayer Raksasi is a top down, weapon-based, action game set in Chinese mythology. It sorta reminds me of a flash game but the combat is super fun. Distance and timing are crucial, and with any good rogue-like you can get some real steamroller item combos. The gameplay is really fun but the story is mostly forgettable haha



  • I’m not as well read on the topic but I would say that any society of humans working together would require some form of resolving dispute - provided that the individuals it concerns cannot come to terms on their own.

    With the freedom of pure imagination, I can see a society that lives freely where needs are met if possible by those who can and are willing to meet them. In line with utopian imagination, no one desires to exert power over others (unless in consensual and temporary scenarios) so relationships and collaboration are done with a spirit of purpose/being rather than what one will get in exchange.

    Is that practical? Not at face value, because even the best intentioned people make mistakes: in the misinterpretation of what was communicated, or unintentionally overstepping what is comfortable. Both of those can be addressed through healthy and empathetic communication, which is a style accessible to all humans. So I could see a society that openly communicates on all sorts of things and clears their relationships by acknowledging when one’s self has a “pebble in my shoe” feeling of something to address.


  • Pretty sure it is not zoomed in. Mario looks the same, text at top looks the same, and blocks look the same. I could throw this into photoshop and overlay the blocks and texture of the ground in the 2nd image, money on it being the same.

    I agree that seeing ground and having the blocks be built up on the ground is psychologically more reassuring.