- Be civil and nice.
- Try not to excessively repost, as a rule of thumb, wait at least 2 months to do it if you have to.
- 0 users online
- 1 user / day
- 23 users / week
- 87 users / month
- 202 users / 6 months
- 10 subscribers
- 1.92K Posts
- 4.75K Comments
So, why are all of you feeling scared about falling into that kind of pit IRL?
Haha! The floor is lava! For real though, a metaphorical pit?
An actual pit where whoever falls just keeps falling endlessly, never dies but can also never live again…
The second one is zoomed in, to make it look worse. Being able to see that there is solid ground on the left is important.
Pretty sure it is not zoomed in. Mario looks the same, text at top looks the same, and blocks look the same. I could throw this into photoshop and overlay the blocks and texture of the ground in the 2nd image, money on it being the same.
I agree that seeing ground and having the blocks be built up on the ground is psychologically more reassuring.
Also, no clouds.
I played Mario, but I never learned this
In Mario it is the same, but in real-life it would be not, as you could try to hold on to something on the wall in the left one. At least that is what our evolution shaped brain thinks.
IRL, it’s also possible for there to be stronger winds when there are fewer obstructions, especially with an open staggered configuration like this, you can get winds in directions directly opposing your movement that would be a lot weaker than the closed configuration, namely winds blowing right to left that would have been completely blocked. It took a bit, but I figured out that it was what my brain was thinking while looking at it.
It’s similar to the .99 thing in retail.
Two digits instead of three visual!
deleted by creator
And it takes me to our life decisions. We feel more comfortable taking leaps in life if we know we have support. The left looks sturdy and the right looks more risky.
I think the details are often super meaningful but comparing things literally may be revealing as an exercise.
Yeah, it’s as if it requires more focus.
I’m very much still in the phase of “understood a new concept, so sees it everywhere”, but I’m having to think of the Trolley Problem for this one.
For those who don’t know the Trolley Problem at all, the first paragraph here should explain what you need to know: https://en.wikipedia.org/wiki/Trolley_problem
And well, basically, when you ask people how they would decide in this classic Trolley Problem situation, most will respond that they would pull the switch, i.e. taking an active part in killing one person, but saving the other five persons.
Now, there is a different postulation of that scenario, which goes like this:
So, you’re still taking an active part in killing one person for saving the other five persons, yet most people will now decide the other way around.
So, yeah, effectively the same result, but presumably because it’s a much more direct role in the killing of that one person, it’s psychologically very different.
The example I know is where you take a random healthy man. Then you find five people who are waiting for different organ donations. Is it right to kill that man and harvest his organs, to save the five.
I find it a much more insightful example.
Yeah, that is definitely a lot less of a contrived example, although I’m guessing, it’s a less popular example, because you would definitely not make that decision on your own…
I can see how you got here.
That’s true. I made slow jumps on right one too.
Although, technically, you could jump in the wall if you ever go between one of those columns.
Yeah they are different because you could exploit the game mechanics and box clipping. You can also double jump if you land a little short in the first one but it doesn’t work in the second one.
I’m not a gamer at all so it’s interesting to hear this from a gaming perspective. I didn’t see it from that view. Additionally, there are perspectives in this thread different from mine and yours. It gets us a thinking and I like to see the different directions. I underestimated the thought provocation of this post.
I’m not a gamer either, but I learned programming in the 80s from the people who built these types of games. Also I played them a little bit because I was a kid.